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Aces of the Galaxy and Roogoo XBLA bound this week

Source: thexboxdomain.com

Up this week on Xbox Live Arcade are Ace’s of the Galaxy and Roogoo. One for the shooter fan in you and the other an entirely new concept that’s not entirely a new concept in and of itself, if that makes sense. Translating the descriptors of these titles instead of dulling them out in quote form should go something like this:

Aces of the Galaxy: Shoot, shoot, shoot, oh wait a minute, slow mo, shoot, shoot, and shoot some more. If that sounds cool, then this is the game for you.

Roogoo: This is the stuff dreams are made of, literally. A square block can go in a round hole can’t it?!

[Via Gamerscore Blog]

-William “thewilleffect” Bell-

Published on June 2nd, 2008 under , , ,

Contest: Your Wit vs Your Wager

Source: thexboxdomain.com

Courtesy of North Star Games (Creators of Wits and Wagers) is the Your Wit vs Your Wager Contest. No supreme complexity here folks. This is going to be straight forward.

Prizes:

  • 1st = 1 copy of the XBLA version of Wits and Wagers and 1 copy of the Wits and Wagers Board Game
  • 2nd = 1 copy of the XBLA version of Wits and Wagers
  • 3rd = 1 copy of the XBLA version of Wits and Wagers

Rules:

Make a comment on this post with a guess as to how many posts The Xbox Domain has posted as of this post. Just like Wits and Wagers, if you go over no dice. If not, the first three with or closest to the answer will get a download code for the full XBLA game of Wits and Wagers. To get the boardgame of Wits and Wagers as well, you’ll need to be the closest to answer correctly and be the first to do so.

[update] Here’s a hint. 1-6,000

If you’re a Witty dedicated Xbox Domain reader you just might have a leg up or just make a wager on what you think is correct. Either way, Good Luck!

*Make sure the email address you submit is correct in case you win.

-William “thewilleffect” Bell-

Published on May 29th, 2008 under , , ,

If it must go, it better be Yaris!

Source: thexboxdomain.com

Stop the pain!

Ever since the news of the possible delisting of some Xbox Live Arcade games, its been getting quite a bit of debate going around the “Internetz”. Unfortunately like always, we can’t all agree with each other (more like never agree with each other) and there’s nothing any one of us is going to do about that. And with a list to draw from its only fitting that someone be at one with the decisions from those that are higher above. If some must go, then it should start with “the one”.

So, in this case its worth noting that after some thought as to what can bring all of us together once and for all, I think I may just have the ralling point. Now, I like free. You like free, no doubt. It’s a wonderful thing, until it comes in the form of the Xbox Live Arcade disaster known as Yaris. I’m not one to bash anything, but this abomination needs to go first ( it may not qualify since it’s free). A free chance at some more achievements is not enough. If only this “game” can be stricken from our memories. Until then, let the removal begin immediately. The world will be a better place without it. Please.

*Note: Once a XBLA game gets delisted, it will still be redownloadable from your download history if need be.

-William “thewilleffect” Bell-

Published on May 26th, 2008 under , , ,

Review: Wits and Wagers Part 1

Source: thexboxdomain.com

In a world of ever changing complexity, the videogame world certainly ceases to be any different and that’s where the XBLA version of Wits and Wagers comes in. A trivia game for the non-trivia in all of us, plus a little bit of luck thrown in for good measure.

At first glance, it’s relatively hard to figure out what Wits and Wagers is, much less what its about. It doesn’t look like every other game out there, nor does it invoke anything of the past trivia(ish) games outside of the much often mentioned You Don’t Know Jack. Then again, Wits and Wagers takes a very different approach that’s ultimately something everyone can play and not feel cheated, because they aren’t a trivia buff hence the wager half of the game.

