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The Club video review

Source: videogamesblogger.com

Get The Club for Xbox 360For most people, The Club exists only as an urban legend – a game where criminals are paid huge amounts to carry out gunfights and where online spectators view, gamble and cheer them on in a deadly game of skill. Yet the rumours are true. People are getting rich. People are dying. The first task is to survive, but according to their rules - quickly, relentlessly and with style…

Players choose between eight unique fighters, each with their own combat style and agendas, as they travel the globe in a series of visceral urban battlefields. In addition to a variety of single-player scenarios, The Club boasts an array of multiplayer options to satisfy even the most discerning action aficionado.

Is this club worth the price of admission? Find out in The Club video review.

To quote the video review: “How often during a session of Tony Hawk’s Pro Skater have you wanted to continue your killer combo with a little bit of, well, killing? There’s a little something between the visceral lust for violence and that of racking up a big score, and The Club attempts to interlink the two, directly, and non-stop.

The Club comes across looking pretty good, if a little plastic. The character designs look a bit like comic book characters, and the bookend CG sequences are brief and superfluous considering the non-plot. Enemy death throes and explosions are nice, with no slowdown, and the sound is dead-on with meaty thumps and colorful expletives expelled those who are about to die. Load times are the biggest culprit, breaking up the action, which is all The Club is.

The Club is a lot like junk food—it initially tastes good but it won’t leave you satisfied for long. Riding a 20-chain combo will get the adrenaline pumping, but putting in the time to memorize a level and climb the leader board ultimately never feels worth it. The Club is destined for waning interest after the honeymoon is over, and at $60, it’s one pricey membership.”

Design — 7.2
Gameplay — 7.5
Presentation — 7.4
Overall — 7.3

Published on March 15th, 2008 under , , , , , , , , , ,

The Club is TVG’s game of the month

Source: seganerds.com

the_club_tvg.jpg

To be perfectly honest, TVG isn’t an integral part of my daily reading cycle. To be even more honest, I haven’t really heard of the site before today. However, it’s readily apparent that these guys have their shit together, as they’ve chosen The Club as their game of the month for February.

“TVG is proud to announce that as the highest scoring title over the last few weeks, the Game of the Month for February 2008 has been awarded to The Club. [Its] status as Game of the Month winner comes just a month after SEGA kick-started the TVG awards for 2008, with the Petroglyph RTS Universe at War: Earth Assault.”

It seems there are a few Sega Nerds on staff at TVG as Sega games are responsible for all of TVG’s 2008 game of the month awards. The Club received an 8/10 at TVG, which is actually the same score our beloved Graham gave the game in his review.

[Source: TVG]

Published on March 4th, 2008 under ,

Do you agree with Gametrailers’ review of The Club?

Source: seganerds.com

Thanks to Graham living in England, we were able to post our The Club review weeks ago, but since the game just released in the States this week, us North Americans are just now seeing the rest of the reviews.

Normally, we don’t really care about other site’s reviews of Sega games. Why would we when we review them, too, right? Well, the only reason that we’re talking about Gametrailers’ review of The Club today is because it showcases more of the game’s beautiful gameplay, and they make some points that we really agree with and some that we definitely don’t.

Perhaps the one line that I find most ridiculous in the review is:

The Club, on a whole, would have been a ‘triple A’ game in the dawn of the PlayStation and N64 era. In 2008, its charms and appeal are still apparent, but a little too familiar.”

Now, the first part I completely agree with, but I’m just not understanding the reasoning behind it being too familiar. Sure, it’s a third-person shooter, but the entire gameplay is drastically different than anything we’ve seen before. I think Gametrailers missed the point of the game, which is sad.

Published on March 1st, 2008 under , ,

The Club available on Steam

Source: seganerds.com

The Club

Sega and Bizarre Creations’ The Club is now available on Steam for $49.95 for those that like avoiding the distasteful task of traveling outside. You too can now watch as bits of data are transported magically from the Internet straight to your computer, transforming into a playable computer game after download!

The game will be available on Steam on Feb. 22 for everyone outside the United States. Sucks to be y’all.

Published on February 20th, 2008 under , , , ,

Exclusive: The Club - Mansion level run through

Source: seganerds.com

Note: Ever since some people said some none too kind words about my editing skills for my interview with Bizarre, I decided not to even bother editing this one.  Enjoy! )

Another treat given to us, at the Gun ‘N Gore event, a couple of weeks ago, was when Peter Collier - one of The Club’s level designers - gave us a run through of one of his levels, The Mansion.

