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Seaman 2 iPhone spin-off set for worldwide release soon

Source: videogamesblogger.com

Seaman was one creepy mofo as you can see in this Dreamcast Screenshot

Remember Seaman? It was a strange Dreamcast “life-sim” virtual-pet thingamabob in which you raised a man-fish from baby to adult by taking care of and feeding it as well as . . . talking to it, using the included microphone. The game was a moderate success back in the day, and the game’s famed developer, Yoot Saito (who also made Odama for GameCube and The Tower/Sim Tower 2 for PC), even created a PS2 sequel called Seaman 2 (which had a much less disgusting looking Caveman instead of a man-fish), although it never saw release in the United States.

Now Joystiq is reporting via Yoot Saito’s blog that a Seaman 2 spin-off may be coming to the U.S. after all . . . for the iPhone!

Here is the a translation of the text courtesy of 1-Up: The blog seems to imply that Gabo — a stripped down version of the caveman portions of Seaman 2 — will be releasing on Japanese iPhones in the coming weeks, with worldwide distribution set to follow soon after. The application will apparently cost around 450 yen (roughly $4.75), and will sadly lack the voice recognition gameplay that made the original Seaman so engaging in the first place. Still, the iPhone’s swanky touch screen should provide a perfect interface for interacting with the virtual Neanderthal, allowing for a full range of strokes, pokes, and punishing slaps to the face.

Here is a look at the iPhone version of Seaman 2.

Published on December 5th, 2008 under , , , , , , , , ,

Real-life Seaman created by Korean scientists. Yes, really, a fish with a human face like in the game.

Source: videogamesblogger.com

Real-life Seaman fish with human face created
The Sega Dreamcast (PS2, PC) game Seaman featured a freshwater carp fish with a human face and when talked to it displayed a rather bad temper. Korean scientists have now developed actual carp fishes with human faces that look like Seaman! Very bizarre!

Seaman with MicrophoneThe fish is the result of artificial insemination between a carp and ayu sweetfish. As the fish grew larger, the design on the fish reportedly changed to look more like the face of a human being. Rare markings on a fish are considered a good omen in some Asian countries, according to a report, which does not clarify if the fish curses like a sailor that sounds like Leonard Nimoy.

Here’s the real-life Seaman news report on video:

I have to gloat for a moment and say I’m very proud of the comedic comparison picture I edited together up there.

Published on January 3rd, 2008 under , , , , , , , , , , , , , , , ,

Own the complete (US) Dreamcast collection

Source: seganerds.com

DC CollectionUsually most Dreamcast auctions online (well eBay…), only have a couple of control pads and a few games, but not this one!  You now have the chance to buy the complete (or so we are led to believe) US collection of Dreamcast goodies. 

Only a few days left to win this fantastic bundle;

1 white Dreamcast console (complete) with av/power cables
1 black Sega Sports edition Dreamcast console with rf/power cables
6 official controllers (5 white, 1 Sega Sports black)
1 3rd party controller
1 light gun
8 official vmu memory cards (4 blue, 2 green, 2 red)
2 3rd party memory cards
1 official jump pack (complete)
2 3rd party jump packs
2 official microphones

You also get somne 247 (unique – no repeats) Dreamcast titles, I would have listed them here, but it’s a very long list…

At the time of writing this, the auction is at $610, (that’s about £305) which is no doubt too expensive for some, but at the same time, the collection does feature some games which can go for over $50, at times.  So overall, this could be well worth it, let’s just hope the price doesn’t go up much farther.

[Source: eBay]

Published on December 5th, 2007 under , , , , ,

TGS07: Seaman 2 hands-on impressions

Source: seganerds.com

Seaman 2

One game that would be bound to get any Sega fan tingling, has got to be Seaman 2.  So, cunningly, Sega decided to hide the game away, with the DS and Wii titles, right next to Sonic Rush Adventure.  So, as you may imagine, the display for Seaman 2, was none too impressive – just a PS2 in a display unit, not much else.

One thing that would catch your eye, though, would be the new Seamancontroller.  For the Dreamcast version, Sega released the microphone attachment, but for the PS2, they have designed a brand new control pad for the game.

The pad looks nothing like a normal PS2 pad, in fact it kind of reminds me of the really old Megadrive controllers (the big ones), but flatter, with a single analogue stick, and a nice chunky microphone bit sticking up.

