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Instead of using The Mockers, which is our Killzone 2 Clan. I was wondering, maybe we could move from Killzone to another game. In my last post, here. Doshin730 gave a great point that we could move it to Battlefield 1943, which I don’t own. Do you want to move it to Battlefield 1943, Fat Princess (comes out this week :D ), or keep it at Killzone 2?

Whoever sets up the game, name it “The Mockers”.  Tuesday 10 Eastern Time, Wednesday 9 Eastern.

Published on July 27th, 2009 under , , , , ,

Lets Revive The Mockers Clan.


So, some of you know that PS3Blog has its own clan for Killzone 2. And I heard that activity died real fast. I decided last night to download the Killzone 2 map bundle(11.99) and get a game going. I was thinking Wednesday at 9 o’clock eastern time. This is where you tell me if I should add the new maps or not, because i’m not sure if you all have it or not. (You have no idea how hard it was not to say y’all.) Or give me a better day for you and we’ll work it out. By the way, my psn is Thepreppymonk.

Published on July 26th, 2009 under , , ,

More Killzone 2 Napalm and Cordite DLC Details


As I’ve mentioned in a previous post, there’s going to be another DLC pack coming our way, entitled Napalm and Cordite. It includes the two new maps Suljeva Cliffside and Arctower Landing. Today, we have a few more morsels, including the above trailer.

Previously mentioned on the official blog was that the new DLC will bring two weapons into the multiplayer scene, carried over from single player. These are the VC1 flamethrower and Boltgun 4400 (my personal favorite). Here are a few details, according to the posting up on the official blog:

Both of these weapons radically alter the Killzone 2 multiplayer dynamic, delivering an experience that’s as fresh as it is intense. If you’re a veteran Killzone 2 online player looking to mix it up, or if you simply liked wielding these weapons in the single player campaign, Napalm & Cordite is your ticket. Look for it on the PlayStation Store July 23rd!

Now I just gotta find the money to get it! Also, IGN has an interview with Guerrilla Games about the upcoming map pack.

Last 3 posts by JimmyMagnum

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Published on July 17th, 2009 under , , , , , , , , , ,

Upcoming Killzone 2 Patch and DLC Details



Guerrilla Games just posted an update on the official blog pertaining to the upcoming “Patch 1.28″, which is set to be released Tuesday, July 14th at 8AM GMT worldwide (for those of us in the states, that 12AM Pacific). When the patch is released, the servers will be down for testing and whatnot to make sure everything is stable, so keep that in mind. Here’s a few of the patch changes/additions/fixes:

  • Feature – Detailed information screen when browsing games. Items displayed include: Friendly Fire, Faction Balancing, Custom Weapons and Custom Badges as well as the region, game size, selected maps and allowed Missions and Badges.
  • Feature – Higher values for Bodycount mode. Players can now create games with 5, 10, 15, 20, 25, 50, 100 and 200 points to increase the time of the mode for 32 player games.
  • Feature – Moderators can now create double-points events.
    New loading screens.
  • Fix for network error displayed when trying to log in with another users account.
  • Exploit – Radec Academy collision fix to prevent players being revived inside a pillar and using it to their advantage.

As far as the DLC goes, not too much has been released on that except for a few tidbits from the update and the maps’ names. It’s called “Napalm & Cordite”, which includes the two new maps“Suljeva Cliffside” and “Arctower Landing”. Additional details about the new DLC pack will be made public next week.

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Published on July 10th, 2009 under , , , , , , , , , , ,

New Killzone 2 Maps Available Today


Great video, lol. Effects look pretty good. The new maps include Southern Hills and Beachhead, which is from Killzone 1 but reworked with the Killzone 2 engine. And it seems like you’ll have to keep on eye on exploding nukes and find cover before the blast kills you. I like that idea :) Here are some survival tips taken from the PlayStation.Blog

Helghast Field Manual 15: Surviving the Southern Hills

1. When you hear the siren, drop whatever you are doing. Just run like heck. A live soldier is a lot more useful to the Helghan Empire than a scorched, smoking one. You’ll only have a couple of seconds to get to cover, so don’t waste any time.

2. Science be damned! Just Duck & Cover! If you see the nuke going off the in the distance, simply ensure that you have a roof above your head. You don’t even have to close the windows or anything. Anyone caught outside will be turned into a something resembling jerky.

3. If you spawn in your base and hear the sirens going off, just stay where you are and the let the folks outside deal with the problems. You’ll be much quicker off the mark once the dust settles.

4. Sentry Bots and Sentry Turrets are not immune to the devastating power of the nuke. Don’t leave them sitting outside, or they will turn into burning chunks like anything else. Place Sentry turrets inside to ensure their safety and they will cut off the enemies path to shelter.