Once a game is started you’re presented with a avatar selector that gives you quite a bit of choice to pick from as your representation. Sadly, this only includes picks from different choices of “heads” you’d like to sport, but as one of the features of this game instills, you’re able to use the Xbox Live Vision cam as you head instead of the other choices making it feel a little more organic by nature. Following on with that is the presence of what can only be called the Achilles heel of the entire experience with Wits and Wagers in it’s Xbox Live Arcade form, the presentation.

The first few times you’ll play through a game of Wits and Wagers the presentation is rather refreshing to say the least. It doesn’t try to beat you over the head with lots of big and over exhausted flair like most games will almost certainly try to do to differentiate itself from the field. Unfortunately, that very fact is what will mostly likely grate on you over time with this game. Every time through you’ll be presented with the exact same presentation cues time after time, but if that’s a thing you’d not care about or even notice, the constant “station verification” of the announcing of “Wits and Wagers” may not bother you. Once you get passed all of the ancillary things about Wits and Wagers the only thing left is the actual Trivia game and it’s mighty fun once you get the gist of the rules which should only take a few go around’s before you’ll be betting with ease.

The first thing to know about Wits and Wagers is that you don’t need to be a trivia buff in the slightest. What you will need to know is what you think everyone else your playing with knows, and what I mean by that is rather simple. What you know is only the beginning. All answers to every question are answered wagered against how many chips you have in your stash. Every answer will be a number up to or closest to the answer without going over( similar to The Price is Right if that helps you). You’ll progress through 7 rounds of one question each until the winner is declared at the end by how many chips they have in hand. Sound simple enough to you? Well, it really is that simple. Calling this the perfect game so far for the non knowing non gamer is just about right. The only button you ever use is the “A” button with the “B” button used here and there for menu navigation. Other than moving your menu selection around with the left analog and the occasional right analog stick movement for your avatars appendage flailing as it were and that’s about it.

Tasked with answering each question isn’t what you’d think. Getting closest to the answer is all that you need. Each player in the game will choose there more or less “guess” then put down bets on what answer out of the lot is the correct or perceived best answer. Not matter what you pick, your still very much in the running to win big with a great bet. Put it this way, if you answered wrong by going over, but bet your chips on the answer you that was better than yours and it turns out to be the closest or right, you win your bet despite picking a wrong answer. Remember, the winner of the game after all rounds are complete are based on how much loot you have, not what you got right and wrong. Still, you can bet on multiple answers to lighten the risk of making a bad bet. Once you go through all seven questions and the winner has been crowned (which shouldn’t take more than 20 minutes or so), rinse and repeat the fun. The questions are quite varied and it’ll take you a while to get through all of the initial lot. Mine that all of this can be done over Xbox Live with up to six people.

With all of that said, there isn’t much to Wits and Wagers and that may be just the way you’d like it to be especially if your looking for something to play with the family. Being a trivia buff isn’t going to get you any advantage and there has to be something to say about that. Any and all are sure to have quite a bit of fun with Wits and Wagers, that is if you can overlook the presentation as it gets dull after the few dozen times you’ll see and hear it. All in all, Wits and Wagers is a great time in moderation as it’s clearly the best attempt this side of Uno on Xbox Live Arcade that’s easy for all to play no matter your skill level or “Wit”.

Graphics: 25%
- Texture & Image Quality - 4 points
- Framerate Quality - 5 points
- Technical Effort - 2 points
- Overall Art Direction - 7 points

Audio - 20%
- Sound Effects - 3 points
- Soundtrack - 2 points
- Voicework - 3 points
- Sound Quality - 4 points

Gameplay - 25%
- Storyline & Attachment - 8  points
- Character Control - 7 points
- Interface & Menus - 5 points

Replay Value & Multiplayer - 20%
- Fun Factor - 10 points
- Xbox Live Features - 5 points
- Downloadable Content - 5 points

Achievements - 6%
- Challenge - 2 points
- Worthiness - 2 points

Above and Beyond - 2%

Overall= 76 out of 100

Wits and Wagers The Board Game review coming soon.