Sorry for the blurred image, this is the only close-up I got of the controller.

Seaman 2

 

While it looks a bit big and ugly, I found the controller very comfortable to hold, and it was remarkably light.  Though that’s because it doesn’t have a rumble in it – at least I don’t think it does, as the game didn’t rumble for me.

So off to a good start eh?

Well, for me, that’s where the rollercoaster’s high pretty much ended, and the ride down wasn’t much fun, (way too much vomit on my part), I’m sorry to say.  I can almost hear the sound of thousands of Seaman fans crying.  But, please wait, some of my reasons could potentially change.

One of the big problems I had was with the language.  As we all know, in Seaman you have to talk to the character on screen, to play the game.  also as you should all know, by now, that I don’t know any Japanese, and speaking is harder than reading, in my opinion.  So for a section of the game I played, I couldn’t do anything.  But, possibly my main problem was visual.

I’m sorry, but words cannot describe my distaste for the graphics in this game.  I am being completely serious here when I say that the game looks like a DS game.  I can actually feel my blood boil, when I think back to the game.

Seaman 2

Seamanhad some fairly decent visuals, maybe not the best in the world (not even by Dreamcast standards), but it was good to look at.  One could argue that all they were looking at was a ‘fishman’ creature, and so good graphics would be fairly easy to pull off.  Well even though Seaman 2has you looking after a caveman type creature, and a random birdman, you still only seem to have a small area which the Seaman uses, so not much bigger than the fish tank of Seaman 1.

When you start the game, you see a small island, covered in forest, and the camera slowly zooms in from up high, until you reach the beach, where the caveman pops his head out from the trees.

As far as I can tell the beach area is all on one screen, so you can’t go off exploring the island freely with your monkeyman.  On the beach you have a few trees… 2D trees, that look pretty crappy.  You have a very flat background and your caveman.  To be honest the caveman doesn’t look terribly good either.

Seaman 2

After a little playing, getting my caveman to shake a tree to drop bananas, (which I found surprisingly tricky), so he could eat, I was then taken to another screen.  The new setting was on a rock, possibly a cliff face, with a single tree to one side, and a birdman flies down to talk to you.

The cliff was a really crappy mix of greys, and the birdman was very square looking.  Overall the textures were poor, and the objects were generally square/blocky, or quite obvious flat.

Like I say, I really think the game looked like it should have been on the DS.  I don’t have a very high opinion of the PS2, but when I see great looking games, like God of War and Shadow of the Colossus, then have to look at this, it makes me angry.

Seaman 2

Really Sega have no excuse for the visuals in this game, unless they are planning on a DS port.  If that were the case, then they would have an excuse, but not a very good one.  Even if a DS version was in the works, Sega should be able to pull off something better on a 128bit system.

Also my game playing didn’t get much past the birdman moment (I mentioned earlier), as that was when you really need to talk to the thing, which a Sega rep showed me.  But as I couldn’t speak it myself, I told him I couldn’t be bothered, I was too frustrated by the whole affair.

Summary:

I’ll say it again, the visuals are crappy.  They look ok in still pictures, but up close, they just look plain shite.

Control wise, the game was just annoying, but that is mainly due to my language limitations.  So the gameplay could turn out to be pretty good.  I will have to play a western version of the game to give a full and proper review/preview on it, God willing Sega will let the game outside of Japan.

From playing the game, I really do hope they have a DS version in the works, because the game would clearly work well on the system, with the sub-par graphics, built in mic, and a touch screen control would make the game easier to play.  As a PS2 game, I am feeling very dubious.

I’ll leave it with this: The game still has potential to be great, but what I played did not excite me much.

Display Impression: 5
Graphics: 4
Sound: 6
Controls: 5 (Partly letdown by language barrier) 
Overall: 5 (My hopes and dreams were shattered)

Seaman 2

~G~

Published on October 5th, 2007 under , , , , , , ,

TGS07: Seaman 2 hands-on impressions

Source: seganerds.com

Seaman 2

One game that would be bound to get any Sega fan tingling, has got to be Seaman 2.  So, cunningly, Sega decided to hide the game away, with the DS and Wii titles, right next to Sonic Rush Adventure.  So, as you may imagine, the display for Seaman 2, was none too impressive – just a PS2 in a display unit, not much else.