5. If you are inside, watch the doorways for enemies ducking inside to safety. Or even better, mow them down with an emplaced machine gun before they get anywhere near. That’ll teach ‘em to run like dogs!

6. Out in the open? Any base can be a safe spot from the impending nuclear annihilation. If you find yourself far from home, just go duck into the enemies’ base. Your chances of survival will be higher than out in the open.

7. The Bots in Killzone 2 do have a sense of self-preservation and when that siren sounds, they will try to save themselves as much as any living player. Follow them for the closest safe-spot, but make sure no sneaky ISA scum are hiding in there in the first place.

8. Repaired ammo boxes and Emplaced MG’s will not be destroyed by the blast, so you won’t have to repair them again.

9. Assassination targets! If the siren goes off, get to cover. I repeat, run like hell. Nothing worse than successfully defending the target and having it turned into smithereens before your very eyes and not being able to do anything about it.

10. If all else fails, climb up the ladder to the roof of the central base to get a good view of the explosion in the east. It might cause you a fiery death, but damn it the explosion is too sexy not to look at in all of its splendor.

So will you be picking this map pack for Killzone 2? I know I will.

Killzone 2 Map Pack

Killzone 2 “Flash & Thunder” Pack Out Today – How to Survive a Nuclear Attack

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Published on June 11th, 2009 under , , , ,

More KZ2 Footage From Eurogamer


Here’s some more Killzone 2 footage you may or may not have seen. (Taking the bridge.)

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Published on January 16th, 2009 under ,

Killzone 2 Single Player Compaign Vids


There are a LOT of video at the link below. I only watched parts of 2 separate videos. One at the start of the game and one in the desert. The game looks stunning! I’m actually going to stop watching any more videos until it’s release in Feb 09. I don’t want to spoil myself. But feel free to discuss the videos here.

Here are some amazing gifs from the videos:
*some gory

More here

My hype is now at maximum level D

Published on December 4th, 2008 under

Great Single Player KZ2 Videos


Here are some great KZ2 single player videos. MUST be seen.

Published on December 4th, 2008 under ,

Nice KZ2 Beta Videos

Published on November 27th, 2008 under

Stunning new Killzone 2 Helghan trailer


Pre-Order Killzone 2 for PS3A stunning new Killzone 2 “Helghan” trailer has been released. Although the trailer doesn’t reveal any gameplay footage (at least, I don’t think so) the trailer manages to impress with cinematic beauty and drop-dead gorgeous graphics that reveal the war-time world of Killzone like never before.

Killzone 2 is developed by Guerrilla Games and will be published by Sony, with a release date of February 2009 exclusively for the PlayStation 3.

This intense first-person shooter takes place two years after the Helghast assault on Vekta, where the ISA is bringing the fight to the enemy’s home world of Helghan. Taking the role of Sev, the battle-hardened veteran of the special forces unit known as the Legion, players will embark upon a mission to the planet Helghan to capture the Helghast leader, Emperor Visari, and bring the enemy’s war machine to a halt. For Sev and his squad, the invasion of Helghan is just the beginning. Tasked with securing Pyrrhus, the Capital City, the team quickly discovers that the Helghast are a formidable enemy on their home planet. Not only have they adjusted to the planet’s hostile conditions, they have also harnessed a source of power from the environment that can be used against the ISA. Sev and his team soon discover the fight is greater than simply addressing the enemy forces; the Legion must also learn how to handle the effects of the fierce enemy planet.

Key features of Killzone 2 include:

* Experience realistic, highly atmospheric environments that respond dynamically to the violent conditions on the planet Helghan.
* Witness the devastating effects of Helghan’s climate as it forces you and your enemies to adapt to new tactics.
* Control an arsenal of new and unique weapons and vehicles, in addition to trusty Killzone classics like the M82-G and the StA-52 LA.
* Face off against fearsome enemies who have learned to wield the hostility of Helghan itself against their opponents.
* Between Killzone 2’s unique visual style, the power of PS3, the use of EDGE tools, and the proprietary technology developed by Guerrilla, the game promises to impress players with its benchmark visuals, smooth character animation, detailed, effect-laden environments, and realtime cutscenes.
* Experience a beautifully lit world brought to life by deferred rendering technology. Multiple shadows casting light sources bring out the highly detailed environments and character animations.
* With true next-gen audio the player is further immersed in the world, supporting 7.1 surround and location-specific audio with wave tracing. Players will not only notice the difference between indoor and outdoor but also experience sound and music that are dynamic and contextual.
* Studio grade special effects will provide unprecedented visual fidelity. With full screen anti-aliasing, motion blur, internal lens reflections, and depth-based color grading, players will experience a picture that is sharp, smooth, and full of detail.

Published on October 28th, 2008 under , , , , , , , , , , ,

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