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Rumour: New NiGHTS and Skies of Arcadia to be shown at Sega Gamer’s Day?

Source: seganerds.com

SoA2 and NiGHTS 3 rumour

A recent article on German Sega fansite, SEGA On, has a lineup of games that are said to be shown at this years Sega Gamer’s Day in May.

The list contains many games already announced, but also contains a few surprises:

SEGA GAMER’S DAY 2008

  • ALPHA PROTOCOL
  • BEIJING 2008
  • EMPIRE: TOTAL WAR
  • GOLDEN AXE BEAST RIDER
  • NEW ETERNAL ARCADIA (TENTATIVE)
  • NEW NiGHTS (TENTATIVE)
  • SAMBA DE AMIGO 2008 (TENTATIVE)
  • SONIC CHRONICLES: THE DARK BROTHERHOOD
  • SONIC UNLEASHED PREVIEW
  • SPACE SIEGE
  • STORM CHASER
  • SUPER MONKEY BALL FOR iPhone (TENTATIVE)
  • THE CRUCIBLE: EVIL WITHIN
  • THE INCREDIBLE HULK — THE VIDEOGAME

The two most noteable titles on the list have to be “New NiGHTS” and “New Eternal Arcadia” (better known as Skies of Arcadia in the west).

Rumours for a Skies of Arcadia 2 game have been circling the Internet for a good few years now, could this year be the first time that some light is shed upon the sequel?

As for a new NiGHTS… well it is quite a surprise, to say the least.  It took Sonic Team a good 10 years to finally make a sequel to the Saturn classic, so it would be quite a shock to see a new game so soon after Journey of Dreams.  Though many are speculating that this could be the fabled Xbox 360/PS3 game, that was rumoured when JoD was first announced last year.

Even though the source Sega On has used tends to be accurate, we are still treating this a rumour – better safe than sorry, eh?

Well hopefully we shall find out more within the next month or so.  For more information here is a translated (using Google) version of Sega On.

[Special Thanks: Aki-At via The Forums]

Published on March 29th, 2008 under , , , , , , , ,

Sega calls forth the power of the Cosplayers for world record event

Source: seganerds.com

Sega Cosplayers

Sega is partnering up with Guinness in a bid to hold the world’s largest Cosplaying event in London. To help explain it all, I (lazily) present you with the press release:

Guinness World Record’s Gamer’s Edition will be attempting the ‘Largest gathering of Games characters‘ on March 18, 10.30 for 11am at the Millenium Bridge, London and are looking for all cos players and gamers to come down and make Guinness World Record history!

Even though the event is partly sponsored by Sega, the good news for anyone who doesn’t feel very sexy in a Sonic the Hedgehog costume they can go as any game character they want to go as. Great! I’m hoping for lots of Lara’s and Dead or Alive babes :)

SEGA are teaming up with Guinness to support the event, with Sonic himself in attendance to wow the crowds as well as one of his other fellow SEGA Superstars in NiGHTS. So if you think you could maybe make a good Dr. Eggman, Knuckles, Amy Rose or even be someone non-SEGA like the King of All Cosmos (Katamari Damacy), Master Chief (Halo) Dante (Devil May Cry) or Gabe Logan (Syphon Filter) then they (and us) want to see you there!

Guinness are asking all those who wish to register to please e-mail gamesgathering@guinnessworldrecords.com. All characters will appear in the Guinness World Record Gamers Edition 2009 plus on the website as well as receiving a gift for their efforts!

The record attempt celebrates the inaugural Guinness World Record Gamer’s Edition that is on sale now and is bursting with new records, high score statistics and fascinating facts.

In addition Guinness World Records are also searching for the next new gaming record breaker to join the hallowed ranks of the book. Applicants are being encouraged to upload their scores on the Gamer’s Edition website, http://gamers.guinnessworldrecords.com/ to enter the challenge.

While it may sound a little silly to some, it also sounds like a hell of a lot of fun for others (including us)! Hopefully when the event comes round Sega Nerds will also be there to take in the sights and photograph as many scantily-clad women we can get our hands on. Failing that, I’m sure we can find enough men to fill our cameras with.

[Source: Sega PR]

Published on February 29th, 2008 under , , ,

Exclusive Video Interview: Bizarre Creations on The Club

Source: seganerds.com

Last Friday (Jan 1st), we were invited to Sega Europe for a “Guns ‘N Gore Event” (at least that is what the invite suggested).  The overall idea of the event was to allow some journalists to get their hands on Condemned 2: Bloodshot and The Club.