-William “thewilleffect” Bell-

Published on May 22nd, 2008 under , , , ,

First Happy Tree Friends footage released

Source: seganerds.com

While we’ve been busy playing all our great new Sega titles the past few months, Mondo Media has been hard at work developing one of Sega’s first licensed games for 2008 in Happy Tree Friends: False Alarm for the PC and Xbox Live Arcade. Up until now, there hasn’t been a lot to show for it, but Sega’s just sent us two new videos and promises more are on the way.

The game, which will be released April 24, is an adaptation of the popular and extremely violent cartoon found on G4’s Midnight Spank.

Published on April 2nd, 2008 under , , , ,

Happy Tree Friends coming April 21

Source: seganerds.com

happytreefriends.jpg

It’s been a crazy couple months, and with Viking: Battle for Asgard just shipping, it looks like we’ll finally have time to breathe until the next round of Sega titles head our way. It looks like the next game we’ll be getting is Happy Tree Friends: False Alarm as Mondo Chick announced the game should be released on April 21 on the PC and Xbox Live Arcade, pending Sega’s approval.

We are waiting on final confirmation from Sega and should have the exact date within the next week. The game has gotten great pre-reviews and we think you’ll really enjoy navigating all the characters through the various levels. It’s no easy task… but you even have fun if you lose… isn’t it great to see all the crazy, bloody deaths???

I feel a little bad because we haven’t given much attention to the Sega published title. But I don’t think many of us have had time to think about very much else with the March Madness Sega unleashed on us in the form of Condemned 2, The House of the Dead 2 & 3 Return, Sega Superstars Tennis and Viking: Battle for Asgard.

Published on March 29th, 2008 under , , ,

Review: Rez HD

Source: seganerds.com

Rez HD

How do you justify paying $10 for a 6-year-old game? With Rez HD, it’s easy.

Rez HD
Developer: Q Entertainment
Publisher: Microsoft Game Studios
Release: 01/30/08
Platform: Microsoft Xbox Live Arcade
Players: 1

Rez was originally released in late 2001 on Sega’s doomed Dreamcast, and was never published in America. The game was then ported to Sony’s PlayStation 2 in early 2002 with an extremely limited print run, making it an instant collector’s item. Copies were soon selling for twice the retail price on eBay auctions.

The game was recently re-released (again) on Microsoft’s Xbox Live Arcade platform on their Xbox 360 console under the new title Rez HD. This port now supports high-definition widescreen resolution visuals and 5.1 surround sound, but none of the actual game itself has been altered, making it the ideal version for those that have never played the game before.

Rez HD Rez HD

Rez HD’s release on Xbox Live Arcade marks an important milestone in the game’s history, because it’s the first time the game has been readily available to a mass market in the U.S.A. The Dreamcast version was only available to importers, while the PlayStation 2 version sold out quickly to collectors and enthusiasts. Thanks to the efforts of creator and producer Tetsuya Mizuguchi and his company Q Entertainment, anyone with an Xbox 360 can now own the game for a very reasonable fee.

Rez is an on-rails shooter, fundamentally similar to the StarFox and Panzer Dragoon series of games. Stylistically, Rez is completely distinctive. The game eschews realistic graphics for a very surreal and stylized experience, using wireframes and bold colors to match the pulsating trance soundtrack. Additionally, the player’s actions have a direct impact on the game’s soundtrack and visuals, as shots and explosions are timed to the music and create bursts of color that sometimes mimic sound waves.

Rez HD Rez HD

While the game only features five areas, each provides a different experience visually and aurally. Rez HD also contains all of the extras of the previous console versions, omitting nothing to ensure the complete Rez package. Alternate game modes, color schemes, extra options and areas provide a new take for veteran players and extend replayability.