I would have put it up a little sooner, but I wanted to get conformation to do so from Bizarre, (you know how funny developers can get with thier games and leaked videos).  Fortuantely Bizarre are decent guys, and have let me put the video up.

One idea was for Peter to run through the level and show good techiniques and ways of building up a high score throughout the game.  An example would be to notice how he often tries to take down enemies from a distance - the further away, the more points you get.

The other idea of this run through, was to show all of us there The Mansion level (as none of us had seen it before), and then we were to take it in turns to run through ourselves and the highest scorer won a prize…. let’s just say I was very happy at the end of the day ;)

Peter wants me to point out that he was under a fair bit of pressure, and the final score was no way near his best.  Still, even though it may not have been his best he almost doubled my score, and I was the highest scoring, non-Bizarre, player that day - so he was still pretty darn good!

Anyway, sit back, relax and take notes as you watch Peter play through the level.  Learn from him, and you may just be able to rack up those high scores you need when you play the game.

Published on February 12th, 2008 under , , , , , , , ,

The Club ‘seriously’ more hardcore than Gears of War

Source: seganerds.com

business.jpg

If you’ve watched Graham’s The Club interview with a couple of the cool guys at Bizarre Creations, you’ll know they like to have a little fun like by hiding some of the Skull Signs in very hard to reach places. Well, there’s been even more evidence to their cheekiness.

What many consider one of the best third-person shooters of all time in Gears of War had one of the most ridiculous Achievements we’ve ever seen. Called the “Seriously” Achievement, you had to rack up 10,000 kills in online multiplayer to unlock the 50 Gamer Points.

However, The Club goes one step beyond that with the “No Seriously” Achievement where you need 10,001 kills in ranked online play. Very clever, guys.

[Via Joystiq]

Published on February 10th, 2008 under ,

Review: The Club (Xbox 360)

Source: seganerds.com

Packshot

It has been nearly a week since the “Guns ‘N Gore Event” at Sega Europe HQ, where we were treated to a test run of Condemned 2: Bloodshot (which I still can’t talk about - sorry) and The Club.

Well, since then, I have spent the better part of a week playing the final version of The Club and getting to know the ins and outs of the game.

Now, one thing I should point out is that when I first heard about The Club, I had my doubts. Then, I saw an early development video, and to be frank, I thought I was looking at one of the worst games I had ever seen. It wasn’t just the graphics (though they were bad at the time), but the gameplay looked boring and the sound was terrible – the guns sounding like pea-shooters. I am happy to say that absolutely everything has been improved, and it was later revealed that Bizarre had never wished for the mentioned video to be leaked onto the net.

For those who don’t know, The Club is defined as an “Action Shooter” but is very different from pretty much any other shooting game to date. The general idea behind the game is to bring shooting games back to their roots, in the arcades, with point scoring/beating a main priority. What Bizarre Creations decided to do is mix the genres of racing and shooting together to help achieve the game’s unique status.

Rather than having a set series of levels, which you go through and kill everyone around, the levels have a few pre-determined courses within the levels. And rather than just killing everyone, the objective is to gain the maximum amount of points by killing in style.

Club 1

There is a rough story to The Club – to help give the characters you play as some meaning and purpose. But the guys at Bizarre did point out that, in many respects, the stories for each character should be more of an afterthought for the gamer. So while you do get to learn a little bit about each character and why they are in The Club, you won’t ever find out their life stories.

One question many might raise is “What exactly is ‘The Club?’” (Not referring to the game as a whole, but the organisation within the game).

The Club is supposed to be a top-secret organisation, founded and funded by some of the most powerful people and companies (and possibly governments) the world over. The idea is that The Club has bought/built great arenas around the world, some within cities, which are kept secret from all but the members.

A good example is one level set in a cornered-off section of Venice – The Club is so rich and powerful that they can afford to buy part of the city and keep the activities within quiet from residents and the government.

The idea being that people are brought into The Club, to fight for their lives, but each character has a different story and reason for being there.

For example, one character, Seager, is a rich adrenaline addict, who feels he has done most of the normal extreme sports the world has to offer, and needs a new fix, and he actually pays to enter the tournament. Another character is Finn, a gambler, who now owes the wrong people a large amount of money; he has been forced to enter the tournament to pay off his debts.

So the characters have some good variety, and you will no doubt fall in love with some of them, choosing your favourite to play with.

Club 7

How does the gameplay work out?

The game plays as you would expect with any other third person shooter. The game’s concept may be quite unique, but fortunately, the actual button presses are very normal and very easy, allowing gamers to instantly pick up and play the game.

Now, you can quite easily play the game like any other third person shooter – running in gung-ho, spraying bullets around and casually killing any enemies who come your way. You may even finish a level or two doing this, but you won’t get far in the tournament rankings or a very high score.

