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Zelda sales comparison shows Ocarina on top

Source: infendo.com

zeldacomparison.jpgAbove is a comparison of the worldwide sales of the 3D Zelda console games. A 3D chart comparing 3D Zelda sales. Cue the mind blow!

More than a decade since its release, Ocarina of Time stands as the best-selling 3D Zelda game of all time with 7.6 million copies sold.

The latest entry in the series, Twilight Princess is gaining on the legendary Nintendo 64 classic, selling a combined 6.43 million copies on Wii and GameCube in less than one year. The charming Wind Waker has fought off cold-hearted critics with 4.55 million sales.

Ocarina of Time’s innovative 2000 follow-up, Majora’s Mask, fares worst among the 3D Zelda games with 3.36 million copies sold.

When 3,360,000 is your worst effort, you’re not doing too bad.

(Note: All figures compiled from sales-tracking site VGChartz.)

Published on November 12th, 2008 under , ,

Monthly Wii production ramps to 2.4 million

Source: infendo.com

Oompa doompa-dee-do, Nintendo is ramping production for you.

In an interview today with the Los Angeles Times, Nintendo of America president Reggie Fils-Aime says the company has increased monthly Wii production to 2.4 million units.

He doesn’t name any names, but Fils-Aime also takes a jab at Sony.

“One of our competitors projects they will sell 10 million consoles worldwide this year. For us, that’s three months of production,” says Fils-Aime. “We’re producing an unprecedented level of hardware to try to meet demand.”

Nintendo is producing 33 percent more Wii units per month than last year, when 1.6 million were being made. Despite record production, Fils-Aime won’t promise Wii will be easy to find this holiday season.

“Once you see it on the shelf, you ought to buy it.”

Published on October 27th, 2008 under , , ,

Wii to exceed N64 lifetime sales next month

Source: infendo.com

When there aren’t any asses left to kick, why not kick your own?

VGChartz is reporting today the Nintendo Wii has topped 30 million units in worldwide sales. The video games sales-tracking site projects lifetime Wii sales will surpass those of the Nintendo 64 in August.

This projection is based on sell-through data for the week ending July 26, according to which Nintendo has sold 30.01 million Wii consoles worldwide. With the help of hit software like Super Mario 64 and the Legend of Zelda: Ocarina of Time, the Nintendo 64 sold 32.9 million units worldwide respectively after its release 12 years ago.

VGChartz is also projecting Wii to surpass lifetime Super Nintendo sales — 49.1 million worldwide — by either Jan. or Mar. 2009.

Published on July 29th, 2008 under , , ,

Rock Band for Wii debuts at #4, Guitar Hero: On Tour for DS at #1 on Amazon sales chart

Source: infendo.com

Rock Band Wii box art

For everyone (including myself) who wondered how Rock Band for Wii would fare, it debuted at number 4 on Amazon’s weekly sales chart.  Here’s the top five:

5. Wii Play (Nintendo)
4. Rock Band Special Edition (EA Games)
3. Super Smash Bros. Brawl (Nintendo)
2. Wii Fit (Nintendo)
1. Mario Kart Wii (Nintendo)

According to Gamasutra, these numbers include sales from third-party Amazon Marketplace sellers who are charging more than $60 for Mario Kart Wii and over $170 for Wii Fit.

In other sales news, Guitar Hero: On Tour debuted at #1 on the DS chart:

5. New Super Mario Bros. (Nintendo)
4. Brain Age (Nintendo)
3. Brain Age 2 (Nintendo)
2. Final Fantasy Tactics A2 (Square Enix)
1. Guitar Hero: On Tour (Activision)

Did you contribute to any of these sales this week?

Published on June 27th, 2008 under , , , ,

DS hits 100 million software sales in Japan

Source: infendo.com

yupJapanese sales tracker Media Create has announced 100 million units of DS software have been sold in Japan since launch. 100 million in almost three and a half years! That’s quite a feat when you compare software sales to Japan’s PS2 power house which took four years and three months to hit the 100 million software mark. Twenty one of the 922 DS games released have sold more than 1 million units.

Nintendo’s Top Ten DS games in Japan

New Super Mario Bros – 5,174,163 units
Brain Age 2 – 4,835,159 units
Animal Crossing DS – 4,693,662 units
Brain Age – 3,771,440 units
Mario Kart DS – 3,042,753 units
Pokemon Diamond – 3,005,505 units
Pokemon Pearl – 2,490,564 units
English Training DS – 2,216,322 units
Mario Party DS – 1,706,506 units
Big Brain Academy – 1,654,285 units

Will the juggernaut ever slow?

