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Behind-the-Scenes at The Sims 3 video report

Source: videogamesblogger.com

Sims 3 outdoors painting screenshot
Electronic Arts has released a new trailer showcasing an inside look into the creation of The Sims 3. Meet some of the masterminds behind this new life simulation title, which offers players vastly more customization options and building upon the best features of its beloved precursor, The Sims 2. The Sims 3 lets players decorate and tailor their community and take their Sims to the streets.

Take a rare behind-the-scenes look at The Sims 3.


The Sims 3 will be released on February 20th, 2009.

Published on September 14th, 2008 under , , , , , , , ,

Is the Emotiv EPOC headset Brain Computer Interface the future of gaming?

Source: videogamesblogger.com

The Emotiv EPOC Brain Reading Headset for Gaming

What is the future of gaming technology? How about playing with your brain? By thinking. The Emotiv EPOC headset “Brain Computer Interface” does just that.

And may find us playing video games, in the future (not that you can’t do it right this very minute. The technology is here) via telekinesis. Ahem. I mean, just by using out brains to think!

You may be doing this via a device dubbed the “Emotiv EPOC headset”, which claims to be the first “Brain Computer Interface” (BCI) device that’s specifically developed for the gaming market! They also claim they have mastered the technology of “thought-control”.

The EPOC works by detecting and processing real time brain activity patterns (small voltage changes in the brain caused by the firing of neurons) using a device that measures electric activity in the brain. It can pick up over 30 different expressions, emotions and actions!

As for how exactly it can or will be applied to video games, that’s open to debate. But according to experts that CNN talked to, the science fiction scenarios depicted in movies like The Matrix and shows like Star Trek and it’s “holodeck”, are now feasible realities. Not at this moment, but at least in the future.

And according to Tan Le, who is the President and co-founder of Emotive Systems, the brain-to-computer interface is undoubtedly the future of the gaming industry. “Being able to control a computer with your mind is the ultimate quest of human-machine interaction. When integrated into games, virtual worlds and other simulated environments, this technology will have a profound impact on the user’s experience.” He envisions the line between gaming and reality to eventually blur. Or rather, continue to blur. “In the long run, the user’s interactions with machines will more closely mimic our interactions with other humans. Our technology will ultimately bring communities of people closer together to richly share their experiences,” he said.

The Emotiv EPOC Headset up-close

Another person who is very open to this idea of the blending of reality and gaming is Rick Hall, production director at the Florida Interactive Entertainment Academy and has worked on numerous gaming consoles and handhelds including the Nintendo 64, PlayStation 2, Nintendo DS and Sony PlayStation Portable. He believes that some of the concepts seen in The Matrix movies are now “eerily reaching towards theoretical possibility. If we can interpret basic control thoughts now, it isn’t far off where we’ll be able to interpret more complex thoughts, even potentially things you’re not consciously thinking of. If we can now do it in a non-invasive fashion, it probably won’t be long before we can read these things from across the room.”

Which brings up a whole other host of scary issues, such as this idea: If we can “read” complex thoughts directly from someone’s brain, what about being able to “write”, or put, thoughts into another person’s brain? *shudders at the thought*

Rick Hall continues, “So add that up: a wireless, remote, brain reading/writing device that can scan, interpret, and communicate with someone across the room, without them even knowing it. Connect that to the Internet . . .and talk about brainwashing possibilities. What if some hacker could figure out how to write viruses to people’s brains? It’s actually a little scary.”

Rosie the Robotic Maid from The JetsonsOf course, just because the technology to do these things has been reached, doesn’t actually mean they will become wide-spread in their usage, much less mainstream. Or even that they will be accepted if and when the time comes. After all, human beings have been building robots for years, but we are still far away from the days of having a real robot made ala Rosie the Robotic Maid from The Jetsons.