To keep the idea of point scoring a big factor within the gameplay, Bizarre has made it so that players need to link their kills, to rack up a decent score. Once you kill someone, you kick off a multiplier that raises with each successful kill. However, there’s a multiplier gauge that counts down in between your kills. If you allow your countdown gauge to run out before your next kill, you’ll lose your multiplier.

So if you kill one person and then another within a few seconds, you’ll get a multiplier of X2, then the points you gain from the next kill, which is different depending on how you kill them (i.e. A headshot is worth more than a shot to the gut), will be worth those initial points multiplied by the multiplier.

So if you get 1,000 points for a headshot, but have a multiplier of X3, that single kill will now be worth 3,000 points.

To make it a bit easier to keep your multipliers alive, there are Skull Shots, little signs that you shoot, littered through each level. You don’t get any points for shooting them, but they allow you to keep your multiplier up, which ultimately enables you to keep on getting a high score.

Club 4

If you ran through a level in the same way as any other shooter, casually killing and not taking too much care with your shots, you would most likely get an average score of 200,000 (depending on the level, of course). But if you play, taking care with your aim, using the level to your advantage and racking up a high multiplier, by the end of the level, your score can quite easily hit one million points.

But one key factor within the game is the concept of replayability. I highly doubt anyone could get a top score on his first go on any level within the game. The game has been designed so that players need to learn the levels and courses to keep the kills coming thick and fast.

This is one thing I really love about the game - it’s so effing addictive!

More often than not, you will play through a level and get a decent enough score, but you know you can do better, and if you are like me, you will keep going back over and over trying to get a better score each time.

One other addictive aspect about the game, depending on how you look at it, is how pretty much everything is locked at the beginning. By playing through the game, you’ll begin unlocking things. This may annoy some gamers, but in my eyes it’s good, as it gives the gamer something to aim for … other than Achievements.

However, everything isn’t as rosy as it may seem. One thing that I found a little annoying was the aiming. You have a reticule on screen at all times, which is good, but when you want to get a better aim, you can hold down the aim button, which brings the camera closer to your character, allowing you to see your targets and the cross hair better.

That is all normal, but my problem lies when firing in the aim view. For some reason, I find that the bullets tend to veer off to the right ever so slightly when aiming. This isn’t a huge problem if the enemy is stationary, but I find it quite a challenge to take down moving targets effectively while aiming.

Club 5

A game made for two or more?

Not only is the single player very fun and addictive, the multiplayer also hits the mark, as far as I’m concerned. The Club has many different modes, and while most of them are typical, there are a couple of modes you won’t find in other games.

I have only really had a chance to play on the standard death match, as far as multiplayer goes. It is the typical death match where you run around a level finding weapons and ammo to take down the other players and obtain the highest kill count.

You actually play on the levels from the single player mode of the game, but the levels no longer have set routes you have to follow, they have been opened up to allow for more space … and fun for the extra players.

However, when playing with only two or three people, some of the levels do feel too big. At the Guns ‘N Gore Event, I ended up actually having to ask people roughly where they were, simply because I had been running around for a few minutes not seeing anyone. As it turns out, we just kept missing each other.

Thankfully, this is only a problem with a small number of players, because we also played with more players that day and found it to be really enjoyable all round. The weapons you use are pretty well balanced, and fun (like the chain-gun or rockets).

One thing I will say over some other death match games is The Club requires more accuracy if you want to win. You can just roughly aim and hold down fire to get kills. But I found that, just like in the single-player mode, if you actually aim properly, you can get kills faster and more effectively. In fact, (not meaning to boast) every death match I played that day, I won just because I went for headshots whenever I could.

Club 3

How about them there visuals?

Graphically, The Club is nothing to write home about, but I think even Bizarre would agree with that. You don’t get the fantastic attention to detail or brilliant lighting effects found in most Xbox 360 or PS3 titles these days.

However, while you won’t be blown away by anything you see, the graphics are still good. The key areas that need the detail (like the main characters) have been dealt with, and there is plenty on screen to keep your eyes satisfied. It’s only when you stand still and look up close that you notice any problems in detail.

You get to see some pretty cool explosions and level damage (like bullets tearing up pillars), so the game isn’t void of special visuals, and while I say the graphics won’t impress, I really don’t think they disappoint either. Truthfully, I think perhaps my mind has been warped from playing other games that rely more on impressive visuals than new types of gameplay.

But the chances are, if you’re playing the game correctly, you won’t be standing around to enjoy the scenery much, because the game is more about speed and skill than just looking good.