Rez remains one of the outstanding examples of stellar game design, with a unified vision matching sounds and sights wrapped around basic but solid gameplay mechanics. Rez HD is a highly recommended purchase to newcomers and Rez veterans alike, as the newly polished graphics and soundtrack have something new to offer even to those already familiar with the game. Rez HD is the definitive version of one of gaming’s most unique experiences, and at 800 Microsoft Points (the equivalent of $10 USD) it’s an absolute bargain.

Rating: 9/10

Published on March 5th, 2008 under , , , ,

Gamertag Radio previews Pirates vs. Ninja’s Dodgeball

Source: thexboxdomain.com

Godfree over at Gamertag Radio has posted a nice preview of their upcoming interview with Studio Director at Blazing Lizard, Chris Stockman. Premiering on episode #132 of Gamertag Radio, the above preview of that interview is accompanied by a nice chunk of gameplay from this upcoming XBLA game. Naturally, right about now Godfree would say something like, Exclusive! Or only on Gamertag Radio. Pirates or Ninja’s? Who you got?

[Via Gamertag Radio]

-William “thewilleffect” Bell-

The Club demo impressions (Xbox 360)

Source: seganerds.com

The Club Demo

The Club demo was released about 9am GMT this morning, and your two faithful British writers, have been busy trying out the demo, and have written up our demo impressions, just for you. 

Just to note, these impressions are of the demo only, and our opinion of the full game could differ greatly.

Ryan’s impressions:

I went into the demo for The Club with pretty low expectations, As much as I like and trust the guys at Bizarre Creations I wasn’t really ‘feeling’ The Club. The game sounded good on paper, but from trailer, it didn’t look all that impressive to me. But I really wanted this game to be good.

Now that I have finished the demo my mind has changed… slightly. The best thing about the club is that it’s a refreshing take on the third person shooting genre, dodging bullets and staying alive takes a back seat in the club. Where in a normal third person shooter staying alive is pretty much the aim of the game. The Club is much more of an arcade-like experience.

Your main focus is killing enemies at the right time so you can keep your combos going strong. If you’re too slow, and don’t kill enough people in time, you’ll start losing combos and you’ll get less points for each kill. Often you’ll want to restart the level again but the levels are short and restarting isn’t annoying, in fact you will choose to restart, if you know what’s good for you.

The aim of the game is getting the best score possible and that can only be done by keeping your combos chained for as long as possible. You can also raise the points you get from bad guys by pulling off stylish kills such as multi kills, last bullet in the clip kills, head shots and more while of course trying to stay alive, all this is very fun and you’ll end up going back to replay it multiple times to get your score a little higher, I imagine against your mates it would be a blast!

The main problem I have with the game is the style. to me the gritty looking generic western style just doesn’t suit the game play at all, I think they have used the wrong art direction completely. Picture the same game mechanics with a more cartoon-ish look and feel, maybe cell shaded graphics in a bright environment with humorous enemies and over the top level designs.

I also found the characters movements were a bit too sluggish, for example when moving the cross hair around the screen the speed is far to slow for my liking. There is a good chance this changes when you pick one of the other faster characters in the game, which are locked for the demo version but I still feel the game could have been better in this respect. I can’t help imagining how much more awesome it would have been with a Dante style character from Devil May Crywith the same arcadey game mechanics but with Dante’s crazy moves like running along the walls, back flipping over enemies and whipping out a sword for a melee attack when the enemies get to close. Now that would have been a game I’d be all over!

In the end, the idea behind the game is top-notch and a great break from the norm, in fact it’s a fun game to play and I admit I went back and replayed the single level open in the demo, a good number of times to try and improve my score, however just look at the game and you couldn’t tell that it’s so original. It looks bland and ugly and the art direction doesn’t do the game any justice.

The game play can be pretty sluggish at times but it doesn’t ruin the game, how ever again I feel they took the characters in the wrong direction. I’m looking forward to trying out the final game with my mates and seeing who can score the highest points. (P.S It’s me).

Impression left: Interested.

