Time has released a list of the top 50 inventions of 2008, and Will Wright’s Spore has made the list!
Spore was Will Wright’s follow-up to The Sims which has players creating a creature and taking it from a microscopic organism all the way into a space exploring civilization.
Spore was the only game to make the list, and came in at #20, which is quite the feat. The magazine called Spore “the everything game” and went on to say it’s “blasphemy, brilliance or both.”
The Spore game is out now. If you’re anything like me, you want to try out all the cheats and codes you can get your hands on! Get your PC or Mac keyboard ready for these Spore console cheats to goof off with in this awesome strategic life simulator where you play god in evolution throughout the galaxy.
You need to press the following buttons on your keyboard to open the Spore console screen while playing the game: press Ctrl + Shift + C at the same time. Once you’ve done that, the console screen allows you to type the below cheat codes, after which you hit the Enter or Esc button or the red X to close the console. — This video will show you: how to enter cheats into Spore.
The code is followed by its effect on the game.
* Type: capturePlanetGIF — To capture a spinning GIF picture of the planet you are on, which is then saved to the AnimatedAvatars directory on your computer.
* Type: setConsequenceTrait (trait) — Where you see the text “(trait)” instead you type out one of the following traits that you want… cell carnivore, cell_herbivore, cell_omnivore, creature_aggressive, creature_social, creature_mixed, tribe_aggressive, tribe_social, tribe_mixed, civ_military, civ_economic, civ_religious, space_bard, space_ecologist, space_zealot, space_diplomat, space_scientist, space_trader, space_shaman, space_warrior, space_wanderer, or space_knight
* Type: help (command) — This explains the actions and usages of a command. Where you see the text “(command)” instead you type the cheat code you want explained.
* Type: addDNA — To increase how much DNA you have to spend by 150 points.
* Type: moreMoney — This increases your money in the Civilization or Space stages.
* Type: help — This lists all cheats and debug commands.
* Type: killallhints — To remove all hints from the game.
* Type: refillMotives — Where needed, this replenishes your health and other motives.
* Type: SetTime (hour, minute) — This sets the time of day at the Avatar’s position, and optionally can give you a speed multiplier. Where you see the text “(hour, minute)” instead you type the time of day you want.
* Type: freeCam — To toggle free camera mode.
* Type: unlockSuperWeapons — This unlocks all superweapons for your Civilization type.
Easter Egg: A secret in the game is finding the head of Spore creator Will Wright. To do this you must go to the main menu and click on the center of the galaxy to get a full view. Once there, you hold down the left mouse button to then move it left or right so you can give the galaxy a spin. If you spin it fast enough Will Wright’s head will pop up like so…
Spore game creator Will Wright discusses his influences that drove him to get started with games, Artificial Intelligence, the current problems in the video game industry, to 70’s rock, and his utter fascination with Care Bears! Watch the interesting video interview:
This new Spore Galactic Edition commercial shows you just how wonderful the PC game’s special edition is.
Spore launches in Europe on September 5th and in America on September 7th, 2008.
A new game from EA’s Maxis Studio and industry veteran Will Wright (of The Sims fame), Spore is a personal universe in a box. In this universe players can create and evolve life, establish tribes, build civilizations and even sculpt entire worlds. In Spore, there are a variety of creation tools that allow players to customize nearly every aspect of the universe: creatures, vehicles, buildings, and even spaceships. While Spore is a single player game, gamers’ creations and other players’ creations are automatically shared between galaxies, providing a limitless number of worlds to explore and play.
Earlier this month Electronic Arts held a press conference where Will Wright previewed his upcoming universe simulator Spore.
Spore is a multiplatform God game under development at Maxis and designed by Will Wright. The game allows a player to control the evolution of a species from its beginnings as a multicellular organism, through development as a sapient and social land-walking creature, to levels of interstellar exploration as a spacefaring culture. The game has drawn wide attention for its massive scope, and its use of open-ended gameplay and procedural generation. The release date is set for September 5th in Europe and September 7th, 2008, in North America and other territories.
Meet the creative minds behind Spore in this studio story video.
Spore is definitely shaping up to be one of the most ambitious games of all time, and it’s been a long time in coming but Spore’s release date has been revealed as September 7th. Which sounds oh so far away! But it’s much better than having Spore release in 2009!
So what exactly is taking Will Wright and his development team at Maxi so freaking long? And why do they need so much more time?
Turns out that Will Wright has been focusing most of his time adding lots of very awesome community-based features and perfecting the interface so that the game is much more accessible even to beginners.
Wright says in an interview that “probably the biggest design challenge was keeping it very accessible to players so that every bit of the game was intuitive, easy and approachable.” To that end, players will even be able to select any portion of the game they want to play from the very start . . . a feature that will definitely be controversial since part of Spore’s majesty is playing the game from the beginning, and going from cell life to outer-space exploration.
But the most exciting additions, the parts that differentiate a good game from a great game (the kind of polish that the greatest of developers pump into their games), come from Spore’s “pollinated content”, to quote Will Wright. He explains, “I can make a buddy list, and it will try to put my buddy’s content in my universe at a higher priority. I can subscribe to Sporecasts, which are aggregations of content that players have decided to basically organize themselves. Also, when I get a card for a piece of content–whether it be mine or somebody else’s–at any time I can open that card and leave a comment on the card, and the person who made that content will get the comment.”
In addition to all that, Will Wright has also stated that the Creature Creator will be released separately, FREE OF CHARGE, for download to your PC before the game even comes out. Allowing people to create creatures for the game to their hearts content, without ever having to buy or even play Spore!
This will be a huge draw to creative types and an incentive to check the game out. It will also guarantee that a huge collection of creatures, of all shapes and sizes, will be available from the get-go and allows for a massive online community to be put in place and active, with their own creations available for people playing Spore to check out, before the game even hits retail! And when Spore does hit shelves, people who’ve downloaded the Creature Creator will be notified automatically within the program itself . . . simply genius.
Speaking to Wired, Wright said that he doesn’t mind if some people do nothing but create creatures. Matter of fact, that’s the point: “I might decide I want to just buy the trading card of my creature, or other things we might attach, and never buy the PC game,” he said. “So in some sense that free creature editor might become the hub of the franchise. The PC game is just one of the big spokes off that hub.”
Very cool!
Lots of new screenshots have also surfaced. Here are new pics of Spore DS!
Personally I can’t freakin’ wait for Spore! So much has been packed into it that I believe it’ll keep creative people (like my brother) attached to their game machines forever. I’ll almost be too scared to touch it when it comes out for fear that I’ll never again come up for air and suffocate in my own sea of Spore-euphoria. But, you know, that’d be perfectly fine with me!
And to finish off all this overwhelming Spore goodness, here are some pics of the PC version of Spore. I wonder what the Wii version has in store for us . . .
Spore creator Will Wright says the real-time life sim will release on PC in roughly six months time, that’s due spring 2008. But keep in mind ambitious games like these often get delayed, that’s why the previous best guess was Spore arriving between April 2008 and end 2009.
In an interview with Radio 5 Live, Will Wright said: “We have the game fully playable at this point and it’s in final testing. We’ve had to do a lot of testing to make sure that the game is accessible by a wide group of people. I want the people who have played The Sims to be able to play Spore - I don’t want it to be some thing just hardcore gamers play.”
If you’re not familiar with Spore, in the game you start off as a single-cell organism and then create your species at every stage of its evolution, from aquatic to its first steps on land through to tribes then a culture and then finally to explore whole galaxies.
Watch the idea behind Spore evolve in this trailer: