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DS Lite gets Mario Red and Ice Blue colored limited-edition bundles for Black Friday


Mario Red Nintendo DS Lite bundle
The day after Thanksgiving might be known to holiday shoppers as “Black Friday,” but this year Nintendo is rewarding eager consumers with two brilliant splashes of color. On November 28, Nintendo will release a duo of limited-edition Nintendo DS bundles, each pairing a Nintendo DS game title with a hand-held system in a new color. The Mario Red Nintendo DS Lite bundle includes a red system emblazoned with a familiar M for Mario, and a copy of New Super Mario Bros. The Ice Blue Nintendo DS Lite bundle comes with a custom carrying case and the popular Brain Age: Train Your Brain in Minutes a Day. Each bundle sells at an MSRP of $149.99. To celebrate the new release on Black Friday, Amazon has lowered the price of both these bundles to $134.95.

Ice Blue Nintendo DS Lite bundle
Expected to rank high on holiday wish lists among first-time gamers and veteran players alike, the Mario Red and Ice Blue systems are the latest (limited-edition) additions to Nintendo’s rich palette of distinctive Nintendo DS Lite colors.

“Nintendo DS is both the most affordable and the most popular video game system in this generation,” said Cammie Dunaway, Nintendo of America’s executive vice president of Sales & Marketing. “These limited-edition bundles make great gifts for first-time Nintendo DS players and collectors alike.”

The Mario Red and Ice Blue DS bundles won’t be the only stocking stuffers this season. Nintendo also aims to brighten the season for core and new gamers with its growing selection of Nintendo DS games. Pokémon Ranger: Shadows of Almia and Kirby Super Star Ultra are already in demand among casual gamers and younger players. The new Personal Trainer: Cooking helps people become masterful chefs. And Mystery Case Files: MillionHeir keeps friends and families enthralled with a series of unique seek-and-solve puzzles.

Published on November 27th, 2008 under , , , , , , , , , , , ,

Fight! Mario Bros 3 vs. Super Mario World


Something’s been on my mind lately. I can’t decide which old school Mario game I like better: the innovative Super Mario Bros. 3 for NES or the more refined and graphically-delicious Super Mario World for SNES. Help me, Infendo. You’re my only hope.

Which is better?

  • Super Mario Bros. 3
  • Super Mario World

View Results

Published on November 12th, 2008 under , , , ,

A real plumber backs Obama for president


With Joe the Anything-But-A-Plumber drawing crowds, Mario has clarified which candidate real plumbers support on Technabob.

Like many among him, Mario is looking for change in the Mushroom Kingdom. No longer will he be led blindly into battle to “bring democracy” to the Koopas, nor will he stand for citizens resorting to eating mysterious mushrooms in lieu of a decent healthcare system. But what really pushed him past the brink was watching the value of his portfolio of gold coins crumble under the leadership of King Bowser.

Remember our games have pause buttons. Regardless of whom you support, be sure to exercise your right to vote tomorrow.

Published on November 3rd, 2008 under , , ,

See Mario Bros. 2 gypsy jazz played live


Scott and I started using this awesome two-guitar version of Super Mario Bros. 2 in early Infendo Radio episodes. It is quite possibly my favorite video game remix of all time. Well here is the video of part-time musician (full-time programmer) Adrian H. recording the song. Nice.

Published on November 3rd, 2008 under , ,

See Mario Bros. 2 gypsy jazz played live


Scott and I started using this awesome two-guitar version of Super Mario Bros. 2 in early Infendo Radio episodes. It is quite possibly my favorite video game remix of all time. Well here is the video of part-time musician (full-time programmer) Adrian H. recording the song. Nice.

Published on November 3rd, 2008 under , ,

ExtraLife comic – “A special kind of problem”


View this and more at

Published on October 22nd, 2008 under , ,

Nintendo Spotting – Cartridge Cufflink Edition


Check out this set of handmade cufflinks created by artist, Lauren Swingle. Be sure to click over to their shop for more NES cartridge types including Punch-Out, Zelda, Super Mario Bros 3, Teenage Mutant Ninja Turtles, and more.

Question…Where’s the N64 set of Superman 64?

Published on October 21st, 2008 under , , ,

Decision 2008: Mario vs. Luigi


Looking good, gentlemen. Oh, and please don’t turn this into a political thread. That would be boring. (via The Daily What)

Published on October 16th, 2008 under , ,

Infendo Hands-On – Dead Rising: Cream of the Flop


I’m a big fan of zombie mayhem, and with the Xbox 360 hovering just above my price range, I’ve been eagerly awaiting Dead Rising: Chop ‘till you Drop. Screenshots of the Wii version have been heavily criticized for having bad graphics, and not being able to simulate zombie hordes of the same size as its 360 predecessor. I’m sorry to say that despite some valiant efforts, the “Trial Version” on demo at Nintendo’s Fall Media summit lived up to the negative hype.

Hit the jump to find out why.

