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Aliens vs. Predator trailer shows why it sucks to be human

Source: ps3blog.net

When I played Aliens vs Predator 2 on the PC. I was usually a Predator sporting just a staff and net combo. Unless my prey was being difficult, then I resort to other means, Mwhahah. Hopefully they balance the 3 classes well. So far it’s looks great. This is a must have game for me. I’ll be there day 1.

Aliens vs. Predator ‘Marines’ trailer highlights the plight of puny humans

Why recent Sonic games lost their old running ways

Source: videogamesblogger.com

Sonic's Super Speed is the reason we loved him!

If you are a fan of Sonic the Hedgehog, chances are that light has been dimming with each subsequent Sonic title, from Sonic Riders to the most recent Sonic Unleashed.

But turns out that there is a clear and deliberate reason why the development team, Sonic Team, keeps on doing what they are doing to “screw” up Sonic, for lack of a better term.

And that reason is actually pretty dry and simple . . . according to them, Sonic is simply so fast that if they made the game a pure running game (like everybody wants, classic Sonic speed), he would go so fast that they would need literally an ungodly amount of “miles” of terrain for him to traverse. So much so, that they have not even attempted to try it, because it would simply TAKE TOO LONG . . .

Very interesting indeed. You can read the exact quote over at indoorheroes.

* Thanks to VGFanArt for the Sonic Superspeed Artwork

Valkyria Chronicles review video (PS3)

Source: videogamesblogger.com

Valkyria Chronicles for PS3Valkyria Chronicles combines strategy elements of conventional tactical role playing games with real-time action sequences. The game is set in a fictitious continent reminiscent of 1930s, Europe divided in two and ruled by the Empire and the Federation. The Empire has set its sights on invading a small neutral country called Gallia, which is situated in the middle of the two great empires. The game follows a hero named Welkin and his fellow soldiers of the Federation’s 7th Platoon that are fighting against the Empire, who is intent on unifying the continent under its power.

Built upon the new “CANVAS” engine, Valkyria Chronicles’ ground-breaking 3D graphics resemble a watercolor painting in motion. Gameplay is centered around a new type of tactical battle concept. Known as “BLiTZ,” this battle concept gives players unique freedom to strategically move around the environment and attack enemies using real-time controls.

Aside from its looks, what makes this strategy RPG stand out? Find out in this Valkyria Chronicles video review.


Game features include:
* CANVAS graphics engine: Cutting-edge graphics engine producing breathtaking artwork fully leveraging the capabilities of the Playstation3. Creates images that look like watercolor paintings in motion.
* BLITZ tactical battle system: Experience strategic maneuvering of units as in conventional RPG gameplay; add the excitement of action games with real-time controls to command each player.
* Epic storyline: Players will immerse themselves in the epic struggle for freedom, as the fate of the world lies in the hands of Welkin and members of the 7th platoon.
* Customization: Over 100 customizable characters allow players to create a variety of platoons to suit each battle’s needs.
* Beautifully rendered battlefields: Players explore 30 different environments, using each terrain to gain advantage in battle.

To quote the GT video review: “From the opening sequence to the final credits, the visuals in Valkyria Chronicles never disappoint. Utilizing a unique cel-shading technique to create a wonderful watercolor, sketch book effect, there’s no other game that looks like it. The cutscenes feature both CG and in-engine work, but the difference is so minuscule that the style’s never compromised. It’s impressive, but not flawless, as the ragdoll physics are a bit overdone.

Comic book text appears to punctuate some of the authentic sound effects, and there’s wall-to-wall voice acting that really nails the script. Sega’s even included the Japanese dub. The score sets the tone, with several compositions standing out as some of the finer in the medium. If you’re looking for an RPG that strays off the beaten path, go buy Valkyria Chronicles. From the gameplay to the visuals, it’s one of a kind. It has appeal for both strategy heads and role-players who find high fantasy to be low on their interest scale.”

Story — 8.7
Design — 9.1
Gameplay — 9.0
Presentation — 9.4
Overall — 9.1

Published on November 30th, 2008 under , , , , , , , , , , ,

Sonic Unleashed review video

Source: videogamesblogger.com

Sonic Unleashed for WiiEveryone’s favorite hedgehog breaks new ground yet maintains his roots in a game that combines amazing next gen capabilities with classic Sonic 2D gameplay! Developed by renowned studio Sonic Team, Sonic Unleashed utilizes the powerful “Hedgehog Engine” to mesh seamless 3D and classic 2D camera transitions, whilst delivering a rich and expansive world with multiple paths to choose from.