Todd Greenwald is an American gaming analyst who believes it may be some time yet before brain to computer interfaces reach a marketable standard, saying it is “a bit too far out and speculative to say with any confidence”. And Darryl Charles of the University of Ulster, who is a video gaming lecturer, is also uncertain that the technology, even if available, would actually take off. “It’s a little bit harder to see. It’s quite a complex thing to force your thought on a television screen.”

However, Emotiv’s Le strongly defended the headset (as you’d expect), saying it “works on a vast majority of people and can adapt to a wide variety of thought patterns. Emotiv has carried out tests with hundreds of people and so far we have had success on every single person.”

Published on September 11th, 2008 under , , , , , , , , , ,

Nintendo Wii shortages for Christmas 2008 expected by GameStop

Source: videogamesblogger.com

Wiis are still available online at Amazon. Click here to buyGameStop retail company CEO Dan DeMatteo said in an interview that more Nintendo Wii shortages are expected for Christmas 2008. To quote him: “I’ve never seen this type of demand before. I know they’re making more [Wii’s], but we’re still short like everybody else. I think we’ll have a continued shortage this Christmas.”

When Mr. DeMatteo was asked when he does expect Wiis to be readily available at retail, he said: “I don’t see a near-term end in sight for Wii shortages, not unless they really ramp up supply. I think they’ve ramped it up 20 percent or so, but Nintendo is fairly cautious by nature. They ramped it up 20 percent and it’s still evaporating. ”

Via Gamedaily

Published on September 9th, 2008 under , , , , , , , , ,

Gears of War 3 talk starts with a joke. Gears of War 2 almost finished

Source: videogamesblogger.com

Pre-Order Gears of War 2 for Xbox 360In an interview with UK gaming magazine Xbox World 360, Gears of War 2 designer Cliff Bleszinski said:

“We’re basically at the 85/90% polish stage right now, doing some last minute optimisations. I boot the game up every morning and go through campaign mode, making sure it’s all stitched together and batshit insane.”

You can’t very well have a Gears of War 2 interview without anyone dropping a Gears of War 3 hint. Talking about the colors in the Xbox 360 FPS series, Mr. Bleszinski was quoted saying:

“We kind of actively aimed for the de-saturated look, but its since become de riguer for this generation of games. I think that’s why something like Mirror’s Edge has become kind of like an oasis in the desert of E3 - ‘Look! There’s a red crate! I love you!’

We actually have a little more colour in Gears of War 2 - reds, oranges. Hopefully you’ve noticed. What I can tell you is that if there was a Gear of War 3 it’ll be a total disco town: purples, pinks and greens everywhere!

Gears of War 2 will launch worldwide on November 7, 2008. Microsoft Corporate VP of Global Marketing and Interactive Entertainment Business Jeff Bell stated in late 2006 that Gears of War is the first in a trilogy. Perhaps Gears of War 3 will follow another two years later in November 2010?

Via XW360

Published on September 3rd, 2008 under , , , , , , , , ,

Behind the Game: Will Wright video interview and Spore Galactic Edition commercial

Source: videogamesblogger.com

Spore game creator Will Wright discusses his influences that drove him to get started with games, Artificial Intelligence, the current problems in the video game industry, to 70’s rock, and his utter fascination with Care Bears! Watch the interesting video interview:

This new Spore Galactic Edition commercial shows you just how wonderful the PC game’s special edition is.

Spore launches in Europe on September 5th and in America on September 7th, 2008.

Published on September 3rd, 2008 under , , , , , , , ,

Braid game review video (Xbox Live Arcade)

Source: videogamesblogger.com

Braid game screenshot (Xbox Live Arcade)
Braid is a puzzle-platformer, drawn in a painterly style, where the player manipulates the flow of time in strange and unusual ways. From a house in the city, journey to a series of worlds and solve puzzles to rescue an abducted princess. In each world, you have a different power to affect the way time behaves, and it is time’s strangeness that creates the puzzles. The time behaviors include: the ability to rewind, objects that are immune to being rewound, time that is tied to space, parallel realities, time dilation, and perhaps more. Braid treats your time and attention as precious; there is no filler in this game. Every puzzle shows you something new and interesting about the game world.