The Club Demo

~Ryan~

G’s impressions: 

I think I should start off by saying that The Club is, personally, one of my least anticipated titles from Sega.  I liked the idea behind the game, but after seeing some screens and gameplay footage, I was turned off.

I don’t quite know what it was, but the gameplay looked as though very little skill was involved, combined with some flimsey sounds and questionable visuals.  However, most of the videos shown were early footage, so I can’t really judge the game from them.

But, in a surprising turn of events, after playing Link’s Crossbow Trainingon the Wii, my excitement for The Club grew!  For those that don’t know, Link’s Crossbow has several missions which play very similar to The Club- you run along (freely) in a 3rd person view, shooting enemies and bonuses, trying to rack up a decent combo tally to reach the highest possible score.  The idea and gameplay is very similar to The Club, sans the ‘cool factor.’ After playing this, I realised that The Club could have some great potential.

I’ll skip the story and stuff, not that the demo gives much away, but hopefully, by now, many of you would know roughly what the game is about.  Right let’s get down to it.

Visually, there is nothing wrong per-se with the game.  The game has pretty solid graphics and some good detail, but…. something is missing.  I really do agree with what Ryan mentions above, about how a more cartoony approach to the art direction would have better suited this game.

Control wise, I found the game to be fine.  The controls may feel a little sluggish to some, especially seeing as the idea is to try and rack up kills as quickly as possible.  But for those that feel this, there is always the option adjust looking and aiming speeds in the Options menu.  Also there is a quick turn button, to help ensure you get those baddies in your sights quicker.  So I don’t see why so many people are complaining about this.

Now going on my initial worries about the game, I can happily say the demo has quashed many of them, but not all.  The demo is fun.  I ended up playing through the score challenge about 10-15 times all the 3 different difficulties the demo offers, and I also played a bit on the time attack mode.

It is fun trying to learn the levels and where the bonus and hidden targets are, for extra points.  The time attack mode was basically like a racing game, where you run through a level, doing laps, and picking up time bonuses (like checkpoints in a race), and your kills now extend you time too.  The timed runs were fun, but not really as fun as the scoring mode, because the races need less skill.

The biggest problem I can see with the game, is just how long can the fun really last?  The levels are short and sweet, but there is only a few of them, I can see the game getting boring rather quickly in single player.  Once a player has done as well as they can on a level, they could start to find it frustrating (that they can’t get a perfect score), and the fun could wear off.  I certainly got a small taste of this frustration with the demo - as I got a high score, and for some reason could not match it or beat it afterwards, even though I played through the level the same.

One other thing I didn’t understand, and found a little annoying, was the weapon pick ups.  On several runs of the level I would pick up an extra machine gun.  A few times I would pick up a shotgun, and then only twice I picked up a rocket launcher!  The problem is that I seemed to pick these weapons up in roughly the same area of the level, normally without noticing, yet they are different.  The problem there is that these weapons can completelychange the outcome of your score at the end of the level.  Making the gameplay, potentially, uneven.

The other issue I have is that the game does not quite feel as groundbreaking as Sega or Bizarre Creations made out.  I guess the idea behind the game is fairly new, but the gameplay feels pretty old, in my opinion.

Well, as I said, the game is better than I had expected.  While the game may not be as groundbreaking as many would have hoped, the demo shows some great promise and has made me want to play the full game - which is exactly what a demo should do.

Impression left: Want.

The Club Demo

~G~

Published on January 8th, 2008 under , , , , , , , , ,

Rez HD gets alternative trance vibrator support

Source: seganerds.com

rez010708.jpg

Apparently there isn’t going to be support for your worn out trance vibrator. Yet, all is not lost, it was announced at CES that the game will use the extra 360 controls connected to the 360 as a trance vibrator. Meaning it will support 3 controllers, acting as trance vibrators, while you shoot your way through this updated cult classic.

Rez HD is set to be release sometime in 2008.

[via Joystiq]

Published on January 7th, 2008 under , , , , ,

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