[IGN]

Published on April 18th, 2008 under , , ,

Carnival Games goes platinum

Source: infendo.com

carnivaldude.jpgVG Chartz is reporting Carnival Games has surpassed one million copies sold worldwide.

Released in Aug. 2007, the exclusive Wii minigame collection has since exceeded virtually all sales expectations despite receiving mediocre review scores. Carnival Games is currently averaging an aggregate score of 56 on Metacritic.

Carnival Games was developed by Washington-based Cat Daddy Games, a studio primarily focused on PC games, and published by Global Star Software. G4TV reported a rumor on Jan. 17 that a sequel may be in development for a 2008 release.

Published on February 12th, 2008 under , , ,

Wii Fit hits 1 million in Japan

Source: infendo.com

Wii Fit pwns JapanBreaking news straight from Nikkei (An official Japanese business news source) confirmed through Nintendo that Wii Fit has hit the one million sales mark as of January 6th, 2008. Having only launched a little over a month ago, (Dec. 1st) this stands as quite an accomplishment. Who knew the Japanese were so into gaming fitness. This number is even more impressive when compared to Wii Sports (sold separate from Wii in Japan) which took a whole year to sell two million copies). These figures really show the evolving Japanese gaming market which has shifted farther away from “hard core” titles in favor of puzzlers, and fitness games.

This also gives hope to the upcoming Wii Fit launch for North America and Europe which should be a hit. Speaking of the NA launch, 1up.com has sneaked a bit of news into their Wii Fit article that only spells out an exciting summer.

“…Wii Fit is expected to be one of the year’s biggest sellers both in Japan and abroad. North Americans can expect to see the game on May 20th…”

Nintendo still has Wii Fit listed as TBA, but we’ll keep a close eye on this rumor. Meanwhile, lets sit back and behold another revolution in the way we game.

Published on January 9th, 2008 under , , ,

Wii Fit motivates other Wii titles into Japan’s top ten

Source: infendo.com

Mario back in JapanAre you one of the doubters? When you saw Wii Fit debut earlier this year, did you scoff and sneer like 95% of the “enthusiast press?”

News today from Japan goes a long way towards making people like you the left out in the cold variety, as Wii Fit has not only sold decently, it also boosted the sales of other Wii games that many people were ready to right off as disappointments in the land of the rising sun. Like Super Mario Galaxy, which had slipped out of the much ballyhooed top ten list picture until today. It was a shame, really, and this new trend, I hope, is indicative of a resurgence for the plucky plumber, whose latest effort is perhaps one of his best ever.

On a related note, Nintendo’s Reggie Fils-Aime was peppered earlier this month about the “attach rate” of the Wii and how it was perceived to be poor, especially when compared to the Xbox 360 (here’s some free analysis: it is lower, but it’s not as bad as the press was reporting in 2007. Surprise). I bring that up because I’d like to know if there’s ever been reporting done on the attach rate of an accessory for any given console.

Anyway, here’s the list, which is very reminiscent of Nintendo-themed top ten lists from earlier this year…

01. [NDS] Mario Party DS (Nintendo) – 180,000 / 826,000
02. [WII] Wii Fit (Nintendo) – 124,000 / 535,000
03. [PS3] Gran Turismo 5 Prologue (Sony) – 116,000 / NEW
04. [NDS] Prof. Layton and Pandora’s Box (Level 5) – 74,000 / 444,000
05. [WII] Super Mario Galaxy (Nintendo) – 74,000 / 550,000
06. [NDS] Dragon Quest IV (Square-Enix) – 73,000 / 868,000
07. [WII] Mario and Sonic at the Olympic Games (Nintendo) – 64,000 / 212,000
08. [WII] Wii Sports (Nintendo) – 55,000 / 2,341,000
09. [WII] Wii Play (Nintendo) – 55,000 / 1,921,000
10. [WII] Chocobo’s Mysterious Dungeon: the Labyrinth of Forgotten Time (Square-Enix) – 41,000 / NEW

I swear I see a pattern in that list. It’s good to see Nintendo is probably set to start off 2008 with a pretty big bang. Wii Fit and Super Smash Bros. Brawl all but guarantee Q1 is Nintendo’s to lose. If not, I suppose Wii Play could just carry the system for another year.