Unfortunately you will have to wait to hear my impressions on Condemned 2. (It’s so scary, they don’t want me to tell you about it!)  But soon, I promise.

Also coming soon, will be some pictures and video of the event, but I thought it would be more interesting to start with our exclusive video interview of Ben Ward and Peter Collier, from Bizarre Creations, who kindly answered your questions on The Club

This is my first ever attempt at a video interview (and actually editing a video), so please be gentle with your comments.

For those interested to see if their questions were asked to Ben and Pete, you can check the forums.  I actually think most of the questions asked originally came from one of you guys (hey, you wanted to hear this!).

I sincerely hope you enjoyed it, and that those who asked questions were satisfied with the answers received.

Guns N Gore Event

~G~

ATEI 2008 – Virtual Reality or Virtual Insanity?

Source: seganerds.com

ATEI Virtual Reality?

Jett RiderAs I mentioned in my previous ATEI article, Sega had some very different machines on display at the show this year, some non-interactive machines.

Well I say non-interactive, but I guess they are a little interactive, as the user does need to press a few buttons to get the machine going.  But once it has started, it’s like making love to an angry rhino, you just have to sit back and take it.  

Anyway, for the purpose of this article, I’ll say the machines are “non-interactive,” as they are not actually arcade games, but arcade machines.

Sega actually had 3 of these non-interactive machines at the show, and possibly the best way to describe them would be to either call them “Virtual Rides.”  Because, as you shall soon find out, the machines in question do give the user the experience of being on a roller coaster ride, but without the giant track, extortionate entry fee, and if the ride breaks down, you aren’t left hanging upside down, 30 feet in the air.

One other very important thing I should point out, is that I do not believe that Sega actually made these Virtual Rides.  It is quite baffling, as they were all in the Sega section, but none of them had Sega written on them anywhere. 

One of them had a banner hanging from the side of it, which clearly stated “Sega.”  Yet the actual machines did not have Sega on them, nor did the Sega logo appear once you started using the machines.  I hazard a guess that Sega has struck a deal with TrioTech, who I believe did develop the technology.

However, I shall still review them, as they were in the Sega section, and it seems that Sega are at least helping to promote them in some shape or form. 

Jett Rider

 Jett Rider

First of these rides, and definitely the worst, is Jett Rider.

The reason I say that it is the worst, is because the ride is designed for kids. To compare it to the other Virtual Rides on show, would be like one of those crappy little plastic space ship rides, which you find outside your local supermakets, (you know which just move forward and backwards and play a nursery rhyme) being compared to Space Mountain at Disney Land.  Really there is no competition.

First off, the ride is pretty small, especially for an adult – but I guess that makes sense.  You sit down and have told you fasten your safety belt, well safety is important I guess.  If you were to be going on a real roller coaster, I would expect some form of safety, and perhaps if this Virtual Ride was particularly rough, then a safety belt would be needed.

However the ride is very tame, even for a kids ride.  Really the ride feels like it is aimed at very small children, (like 2 year olds), but the seats are far too big for them, yet you can’t expect them to sit on a parents lap, as the parent and child wouldn’t fit… Kind of a Catch 22 situation.

Jett Rider

Sorry, I am getting hung up on the fact that it is designed for children, and talking like it’s a bad thing.  It’s not really.  Kids need their fun too, and I think the other Virtual Rides, would be a tad too rough for kids.

Anyway, the main idea behind Jett Rider, is that the user sits down and is greeted by a 3D cartoon kid and his dog, with a rocket strapped to his back (also his dog’s back).  The kid invites you to join him and his dog on an adventure, and you get the chance to select a ride of your choice.  You have a choice of 3 rides to go on, with a bonus 4th ride, which is only revealed when the user rides all the first 3 in a row (so you have to pay to unlock it).

The idea is that you also have a rocket pack on your back, and once you make your choice of ride location (like a cave), the boy on screen takes off and you follow him.

Of course, as it is a ride, after your location selection, you have no control of the ride, and just have to watch as you are guided along, through perilous mazes and fantastical locals (depending on your selection).

~First person experience of the ride~

The visuals for the ride are pretty solid, looking similar to that of a Disney/Pixar film, but seeing as visuals is the main thing you can rate on these rides, I would argue that perhaps they could have been better.

The other thing I guess I could rate for the rides, is how well the ride feels.  You see, the key thing to these rides, is that the seats move, and you have air jets blowing in vital areas, to give the sensation of actually being on a ride.