Having been broken apart by the evil Dr Eggman, it’s down to Sonic to put the pieces of the world back together again by retrieving the power of the chaos emeralds. In doing so, Sonic will find himself in a race against time and faced with an unusual situation that will challenge him in ways never before seen. By completing a wide variety of action-packed stages, spanning the seven broken continents of the world, gamers will need to unleash Sonic’s amazing abilities to save the world, and himself!

Has Sega unleashed a monster or a masterpiece? Find out in this Sonic Unleashed video review.


Game features include:
* Sonic can engage in different ways during the day and night time levels, bringing a completely original way of playing the beloved series.
* In addition to running at high speeds in classic Sonic style, combat fighting will become possible.
* Super quick Sonic’s speed skills is highlighted by four new modes, whilst the all new combat, movement and functional abilities offer depth and variety to the game.

To quote the GT video review: “Sonic Unleashed takes two steps forward with some of the best speed levels in recent memory, and one step back by tacking on yet another failed experiment with the Werehog. Perhaps some day Sega will release a game that is 100 percent blue hedgehog, but this is another case of having to suffer through the bad to get to the good.”

Story — 6.5
Design — 7.1
Gameplay — 6.9
Presentation — 7.5
Overall — 7.0

Published on November 27th, 2008 under , , , , , , , , ,

Space Harrier 4D and Fantasy Zone 3 wanted by Sega creator Tez Okano

Source: videogamesblogger.com

Space Harrier 3D on Sega Master SystemIn an interview with Tez Okano, director of Thunder Force VI (PS2), the Sega creator said he hopes to work on new sequels to the Space Harrier and Fantasy Zone series.

To quote: “Well, there are two dormant Sega licenses which I would love to work on, Space Harrier 4D and Fantasy Zone 3. …I’d really like to work on Space Harrier. This is a unique game in Sega’s history that projected us into some incredible worlds and experiences. But the success of Thunder Force VI is the key to any future projects.”

When asked why arcade shooters are struggling so much nowadays and selling so little, Mr. Okano replied: “The reason is very simple, and similar to the situation with fighting games. They became too maniac. There is no way you can enjoy those games as they are done today. I see people ready to buy Rhythm Tengoku Gold on DS but very few that would go for Dodonpachi. We are very far from the time people wouldn’t hesitate to buy something like Star Fox and enjoy it: most developers who used to make arcade shooters strangled themselves gradually by going too complicated, becoming too maniac oriented. Many people enjoyed Street Fighter II but less and less enjoyed Street Fighter Alpha or Street Fighter III.”

He suspects titles like the scrolling shooter Thunder Force VI might be released outside of Japan via download distribution (on Xbox 360).

Read the full interview on Edge.

Published on November 5th, 2008 under , , , , , , , , , , ,

Overkill brimming with potential, campy humor

Source: infendo.com

Two nurses, their white scrubs dripping with blood, operate on a decimated body in the distance.

As you approach, an exaggerated voice breaks the silence.

“Your symptoms: cold sweats. Irregular heartbeat. Anxiety,” says the voice. “The diagnosis: bleeding horror that cuts like a scalpel to the heart. There is only one cure.”

“A white-hot bullet to the brain.”

So begins the early demo build of House of the Dead: Overkill, SEGA’s latest masterpiece of the macabre. IGN went hands-on with the game this week and posted a set of promising impressions.

It’s clear that this is still very much a work in progress. The characters animate a little stiffly and some of the camera transitions seem a little unrefined. But the zombie designs look fantastic. Not only are they gruesome, but they sport decidedly crisp skinning. The game runs in 480p/16:9 modes with a fluidity that hovers around 30 frames per second, and you’d have to be as cold and dead as the zombies you blow holes through to ignore the ridiculously over-baked, hammy comedic elements, which work very well within this universe.

Overkill is a new entry in the House of the Dead series. Developed exclusively for Wii developed by Headstrong Games, part of Battalion Wars developer Kuju Entertainment, it has a Q1 2009 release date.

Published on November 3rd, 2008 under , ,

Wii Shop Channel Monday – Alien Crush Returns, Home Sweet Home, and Space Harrier

Source: infendo.com

Some interstellar pinball actions, home decorating, and more space fun await the new Wii Shop Channel releases today.  Alien Crush Returns and Home Sweet Home are released for WiiWare and the Sega Master System classic Space Harrier is out for the Virtual Console.  Head past the break for full details.  Anything here worth some space on your precious Wii system memory?