Braid is a 2-D platform game where you can never die and never lose. Despite this, Braid is challenging, but the challenge is about solving puzzles, rather than forcing you to replay tricky jumps. Travel through a series of worlds searching for puzzle pieces, then solving puzzles by manipulating time: rewinding, creating parallel universes, setting up pockets of dilated time. The gameplay feels fresh and new; the puzzles are meant to inspire new ways of thinking.

More than just a video review, it’s also an interview with Jonathan Blow and David Hellman about their Xbox Live Arcade title. Developer Number None Inc. brings the action platform title Braid to the Xbox 360 on Xbox Live.

Click on the bottom-right corner arrow to view it fullscreen.

To quote the video review: “Braid isn’t afraid to make you feel like an idiot with its puzzles, but the eventual solutions are all the more satisfying for it. The designs are both head-slappingly simple and astonishingly complex; the more devious puzzles flex rarely used mental muscles, with straightforward platforming as a canvas to work from. Aesthetically inseparable from its time and place, Braid’s good looks juxtapose old-school design sensibilities with impressionist backdrops and lovingly hand-painted environments. The surreal watercolor worlds evoke simple joys and disconsolate dreams as they change palettes and shift in tone, complemented in kind by a soothing score of classical and folk arrangements.

Like Portal, Braid’s short length can be disregarded in the face of its unique approach to storytelling and expansive ideas. Excellent but intellectually limited as a puzzle-platformer, Braid is made truly divine with emotional depth and a bittersweet humanity.”

Overall — 10

Published on August 15th, 2008 under , , , , , , , , , ,

The 2008 Lara Croft model is Alison Carroll

Source: videogamesblogger.com

Say hello to Alison Carroll, the 2008 model for Lara Croft

Alison Carroll has been chosen as the 2008 real-life Lara Croft model. She will become the new face of the Tomb Raider heroine and as such will get to travel the world to meet fans and act out stunts from the game. The lucky girl (who is only 23 years old and single) beat out hundreds of other potential Lara Croft girls who tried out for the job.

Alison will follow previous Lara Croft models; Karima Adebe, Nell McAndrew and Lucy Clarkson, all of whom shot to fame after leading their face and bodies to be the famous sexy video game archaeologist.

Alison is a trained gymnast from Great Britain (who once performed in front of Prince Charles) and got the Lara Croft job while working as a receptionist at the front desk of a Golf Club. When talking about performing in front of Prince Charles followed with “It’d be very interesting to perform in front of him again as Lara. Hopefully he’d enjoy it.”

2008 Lara Croft Model Alison Carol holds that gun wellShe had lots to say about her new role, here are a few choice quotes from The Sun:

* “I’m single and having fun, I’m not looking for a long-term relationship as most men can’t keep up with me. But playing Lara Croft, the sexiest game heroine there is, should get me a few more dates!”

* “I felt so good pulling on the costume for the first time. So confident and in control. I really felt like an action heroine.”

* “I train six days a week. I’m very adventurous. But I’m not sure what’s more scary, learning to fire guns or a crash course in archaeology.”

* “Lara is strong, athletic, confident, and obviously very attractive. She has everything a man would want from a woman and everything a woman would aspire to be like. I’m really looking forward to playing the part.”

Underworld on Xbox 360Now Alison will be given lessons in archaeology and weapons’ handling before she can immerse herself in the part so she’ll be prepared when meeting legions of screaming Lara fans at conventions worldwide. She will promote the new Tomb Raider: Underworld multi-platform game which releases on November 18th, 2008 for Wii, DS, Xbox 360, PS3, PS2 and PC in America and November 21st in Europe.

Here is a video interview with Alison Carroll.