Gosh, I just don\'t know how i\'m going to get through this massive horde of Zombies
It may only be because it’s a remake of a 360 game, but expectations for Dead Rising have been high. The most common gripe is that screenshots from the Wii version don’t seem to have enough zombies. The Xbox 360 version of the game could display hundreds of zombies on screen at one time, but the Wii version only seems to be able to display dozens. During my time with the demo, I counted only between 15-25 zombies on screen at any given time, and usually it was on the low end of this range. Possibly worse, the few zombies I did see were so spread out that walking around them was almost no challenge. If the enemy isn’t a threat, why would I bother to engage them? The rebuttal to this complaint is obvious: The Wii is not the Xbox 360, and can’t hope to compete with it in terms of high-end graphical processing power. It’s a valid counterargument, but it’s too true. The demo was an aliasing nightmare, besides, Dead Rising’s selling point is the abundance of mindless zombies, a big empty mall doesn’t make much of a thriller.

The modified Resident Evil 4 Wii Edition engine the game runs on feels solid in terms of gameplay, and actually works pretty well with the new melee weapons. The player can pick up and throw benches, cash registers, merchandise, pretty much everything you could in the old game. Certain items like the baseball bat can be charged up by waggling the Wii Remote, and the game utilizes the remote speaker for weapons sound effects. Another important thing to mention is that the text is large and easy to read, addressing a common complaint with the 360 release. The only real problem with the control setup and the RE4 engine is that you can’t jump, which means climbing flower beds and other obstacles to escape the zombie horde is out of the question.

I sought out Tim Ng, Capcom’s representative at the Press Summit, in hopes that he could address my complaints. Hopefully, I thought, there was a better build of the game out there somewhere. “This is the likely build,” he told me, ”…it’s actually a very early build.” I asked him if this was the only demo the company had out, and he told me what was showing in Japan may be different. Although it’s been reported that vehicles are making a comeback in the Wii edition, Ng told me that vehicles and the zombie filled parking structure from the 360 version were still “to be determined.”

Dead Rising: Chop ‘till you Drop is slated for release in Winter 09, which means Capcom still has until March to polish this title up. If they can manage to add a jump button, clean up the aliasing problem, and get closer to their previous goal of 100 zombies on screen, Dead Rising for Wii will be a great Mature title for Nintendo fans. Until then, we’ll be keeping track of Capcom’s progress on this title. Hopefully, the final build will be much different than the “likely” build.

Published on October 7th, 2008 under , ,

Wii Shop Channel Monday – Midnight Bowling, MadStone, Mario Golf, and Shining Force II


Mario Golf 64

Wow, a double-double with Midnight Bowling and MadStone for WiiWare plus Mario Golf and Shining Force II for the Virtual Console.  Looks like a good week to be a gamer.  Anybody up for some slots golf with Mario?

Full release info after the break.


Midnight Bowling (Gameloft, 1-4 players, Rated E for Everyone, 800 Wii Points): Plunge directly into the trendy and electric atmosphere of Midnight Bowling. With awesome playing sensations, prepare for ultra-fun gaming thanks to a new physics engine that lets you control your throws precisely and easily with your Wii Remote controller and make spectacular spins that will impress your opponents. Face up to three friends in the fun party mode, where your playing abilities will be put to the test. Whatever your experience level, launch yourself into the immersive career mode, where you will play in the trendiest bowling spots on the planet against charismatic characters that will give you a run for your money.

MadStone (Riverman Media, 1-2 players, Rated E for Everyone, 800 Wii Points): Time is short. Earth trembles as the forces of nature stir and grow restless. Can you turn the tide? In this dynamic puzzle game, you must clear the path for your elemental MadStones to reach the bottom of the screen. Blocks can be broken by striking them directly or by the force of falling objects. The novice tries frantically to break enough blocks, while the master sets up cascading collapses with only a handful of direct strikes. As two sides struggle for domination, titanic forces build, only to be unleashed in an earth-shaking final confrontation. Experience the mystical single-player journey, or challenge a friend in competitive two-player mode.

Virtual Console

Mario Golf (Nintendo 64, 1-4 players, Rated E for Everyone, 1,000 Wii Points): Mario takes a well-deserved break from his role as the Mushroom Kingdom’s busiest hero and returns to the links for some world-class golfing action. Since no one likes to hit the fairways alone, he’s brought along a group of friends—both familiar characters and brand new ones. Choose from 10 different modes of play and six 18-hole courses in a variety of environments for a golfing experience with endless replay value. Add in fun, colorful graphics with a Mario touch (a Boo indicates wind direction), intuitive controls, incredibly deep game play and multiplayer support (taunt your opponents), and you have a game anyone will enjoy—even if you’ve never played a round of golf. Fore!

Shining Force II (Sega Genesis, 1 player, Rated E for Everyone—Mild Fantasy Violence, 800 Wii Points): It’s a dark and stormy night in the kingdom of Granseal when a thief steals two jewels from the Tower of the Ancients. He sets in motion strange events that lead to the resurrection of Zeon, the Devil King. Granseal’s king falls sick, the princess is kidnapped, and a door to Arc Valley, the Devil King’s home, is opened. The young swordsman, Bowie, realizing the grave danger Granseal faces, must lead the Shining Force to find the Holy Sword and the stolen jewels, and protect Granseal against the invading armies of Zeon.

Published on October 6th, 2008 under , , , ,

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