Published on December 20th, 2007 under , , , , , , , , ,

Financial Times confirms Wii as global leader

Source: infendo.com

MariodominationA report from the Financial Times is confirming Wii domination of world-wide sales. This news comes weeks after VGchartz first reported the Wii surpassing the Xbox360 globally. Financial Times seems to have more connections with world retailers which gives us a clearer, and more trusting statement. The Tokyo based site lists the actual units sold with the Wii at 9 million, Xbox360 at 8.9 million, and the PS3 at 3.7 million. A Tokyo annalist clearly states the reasons…

“The fact of the matter is that, despite the Xbox’s earlier launch in November 2005, it only sells in two markets – Europe and the US. Japan is home turf to Sony and Nintendo, so the Xbox is not a player at all. In contrast, Nintendo has been selling well in all three major markets.”

The question is when will Nintendo, Sony, and Microsoft give us a clear-cut statement of their global sales? Only time will tell.

Published on September 12th, 2007 under , ,

Wii Internet system update — who cares?

Source: infendo.com

HDTV irrelevanceIt could have just been my Wii, through chance or some weird defect that barred it from receiving the full firmware update from last week, but tonight as I prepared for bed in my Nintendo fanman Mother Brain boss chamber bedroom the ol’ blue light flickered to life once again. That’s three times in the past week and a half, for those of you still up and keeping score.

Anyway, after I finished up my DVR’d episodes of Entourage and Flight of the Conchords, I fired up the Wii, flicked my ancient Phillips HDTV tube over to AV5 (the NES, DVD player and SNES/N64 combo have the other AV channels — as if you care!), and watched what my newly updated system had to offer.

It was an Internet update, seemingly supplied by Nintendo to supplant the previous update, which was freezing up Wii’s that had tuned into the Internet Channel. Note I said “freezing” and not “bricked,” which is a term the world has reserved solely for the Xbox 360 and its robust new 3-year warranty program.

The update took all of 5 seconds to complete. How do I know? Because as I fuddled around with my Dell AC adapter to plug in my company supplied Latitude D620 for extended Infendo posting power, I knocked over my wireless router AND the RCN cable modem to which it has been faithfully attached for the the past year, and it became unplugged. I had thought this was directly in the middle of the firmware update, and I became angry. My swearing — which is usually reserved for cheap online Mario Strikers opponents who just love to use Dry Bones and Toad dekes against my goalie — was deemed largely unnecessary when I got back to the Wii. The system update, you see, was complete; a parental warning was staring me in the face telling me that the Internet was a bad place and that Dateline NBC was probably outside my door catching a predator or ten.

That’s all chaff though. Unimportant banter. Why? Because as soon as the update was complete I wasn’t thinking at all about the Internet Channel, or the Weather Channel or the News Channel (although I did check the New Channel to see if my Wii’s online connection was intact). What I immediately thought was “who the hell cares?”

Now, please please please don’t confuse this post with an attack on Nintendo’s online strategy. It’s not Xbox Live, we all accept that. It probably never will be. There’s positives and negatives in that admonition, but they won’t be rehashed, analyzed or nit picked in this post.

What this post is, is an observation. A timely one at that; one that could not have been made without a few select events from last week and today. But before we can begin, I need you all to say something out loud: “Online play is not important.” UPDATE and EDIT: I’m not taking anything back from this post, but I think as things stand now I wrote poorly. So, here’s an amendment: “Online play is not as important today as you think it is, but will gradually grow in the future. It will always complement gameplay. Today, however… not so important.” The number support this position. I’m not saying it as a matter of opinion, I’m stating it as a matter of informed deduction. Keep reading to see why with the links to Xbox Live #’s.

Done? Great. You’re well on your way to at least understanding what I’m trying to get at here. Many of you won’t agree, I’m sure, but you’re wrong.

Now try something else. Remember when I said that ol’ clunker of an HDTV earlier? Good. Now say something else: “HD gaming is overrated and unimportant to the success of a system.”

Very good. Now stay with me.

What I’m going to do next is pretty crazy for a fanman, or fanboy, or even the message board zealot that I was back in 2005 when J B Cougar terrorized the then-exclusive message boards of Kotaku and Joystiq.com. What I’m going to do is use facts to dismiss whatever doubt remains in your mind about HD gaming and online play.

First, we learned last week that only 30% of Xbox 360 owners know their system is capable of HD. What this means is that even with all the marketing and Mountain Dew Halo 3 collector’s cans and HMDI ports, the overwhelming majority of Xbox owners do not know what their system is capable of producing on a screen. Who knows if that screen is itself capable of putting out 720p images, or even 480p, but that’s a question for another day. More than a year’s worth of HD marketing has gone to only 30% of the Xbox 360 population. That is a failure.