WiiWare

ALIEN CRUSH RETURNS (Hudson Entertainment, 1-4 players, Rated E for Everyone – Animated Blood, Mild Fantasy Violence, 800 Wii Points): ALIEN CRUSH RETURNS is the ultimate incarnation of the popular TurboGrafx pinball classic, Alien Crush. Boasting innovative game and control features, this is one Wii experience that you don’t want to miss. With all the ball-blazing simplicity and flipper action thrills of standard pinball, ALIEN CRUSH RETURNS has all the visual and digital elements that you’ve come to expect in a video game, including grotesque, eye-stunning playfields as well as unique Action Ball gimmicks that redefine the fun and excitement of pinball. You can even nudge the machine with your Wii Remote controller. What’s more, you can connect via Nintendo Wi-Fi Connection to enjoy a variety of features such as four-player head-to-head action, high score competitions and Extra Stage downloads.

Home Sweet Home (Big Blue Bubble Inc., 1 player, Rated E for Everyone, 1,000 Wii Points): Picture this scene… You move into your new home, and every room is perfect. Every room, except one. Here is the blank canvas for your vision, but you lack the know-how. Who do you call? The Home Sweet Home team! Home Sweet Home will give you the chance to unleash your hidden talents as an interior designer. You choose the furniture, patterns and colors to create a masterpiece that will blow your client away. With simple controls, a fun graphical style and an easy-to-use interface, Home Sweet Home allows you to nurture your creative side. Remember, a house is not a home until it is a Home Sweet Home.

Virtual Console

Space Harrier (Sega Master System, 1 player, Rated E for Everyone – Mild Fantasy Violence, 500 Wii Points): Space Harrier was originally released in the arcade in the 1980s, developed by AM2, which also developed OutRun and Afterburner. Space Harrier is widely recognizable by many arcade fans due to its distinctive, colorful art design and its fast-paced action. The SEGA Master System version is considered a solid port of the arcade game, containing 18 levels of intense fun. As the “Space Harrier,” you must fight your way through “The Land of Dragons” and defeat the bosses at the end of each level to restore peace to the land. Are you prepared? Get ready!

Published on November 3rd, 2008 under , , ,

Sega to publish The Conduit on Wii in March 2009. Game supports Wii MotionPlus controls

Source: videogamesblogger.com

The Conduit cover artSega of America and Europe announced a worldwide partnership with High Voltage Software to publish and distribute the Wii-exclusive title, The Conduit, in March 2009. The first-person shooter garnered multiple awards at E3 2008, including Best Wii Game by GameTrailers and three awards from IGN: Best Shooting Game (Wii), Best Graphics Technology (Wii) and Best Overall Wii Game. The Conduit is a stunning, futuristic title powered by a new game engine technology that delivers remarkable visuals and effects, as well as a rich interactive experience that is unlike any other title on the Wii.

The Conduit is one of the most talked-about Wii games this year and High Voltage Software has only scratched the surface of the game in terms of what they have shown so far,” says Simon Jeffery, President of SEGA of America, Inc. “They have proven that graphical and technological innovation can be exciting to the Wii market, and SEGA is thrilled to partner with a team that truly shares our belief in the Wii’s gaming potential beyond the casual market.”

“High Voltage Software’s partnership with SEGA to publish The Conduit represents an important milestone for this studio,” said Kerry Ganofsky, CEO and founder of High Voltage Software, Inc. “SEGA shares our vision for the title and its tremendous potential, which is why we chose them from a long list of potential partners. With their support, we are confident that The Conduit will deliver the definitive shooter experience that Wii fans have been waiting for.”

The Conduit takes players into a dark story in Washington D.C. after a vicious alien invasion has rocked the country. An organization called the Trust has sent in Secret Service agent, Mr. Ford, to go up against the insect-like alien race known as “The Drudge.” Armed with an array of futuristic weaponry and an intelligence-gathering device simply called the “All-Seeing Eye,” players follow an intricate storyline filled with conspiracy, shady government activity and terrifying aliens.

The Conduit’s detailed control system allows players to customize and configure look sensitivity, turning speed, the dead zone and much more. As players delve further into the mystery behind the extraterrestrial invasion, shocking details reveal that the invasion may have been brought on with help from the government itself.