Mass Effect DS, Jade Empire DS and Dragon Age DS being considered by BioWare

Source: videogamesblogger.com

Mass Effect for Xbox 360In a recent interview with BioWare lead designer Miles Holmes, he mentioned the developer is looking at possibly bringing Mass Effect, Jade Empire and Dragon Age titles to the Nintendo DS. This surprising comment was made when talking about the upcoming DS RPG Sonic Chronicles: The Dark Brotherhood.

Mr. Molmes described the title as an effort to get BioWare’s handheld division off the ground. He explained that the developer would consider making more DS titles to support its console games. To quote: “Basically anything that reinforces the franchises. We have a lot of big plans for Mass Effect. Having a DS version would be an awesome way to keep interest alive and keep it going in addition to the next one [Mass Effect 2].”

Mr. Holmes commented he would personally like to see a Mass Effect title on the DS: “I tell you which one I would want. I want the Mass Effect one”, quoted GI.

Published on August 11th, 2008 under , , , , , , , , , , , ,

Fable 3, 4 and 5 planned up to 2017 by creator Peter Molyneux

Source: videogamesblogger.com

Pre-Order Fable II for Xbox 360Fable 3, Fable 4 and Fable 5 are all planned through 2017 after Fable 2 says Peter Molyneux, the game’s developer and creator of Dungeon Keeper, Black & White, Populous, Theme Park and The Movies.

According to his interview with GameTrailers, he says that Fable has a very big story arc that they plan to continue after the release of Fable II, which took three years to make. He says that if you play Fable II, you’ll recognize things from Fable 1, and that’s something they will continue to do with the sequels.

If you apply the same three years it took to make Fable II to it’s sequels, then you can expect to see Fable 3 around 2011, Fable 4 around 2014 and Fable 5 around 2017.

And Fable isn’t all Peter has been up to. He also says that Lionhead is working on a secret project that was “kind of the result of an experiment that went incredibly well.” He states that he personally likes to work on projects that challenge him and made references to the sports genre.

Red Steel 2 to use Wii MotionPlus for 1:1 sword fighting

Source: videogamesblogger.com

Red Steel 2 ScreenshotRed Steel 2 will use the new Wii MotionPlus peripheral for true 1:1 sword-fighting action. That’s according to a new interview with Slain Corre, Ubisoft’s executive director for the sequel to Red Steel.

Red Steel was a launch game for the Nintendo Wii and was an extremely ambitious project that set out to show off the power of the Wii with exciting sword-fighting sequences in addition to top-notch first-person shooting . . . . sadly, it didn’t exactly pan out as planned. The game was hit hard by critics due to a number of factors, one of which was a lack of sensitivity and realism when using the sword, as the sword didn’t move along with you.

Well with Red Steel 2, and Nintendo’s Wii MotionPlus accessory announced at E3 2008, Ubisoft is finally able to make Red Steel 2 live up to the expectations players originally had for the first product, which Slain says was rushed to make it to launch and had to deal with technology that wasn’t quite finished.

Red Steel was a Wii launch gameHe claims that the sequel will remedy all this. Due in part to the fact that Ubisoft has seen much success with it’s Wii games, unlike a lot of other third-party developers, and thus they consider Red Steel to be one of their most important Wii brands. As such, they are determined to make it into a top quality brand that can sit nicely along with all of Ubisoft’s other top brands (Assassin’s Creed, Splinter Cell, Rayman Raving Rabbids, Prince of Persia, etc.).

Using the Wii MotionPlus accessory, Red Steel 2 will contain extremely realistic sword movements that exactly match your hand motions, just as they had originally planned. “Red Steel 2 has been in development for many months now, and this new device will help us be even more precise in what we do with the product,” said Corre, speaking to GamesIndustry.biz.

I’m actually excited to see what Red Steel 2 will look like. Hopefully we won’t have to wait long in order to see it in action.

Published on July 30th, 2008 under , , , , , , ,

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