Club 6

Sounding good?

As I mentioned before, when an early development video was first shown, the audio was dreadful. The guns sounded like pea-shooters and explosions looked and sounded really shitty.

Luckily, the game drastically improved during development, which just goes to show that gamers shouldn’t take too much notice of early videos, but also developers should try their hardest not to let videos leak out so easily.

While the guns may not sound quite as heavy as some people would hope, they do sound good now, and the explosions sound so much better than before.

Perhaps one of the best aspects of the game aside from its great gameplay is the music. All the music in the game has been composed by a man whose name I failed to pronounce correctly in my recent interview with Bizarre – the genius that is Richard Jacques (Head Hunter, Jet Set/Grind Radio, and more). But while the music is pretty great, I also think that it is perhaps not some of Richard’s best work. I’m just being picky here, but I really preferred the music from Head Hunter.

Don’t get me wrong, though it’s well performed and matches the game pretty well, but it doesn’t have those tunes that’ll stick in your mind long after you put down the controller.

Summary:

The guys at Bizarre have said that this is their “Marmite game” – either you will love it or you will hate it. Personally I love it.

I had my doubts, but when it came down to playing the game, I really got into it. It’s quite rare these days to find a traditionally addictive game. Most games will draw you in, using an expansive world or deep character driven plot. Not The Club.

While the concept of point scoring is pretty old, because the idea hasn’t been used in modern games, it gives the game a fresh feel about it, and that alone should be enough to get gamers to give it a try.

I am so tempted to give the game a 9/10, but I feel it has been let down in a few areas. Needless to say though, this is a great game.

Final Thoughts:

A highly addictive, fast-paced and unique shooter. Buy it.

8/10 - Great

Club Footer

Published on February 8th, 2008 under , , , , , ,

Exclusive Video Interview: Bizarre Creations on The Club

Source: seganerds.com

Last Friday (Jan 1st), we were invited to Sega Europe for a “Guns ‘N Gore Event” (at least that is what the invite suggested).  The overall idea of the event was to allow some journalists to get their hands on Condemned 2: Bloodshot and The Club.

Unfortunately you will have to wait to hear my impressions on Condemned 2. (It’s so scary, they don’t want me to tell you about it!)  But soon, I promise.

Also coming soon, will be some pictures and video of the event, but I thought it would be more interesting to start with our exclusive video interview of Ben Ward and Peter Collier, from Bizarre Creations, who kindly answered your questions on The Club

This is my first ever attempt at a video interview (and actually editing a video), so please be gentle with your comments.

For those interested to see if their questions were asked to Ben and Pete, you can check the forums.  I actually think most of the questions asked originally came from one of you guys (hey, you wanted to hear this!).

I sincerely hope you enjoyed it, and that those who asked questions were satisfied with the answers received.

Guns N Gore Event

~G~

On PlayStation Network today: PixelJunk Monsters. The Club and DMC4 demos. Rock Band: Oasis Pack

Source: videogamesblogger.com

Devil May Cry 4 for PS3Sony Computer Entertainment (SCE) announced what new PlayStation Network downloadable games, expansions, demos and videos were released for PlayStation 3 today.

American Games (Demos):
* Devil May Cry 4 Demo
* Jet Moto 2 (PSone game for PS3 / PSP) - $5.99
* PixelJunk Monsters - $7.99 (for a limited time)
* The Club Demo

American Games (Content):
* Folklore Create-a-Creature Winner Add-On
* Need for Speed ProStreet Extender Pack Premium Car Bundle #1 - $5.99
* Need for Speed ProStreet Extender Pack Premium Car Bundle #2 - $5.99
* Rock Band: Oasis Pack 1 (includes “Don’t Look Back in Anger“, “Live Forever“, “Wonderwall“) - $5.49 (or separately $1.99)
* Stranglehold Map Pack (or CE version) - $14.99

American Trailers:
* Tony Hawk’s Proving Ground “Stevie’s Skater Storyâ€?
* Soul Calibur IV
* Lost Planet “Promotional Movieâ€?
* Brothers in Arms: Hell’s Highway
* Dynasty Warriors 6
* Borderlands

American Themes:
* PixelJunk Monsters
* Lemmings

Judge Dredd for PlayStation OneEuropean Games (Demos):
* Judge Dredd (PSone game for PS3 / PSP) - €4.99 / £3.49
* PixelJunk Monsters - €4.99 / £3.49
* Syphon Filter: Combat Ops (PSP game via PC store) - €9.99 / £6.99

European Trailers:
* Civilization Revolution “Launchâ€?