Want more? How about this: Only half of all PS3 owners know there’s a Blu-Ray drive in their system. Of that, HALF use it. Why is this important? Because when the PS3 sputtered earlier this year, company execs rested on their laurels, saying that the system could survive on its Blu-Ray chops. No one was listening. This is a failure for a failure of a system.

Second, today we learned that a third of these same Xbox 360 owners have never even heard of Xbox Live Arcade. GameDaily BIZ,which is like GameDaily.biz but isn’t British and hates periods, said this:

We present data here from a national online survey of 1800 U.S. households, of which 149 owned an Xbox 360, over 64% of whom indicate they play games online with their Xbox 360. We also present data that shows that 70% of owners have used Xbox Live Arcade – both to try free games, as well as to buy games. However, the larger group (42%) have only tried out free games. While 28% have actually bought a game at XBLA

But remarkably, 30% of Xbox 360 owners report that they have never even heard of XBLA. Considering these buyers of the Xbox 360 are serious, if not hard-core gamers, and all the attention given to XBLA, it is surprising to us that still almost a third of Xbox owners are not familiar with XBLA.

Since I’m no expert, I’m going to ASSUME (which usually makes an ass out of you and me if we were journalists, but we’re not, so it’s ok), that the numbers are comparable to the PS3’s. Even if they’re slightly better for the PS3 it’s a moot point today, as the number of PS3 consoles sold are a pale shadow of what Microsoft has sold thus far.

Let’s bring it back though. Let’s bring it back to Nintendo. The Big N in Redmond has been positively lambasted by the gaming press for the better part of the past year for not offering both of these capabilities from the get go. Nintendo foolishly left out HD, they said, and would suffer for it. And when they suffered, they would rush to include it in a firmware update at a later time or release, *gulp*, another version of the Wii hardware! Tell me, oh great educated gaming gods, how a company can suffer from a lack of HD when the LEADING console — both in sales and time on the market — cannot make 70% of its owners aware of one of its signature features?

In light of this information I find the current “debate” about HD gaming and online play absolutely foolish. It is representative, again, of a gaming media that is a gamer first, and journalist second. Sure, they matter to YOU, but if that’s the case you are officially the minority, and therefore do not affect the strategies of these big powerful companies. Well, I take that back. Two off these three companies have decided to TELL you that online gaming and HD visuals are the future of gaming and make it central to their “video game console as a media hub strategy,” while one has decided to simply show you their product and let the masses decide for themselves what system is worth the investment.

Does HD work in gaming? Does online play? Of course they do. Look no further than BioShock on the 360 for proof that HD graphics can work in this generation — so long as the GAMEPLAY is addressed first and foremost by the developers! Hint: All signs and portents and little birds have told and shown me that it has been, at least in BioShock. And online play? I’d argue that Mario Strikers Charged is one of the most impressive and fun feats of online gaming in 2007 (penis-faced Mii’s be damned!). But online in that case is complementary to a very robust gameplay mechanic. What other noteworthy online offerings were there this year — that WEREN’T FPS online multiplayer?

Who would have thunk it though — a 480p widescreen soccer game on “last year’s hardware” running on a Friend Code addled pseudo-anonymous online system is currently kicking ass, no pun intended.

But even with Strikers success this Internet Channel update got me thinking about how irrelevant online gaming or functionality is to TODAY’s gamer. Will the watershed moment arrive next year, or 2009? Possibly. It might arrive on the day when people deem it “worth it” to buy not only a $2,000 LCD television, but also a $500 Blu-Ray DVD player for all those special movies they’ve seen advertised at Best Buy. But it’s not going to arrive this holiday, when the sales are going to start really counting and the installed base really starting to matter to the bottom line. That’s too bad for people who have made a investment, because I’m seeing developer dollars go elsewhere as the support for HD gaming and online play erode or, in this case, never materialize at all. People run the risk of being left with another Game Gear that plays TV shows, I think (i.e., something expensive and cool but largely worthless).

So forgive me for not caring one lick about online gaming. Do I enjoy it? I sure do, but I also know what a video game system is for, and that fun to play games are its core responsibility in my household. Online? HD? DVD playback? All great, but they are features of a video game machine, and I treat them as such. They hold a smaller % of the bigger pie, which for video game consoles will now and forever be dominated by fun factor, escapism, and imagination.

Published on August 14th, 2007 under , , , ,

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