One thing that would catch your eye, though, would be the new Seamancontroller.  For the Dreamcast version, Sega released the microphone attachment, but for the PS2, they have designed a brand new control pad for the game.

The pad looks nothing like a normal PS2 pad, in fact it kind of reminds me of the really old Megadrive controllers (the big ones), but flatter, with a single analogue stick, and a nice chunky microphone bit sticking up.

Sorry for the blurred image, this is the only close-up I got of the controller.

Seaman 2

While it looks a bit big and ugly, I found the controller very comfortable to hold, and it was remarkably light.  Though that’s because it doesn’t have a rumble in it – at least I don’t think it does, as the game didn’t rumble for me.

So off to a good start eh?

Well, for me, that’s where the rollercoaster’s high pretty much ended, and the ride down wasn’t much fun, (way too much vomit on my part), I’m sorry to say.  I can almost hear the sound of thousands of Seaman fans crying.  But, please wait, some of my reasons could potentially change.

One of the big problems I had was with the language.  As we all know, i. Seaman you have to talk to the character on screen, to play the game.  also as you should all know, by now, that I don’t know any Japanese, and speaking is harder than reading, in my opinion.  So for a section of the game I played, I couldn’t do anything.  But. possibly my mai. problem was visual.

I’m sorry, but words cannot describe my distaste for the graphics in this game.  I am being completely serious here when I say that the game looks like a DS game.  I can actually feel my blood boil, when I think back to the game.

Seaman 2

Seamanhad some fairly decent visuals, maybe not the best in the world (not even by Dreamcast standards), but it was good to look at.  One could argue that all they were looking at was a вЂ?fishman’ creature, and s. good graphics would be fairly easy to pull off.  Well even though Seaman 2has you looking after a caveman type creature, and a random birdman, you still only seem to have a small area which the Seaman uses, so not much bigger than the fish tank of Seaman 1.

When you start the game, you see a small island, covered in forest, and the camera slowly zooms in from up high, until you reach the beach, where the caveman pops his head out from the trees.

As far as I can tell the beach area is all on one screen, so you can’t go off exploring the island freely with your monkeyman.  On the beach you have a few trees… 2D trees, that look pretty crappy.  You have a very flat background and your caveman.  To be honest the caveman doesn’t look terribly good either.

Seaman 2

After a little playing, getting my caveman to shake a tree to drop bananas, (which I found surprisingly tricky). so he could eat, I was then taken to another screen.  The new setting was on a rock, possibly a cliff face, with a single tree to one side, and a birdman flies down to talk to you.

The cliff was a really crappy mix of greys, and the birdman was very square looking.  Overall the textures were poor, and the objects were generally square/blocky, or quite obvious flat.

Like I say, I really think the game looked like it should have been on the DS.  I don’t have a very high opinion of the PS2, but when I see great looking games, like God of War andthen have to look at this, it makes me angry.

Seaman 2

Really Sega have no excuse for the visuals in this game, unless they are planning on a DS port.  If that were the case, then they would have an excuse, but not a very good one.  Even if a DS version was in the works, Sega should be able to pull off something better on a 128bit system.

Also my game playing didn’t get much past the birdman moment (I mentioned earlier), as that was when you really need to talk to the thing, which a Sega rep showed me.  But as I couldn’t speak it myself, I told him I couldn’t be bothered, I was too frustrated by the whole affair.

Summary:

I’ll say it again, the visuals are crappy.  They look ok in still pictures, but up close, they just look plain shite.

Control wise, the game was just annoying, but that i. mainly due to my language limitations.  So the gameplay could turn out to be pretty good.  I will have to play a western version of the game to give a full and proper review/preview on it, God willing Sega will let the game outside of Japan.

From playing the game, I really do hope they have a DS version in the works, because the game would clearly work well on the system, with the sub-par graphics, built in mic, and . touch screen control would make the game easier to play.  As a PS2 game, I am feeling very dubious.

I’ll leave it with this: The game still has potential to be great, but what I played did not excite me much.

Display Impression. 5
Graphics. 4
Sound. 6
Controls. 5 (Partly letdown by language barrier. 
Overall. 5 (My hopes and dreams were shattered)

Seaman 2

~G~

Published on October 5th, 2007 under , , , , , , ,

TGS 2007: Day one overview

Source: seganerds.com

TGS Big sega sign 

Well hello there fellow Sega Nerdians.  It is I Graham, and I have just finished for the day at Tokyo Game Show.