European Themes:
* Call of Duty 4: Modern Warfare

European Wallpapers:
* (5) Call of Duty 4: Modern Warfare

Sega Europe reveal The Club achievements

Source: seganerds.com

The (gay) Club

Sega Europe has recently posted the achievement points, that can be earned on the Xbox 360 version of The Club.

If you’re going to be picking up a copy of The Club on the Xbox 360 when it’s released next month and you’re wondering about the achievements, then wonder no more as we’ve got them all listed here for you. While I feel comfortable being able to unlock the “Sharp Steel” achievement, I’m not so sure about “No, Seriously”.

The list will be coming in a moment, but after I tell you that Sega Europe are also going to be giving away a goodie bag, to the first person to send them a photograph of their achievement screen, showing that they have unlocked the “No, Seriously” acheivement.

It’s not going to be easy, and you’ll see why.  Check the full (extensive) list after the jump, “No Seriously” is at the very bottom…

The Achievements:
Sharp Steel - Complete the Steel Mill on any difficulty level in Tournament
Sprint the Gauntlet - Complete a Run the Gauntlet with 20 seconds left
Rack em Up - Achieve your first x10 combo in either Tournament or Single Event
Hard Steel - Complete Steel Mill on Insane level
Splash Down - Complete Ocean Liner on any difficulty in Tournament
Watery Grave - Complete Ocean Liner on Insane level
Out on Probation - Complete Prison on any difficulty in Tournament
Hard Time - Complete Prison on Insane level
Waterway to Go - Complete Venice on any difficulty level in Tournament
Wet and Wild - Complete Venice on Insane level
Crate Work - Complete Warehouse on any difficulty level in Tournament
A Crate Effort - Complete Warehouse on Insane level
A Stately Achievement - Complete Manor House on any difficulty level in Tournament
Full House - Complete manor House on Insane level
Defcon 3 - Complete Bunker on any difficulty in Tournament
Bunker Buster - Complete Bunker on Insane level.
Warlord - Complete the game on any difficulty level in Tournament
Skillzone - Complete Warzone on Insane difficulty
Join the Club - Play an event with every one of the 6 unlocked characters in either Tournament or Single Event
The Awards Show - Achieve one of every ‘in game award’ either in Tournament or Single Event
Show Off - Achieve every ‘in game award’ in one level in either Tournament or Single Event
Save Our Souls - Spell the word SOS in the Warehouse in either Tournament or Single Event
Listmania - Save 5 Playlists in Gunplay
Premium Membership - Finish a Tournament on any difficulty with all 8 characters
Hidden Treasures - Shoot all Secret Skullshots in every level in either Tournament or Single Event
Scavenger - Shoot all Skullshots on one level in either Tournament or Single Event
Bag them Bones - Shoot all Skullshots on every level in either Tournament or Single Event
Melee the Elephant - Kill 30 enemies in a level with a melee attack in either Tournament or Single Event
Combo Killer - Reach the level objective with a maximum combo in either Tournament or Single Event
Efficiency - Kill every enemy on a level using less than 50 bullets in either Tournament or Single Event
Breakthrough - Smash 50 doors in either Tournament or Single Event
Scores on the Board - Get in the top 100,000 on any leaderboard
Tabletopper - Get in the top 5,000 on any leaderboard
Top Gun - Get more than 10,000 points for a single kill in either Tournament or Single Event
SkullMaster - Hit 5 Skullshots in a row (without killing a bad guy in between)
Welcome to the Club - Win your first ranked match
Taking part that counts - Be on the winning team in a ranked team game
Capture King - Capture the base 25 times in Ranked matches
Club on Tour - Win a ranked match in every location
First Blood - 25 ‘First Kills’ in any Ranked Multiplayer game mode
Big Game Hunted - Survive for 120 seconds as the hunted in Hunter Hunted
Target Man - Shoot 100 Skull shot targets in Team Skullshot
Fox Hunter - Kill the Enemy Fox 25 times in Ranked matches
Points Mean Prizes - score 10,000 points in a Score Match
Free For All Elite - Win any free-for-all game without dying
Siege Breaker - Your team survives for more than 2 minutes in Team Siege
Demolition Man - Get 100 Explosive Kills in Ranked Matches
One Shot - Get 100 Sniper Kills in Ranked Matches
Brawler - get 100 Melee Kills in Ranked Matches
No, Seriously - Kill 10,001 people in multiplayer Ranked matches

So do you guys think you got what it takes to kill 10,001 people?  That could take quite some time and practice.  But if you must practice early, please do so using the demo, and not in real life!

[Source: Sega Europe Blog Via SegaPR]

Published on January 18th, 2008 under , , , , , ,

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