But turns out that there is a clear and deliberate reason why the development team, Sonic Team, keeps on doing what they are doing to “screw” up Sonic, for lack of a better term.
And that reason is actually pretty dry and simple . . . according to them, Sonic is simply so fast that if they made the game a pure running game (like everybody wants, classic Sonic speed), he would go so fast that they would need literally an ungodly amount of “miles” of terrain for him to traverse. So much so, that they have not even attempted to try it, because it would simply TAKE TOO LONG . . .
Very interesting indeed. You can read the exact quote over at indoorheroes.
* Thanks to VGFanArt for the Sonic Superspeed Artwork
The Lost: Via Domus video game is released today on PC, Xbox 360, and PlayStation 3. So we thought it’d be a good idea to show The Making Of Lost: The Video Game.
In the third-person survival-adventure game you control a previously unseen victim of the TV show’s big plane crash. Take a look at how the TV show and developer Ubisoft crews worked together to create the game.
“Checking in on the timeline, the game takes place during the first three seasons of Lost. Players will experience most of the major events of the first two seasons from their own perspectives; for example, they may not be around when Locke blows the hatch up with dynamite, but they’ll definitely hear it, and it will affect the story. However, landmarks and locations were taken from all three seasons.
As far as gameplay goes, gamers should think PC-classic Myst more than fast-twitch shoot-’em-ups like Gears of War or Halo. In fact, Pollack told us that Lindelof and Cuse count Myst as one of their major influences on the show, a fact that had eluded us previously but is so obvious in hindsight. Lost: Via Domus is a return to the adventure genre riddled with puzzle elements, with an emphasis on exploration rather than running and gunning. In fact, it’s pretty much the only way the producers would agree to make it, according to Pollack.
Players will start off as a brand-new character named Elliott, a photojournalist who was on board Oceanic 815 when it crashed. Elliott is one of the first round of survivors, along with Sawyer, Kate, Jack, and the rest of the season one cast. When Elliott awakes on the island, he can’t remember who or where he is. Ahhh yes, the old amnesia trick. Don’t blame the folks at Ubisoft, though, because the idea was concocted by Damon Lindelof himself.
Because of this twist, Ubisoft was able to make the show’s trademark flashbacks playable. During Elliott’s flashbacks, players will be asked to take pictures of key events in order to jar Elliott’s memories. As the story moves forward, Elliott’s past unfolds and intertwines with all of the familiar Lost cast members, just like it would in the show.”
In Lost: Via Domus for PC, Xbox 360 & PS3 you play as a passenger of Oceanic flight 815. You survived the crash and find yourself on an uncharted island somewhere in the Pacific Ocean. As you begin to unravel mysteries of the island, you begin to discover secrets of your own. You will have to understand your past mistakes in order to survive and find your way home…
Watch the first cutscenes and gameplay video of the Lost: Via Domus video game.
The game’s release date in America is February 26th, and in Europe it’s March 7th, 2008.
If you like RPG’s or looking at pretty graphics give this opening cinematic of Lost Odyssey a peek. The music adds a nice touch of drama to the video. The opening cinematic pretty much warns you that some crazy S*it is going down.
In a world where the words “Lost and Found” appear way to often when least expected, the unthinkable happens. Major Nelson has been denied his chance to go toilet shopping with Cheap Ass Gamer’s CheapyD. Sad news for “The Major” no doubt. Xbox.com will have to settle for just TriXie and VideoMonkey with coverage of Tokyo Game Show 2007.
Price: 400 Points Availability: All Xbox Live regions Dash Details: Three unique maps, Lost Technology , Ruins , and Ice Drop , are now available as battlefields for LOST PLANET online! Size: 232.50 MB (approx.)
Initially Capcom’s management wasn’t sold on the ideas of both Lost Planet and Dead Rising. It seems that Capcom management was worried about developing for the Xbox 360, especially in Japan. They also knew that these next-gen games wouldn’t be cheap to produce and that it would be a big risk/investment to make.
The man who was responsible for the big push of these games was Capcom’s designer Kenji Inafune — yes, the same guy who came up with Mega Man.
“…management initially was very much against developing the games. Actually for a while there we were practically on the verge of having the projects cancelled. But I knew that Capcom just had to follow through with these titles, that the company needed them. So over the course of several months, I did my best to convince the decision-makers that these games have what it takes to succeed, to be hits and make money for the company. There was a time when I considered giving up on these two games, but I’m really glad I stuck with them and convinced management to let us make the games.“
I look forward to more games of this caliber on next-gen systems from Capcom and would expect nothing less.
Looks like Capcom’s risks paid off in a big way. Here’s hoping they are willing to take many more.
If you’re one of the people who pre ordered “Lost Planet” at gamestop/EB games you should have been given this “VS action figure” which looks kinda cool. I’m passed my playing with toys days but as a game collectible it would suit any die hard Lost Planet fan.
Today marks the release of the long awaited game from Capcom “Lost Planet”. If you’ve seen the commercials or played the demos “Lost Planet” looks like a pretty sweet game.
Here is some info from the press release
Capcom® today announced that Lost Planet™: Extreme Condition for Xbox 360™ video game and entertainment system from Microsoft has shipped to retail stores across North America. The standard edition of Lost Planet will carry a suggested retail price of $59.99 and the limited Collector’s Edition will be available for $69.99, while supplies last. Packaged in a custom designed SteelBook™ case featuring exclusive cover art, the premium set will include the game, art book with exclusive concept art and a heap of multimedia content. As a special bonus, gamers that purchase the Collector’s Edition will have exclusive access to an additional multiplayer map for several months before it is made available as a free download on Xbox Live Marketplace, in summer 2007. Lost Planet carries a “T” rating for teen audiences.
Lost Planet lets gamers participate in heated online matches with support for up to 16 players via the Xbox Live® online game service. Players will be able to select from multiple weapons, unique robotic assault vehicles called “Vital Suits” and four play modes, including Elimination, Team Elimination, Post Grab and Fugitive. Capcom debuted Lost Planet’s multiplayer gameplay at last year’s Leipzig Games Convention, where its riveting action netted top honors as the Best Xbox 360 Game at the show. In addition, the game was chosen by Tokyo Game Show attendees as one of the winners of the illustrious Future Award. The multiplayer demo was released over the Thanksgiving holiday and had been downloaded more than one million times by the global Xbox community in its first few weeks.
Today I recieved my copy of OXM and was happy to see there was a Lost Planet review in the issue. They praised the game as good looking and interesting story, and more. They had complaints of how the gameplay feels outdated. I disagree a bit but it still got a pretty good review with a 8.0 out of 10 even though I thought it should of been 10 from the demo but maybe the game will change my perspective (doubt it.) I won’t copy and paste the whole review but here are key points and score.
+ Those smoke and flame effects look even better in person.
+ Overwhelming suprise attacks and varied combat locales.
- The gameplay’s not as fresh as the presentation.
? Why do all the weapons but the rocket launcher auto-reload?