It was a worrying time for a while, as we were told at one point we wouldn’t be allowed Press Passes this year (another sucky thing about not being paid for this job!).  However, I managed to use my cunning, guile and my amazing charms to get myself tickets for all 4 days.  So after flashing my collection of thongs at the lady, and blinding her, I managed to nab a pass, and got into the show.

Right now, I’m incredibly tired and hungry – walking around for some 9 hours definitely wears a hole in your socks!  So because of this, I have decided to give you guys a very quick overview of my experiences today.  A quick guide to some of the games I played, and some brief impressions.

But do not worry, over the next couple of days, I shall definitely be bringing you the goods, with plenty of videos, pictures and honest opinions on the upcoming games from Sega, plus some big games from some other companies - and a few smaller ones.

What did I see/do today?

Well, I’ll run through the main games I saw.  First off I had – HAD – to rush to the NiGHTS booth.  Hell yeah.

I’m not going to lie, using the wiimote is actually quite tricky.  But using the analogue is perfect, the game looks really, feels good, but I couldn’t hear the music, too much noise around.  It plays a little different to the original, but I’ll go into more detail later.

I saw a magnificent (and actually quite long), video of Yakuza 3, which showed off tons of action, cutscenes etc…  The game looks very cool, very violent… and I still don’t know who the main character is.  You see a fight between Musashi Miyamoto and Kazuma (I think it was him), but then the main guy seems to say his name is Musashi Miyamoto.  I’m not sure though, they were speaking very fast, in a language I don’t understand.  But I’m excited.

Valkyrie of the Battlefield seems to have recieved a name change, the big posters and signs, and in-game titles all said ‘Gallian Chronicles.’  Oh it’s looking great by the way.

Not all great for Sony fans… don’t get angry now, but Seaman 2 looks abysmal.  I’m being serious when I say the game looks like it should be on the DS….

No, I really am being serious.

I also got to play on Sega Rally for the PSP and PS3, the guy said I was the first person he’d seen that day finish first in a race.  Virtua Fighter 5, it seems, is actually due for a Japanese release.  There was some confusion in one of the other articles, where someone said that VF5 would not get a Japan release at all.  But if it’s not, then it’s very strange showing off the game, with arcade stick, and having a load of Japanese training manuals around.  Also on the cards was a lovely bought of Ghost Squad - the wiimote feels great.  And just to please Ryan, I also got to play on the new Sega Cats game for the DS…

Well I did do a lot more today, saw some great things, but I shall cover them all, in full, a little later on.  So stay tuned Nerds.

Seaman 2 to finally arrive in Japan Oct. 18

Source: seganerds.com

073107sea.jpgThe PS2 continues to soldier on as Seaman 2 appears to be finally set on an Oct. 18 release date after several other supposed dates have come and gone.

For gamers who pre-order the sim-game beginning Aug. 1, you’ll receive Seaman 2: A History of Life audio CD. The Soundtrack of Life will also be released.

Unlike the original Seaman, which featured a fish with a human head, the sequel will feature the Peking Man. Discovered in China in the early 1900s, the Peking Man is believed to be the first tool worker and lived anywhere from 250,000 to 400,000 years ago.

In the game, you’ll teach him to hunt, fish, talk and other methods of taking care of himself. Like the original, Seaman 2 will come in two packages – one with a bundled controller, and one with the game only.

Currently, there’s still no word on a release outside of Japan, but we’re of course holding out hope. Hey Sega, if you do ever plan to do so, how about a Wii port? It just makes too much sense.

[Thanks for the tip, Ali]

Published on July 30th, 2007 under , , , ,

SeaMan 2 website opens!

Source: seganerds.com

seman2.bmp

Well it’s all in Japanese, but I wouldn’t let that stop you visiting this website. There are some brilliant videos on the site that show off the game, which is looking just as fun, if not more so, than the original.

CHECK IT OUT HERE

Navigate the site with the buttons along the bottom. In one video you can literally watch some lovely Japanese ladies spank a monkey.. Its totally worth it too.

The game is for the PS2 and will release with its own controller, I’m hoping it gets a port to the Nintendo Wii. The graphics are a little dodgy around the edges and I hope they can be cleaned up a bit before the game is released but other than that its looking like a totally awesome game.

[Thanks to Aki-at]

Published on May 16th, 2007 under , , ,

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