Powered by High Voltage Software’s groundbreaking Quantum 3 engine, The Conduit ensures that players will experience single and multiplayer gameplay with graphical fidelity never seen before on the Wii. The Conduit will also support the recently announced Wii Speak peripheral, allowing online multiplayer gamers the ability to chat as they destroy aliens in each terrifying level. Additionally, the game will take advantage of the Wii MotionPlus for optimal control.

The Conduit tech highlight trailer:

Published on November 3rd, 2008 under , , , , , , , ,

SEGA president: We’re “making considerable investment in core games for the Wii”

Source: infendo.com

During its most successful years, SEGA marketed itself an extreme, edgy games-maker that catered to the hardcore tastes of the market.

It worked once. Why not try again?

In an interview Wednesday with IGN, SEGA of America president Simon Jeffery made it clear his company is making an effort to reach the hardcore Wii gamer.

“SEGA is making considerable investment in core games for the Wii,” says Jeffery. “We strongly believe that games like Mad World and House of the Dead Overkill have a great place on the Wii — and Nintendo of America shares our belief. Everyone is churning out wide market and family-friendly fare for the Wii platform, but there are millions of core gamers being underserved right now.”

This philosophy was one of the factors behind SEGA’s decision to publish The Conduit, High Voltage Software’s anticipated shooter.

“The Conduit is one of those games that ignites a frenzy of interest across the gaming community. We really liked the way High Voltage was promoting and presenting the game. They had us at ‘The…’”

As reported on Infendo last month, rumors persist that High Voltage Software has already begun working on a sequel, and Jeffery seems enthusiastic about its potential as a exclusive Wii franchise for SEGA.

“We are currently only talking about the first game, but we have every belief that HVS is building something awesome here.”

Published on October 31st, 2008 under , ,

Sega announces it will publish The Conduit

Source: infendo.com

PRESS RELEASE — SEGA of America, Inc. today announced a worldwide partnership with High Voltage Software to publish and distribute the Wii home video game system-exclusive title, The Conduit. The first-person shooter garnered multiple awards at E3 2008, including Best Wii Game by GameTrailers and three awards from IGN: Best Shooting Game (Wii), Best Graphics Technology (Wii) and Best Overall Wii Game. The Conduit is a stunning, futuristic title powered by a new game engine technology that delivers remarkable visuals and effects, as well as a rich interactive experience that is unlike any other title on the Wii.

“The Conduit is one of the most talked-about Wii games this year and High Voltage Software has only scratched the surface of the game in terms of what they have shown so far,” says Simon Jeffery, President of SEGA of America, Inc. “They have proven that graphical and technological innovation can be exciting to the Wii market, and SEGA is thrilled to partner with a team that truly shares our belief in the Wii’s gaming potential beyond the casual market.”

“High Voltage Software’s partnership with SEGA to publish The Conduit represents an important milestone for this studio,” said Kerry Ganofsky, CEO and founder of High Voltage Software, Inc. “SEGA shares our vision for the title and its tremendous potential, which is why we chose them from a long list of potential partners. With their support, we are confident that The Conduit will deliver the definitive shooter experience that Wii fans have been waiting for.”

The Conduit takes players into a dark story in Washington D.C. after a vicious alien invasion has rocked the country. An organization called the Trust has sent in Secret Service agent, Mr. Ford, to go up against the insect-like alien race known as “The Drudge.” Armed with an array of futuristic weaponry and an intelligence-gathering device simply called the “All-Seeing Eye,” players follow an intricate storyline filled with conspiracy, shady government activity and terrifying aliens.

The Conduit’s detailed control system allows players to customize and configure look sensitivity, turning speed, the dead zone and much more. As players delve further into the mystery behind the extraterrestrial invasion, shocking details reveal that the invasion may have been brought on with help from the government itself.

Powered by High Voltage Software’s groundbreaking Quantum 3 engine, The Conduit ensures that players will experience single and multiplayer gameplay with graphical fidelity never seen before on the Wii. The Conduit will also support the recently announced Wii Speak peripheral, allowing online multiplayer gamers the ability to chat as they destroy aliens in each terrifying level. Additionally, the game will take advantage of the Wii MotionPlus for optimal control.

The Conduit, exclusively for the Wii, is slated to ship in spring 2009. For more information on the game, please visit www.conduitgame.com. For screenshots and art, please visit the SEGA FTP site at http://segapr.segaamerica.com.

Published on October 29th, 2008 under , , ,

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