But as I have said before, Jett Rider, is pretty tame, and it is also pretty short, at just over 1 minute per ride.  So any enjoyment is short lived.

Summary: 

For what it is, the ride is kind of enjoyable, but only really enjoyable for younger children.  If you have kids, then let them have a go on this, but if you see one of the other rides (coming up) around, I would strongly suggest trying them instead.

(Note: Scoring system used is the same for all Exhibitions/Shows I have been to so far) 

Display Impression: 4.  Game Originality: 7.  Graphics: 7.  Sounds: 8.  Playability: 10 (Because it is so easy to use)  Funfactor: 6.  Overall Experience: 6.

Mad Wave Motion Theatre

Mad Wave Motion Theatre

Next up we have the Mad Wave Motion Theatre.  Rolls off the tongue nicely, eh?

Mad Wave Motion Theatre, (MWMT from now on) is like the big daddy of Jett Rider, the designs are pretty similar, where you sit in a reclined position and look up, at an angle, at a large screen.  The chairs are much larger and more comfortable than Jett Rider, and they also move more vigorously.

Unlike Jett Rider, MWMT does not seem to have any type of story, so no following young kids with highly explosive rucksacks, strapped to their back.

Instead the ride is designed to be… well, a ride.  Each of the 4 courses you choose from have you start off as though you are in a rollercoaster cart, riding along on tracks.  But as you fly around the track, it will often break from the norm, and you could find yourself flying through the air, or skidding along an icey roller coaster.

~First Person experience of the ride~

It is so hard to actually get the same sensation, from watching the above video, but the ride gave you a great feeling of actually being there.

The seats move (in many directions) and vibrate, to help give the feeling that you are on a bumpy roller coaster, and then suddenly flying through the air.  You also, somehow, get the sense of speed, from the way the chairs move - sounds crazy I know, but that’s how it was for me, and you can also tell by looks on others faces.

~Trying to show the movement the ride makes~

Also the ride will blast jets of air in your face, and other areas, to also help portray certain things you witness on-screen.

Visually the ride is much better than Jett Rider.  One thing you should notice is that while Jett Rider only used CG, the various rides on MVMT use a mixture of CG and actual video footage, which helps to try and give a realistic feeling to each ride.

Summary:

In some ways I think I actually prefer this type of ride to a real roller coaster.

While a real life roller coaster gives you an adrenaline rush, due to actually being 100 feet in the air and whizzing around at 60Mph, they can also get boring after a few runs.

But Virtual Rides like MWMT, give you a selection of different and very imaginative rides to go on.  While you obviously know you are not racing through a graveyard (or wherever), the ride re-creates the motions very well, and make it just as enjoyable as the real thing.

Plus, for themepark owners, the Virtual Rides take up (much) less space, and I’m sure are less of a pain to fix should they break down.

Display Impression: 6.  Game Originality: 7.  Graphics: 9.  Sounds: 9.  Playability: 10 (Because it is so easy to use)  Funfactor: 8.  Overall Experience: 8.

Mini Rider 2

ATEI Mini Rider 2

The last Virtual Ride on display was the Mini Rider 2.  Unlike the previous 2 rides, this one was completely enclosed and the seats are suspended off the ground.

This meant that the ride has more movement in the various directions, as it is not so restricted due to being stuck to the floor.

As you can (hopefully) see from the above image, the ride has a frame around it.  This supports it off the ground and also prevents any unsuspecting bystanders from being hit, as the ride jerks around.  And the ride itself is in an enclosed capsule.

Just like the other two, you have a choice of rides to take.  Mini Rider 2, is more like MWMT, as the ride is more for teens and adults, because it moves around pretty fast and is much more violent than Jett Rider.

~First person view of the ride~

There isn’t a huge amount to say on Mini Rider 2, that you wouldn’t have already heard me mention on the other 2 rides. Other than the shape and the fact it is off the ground, Mini Rider 2 is very similar to MWMT, with the style of rides and the speed at which you travel at. 

Summary:

The ride is very fun, but being enclosed does feel a little claustrophobic and I felt that it was pretty warm.  Still I had a blast riding it.

Display Impression: 7.  Game Originality: 7.  Graphics: 9.  Sounds: 9.  Playability: 10 (Because it is so easy to use)  Funfactor: 8.  Overall Experience: 8.

Well I know that this ATEI article is perhaps not quite what many of you would have expected.  But don’t worry, coming up shall be the real Sega products from the show.

~G~

Published on January 25th, 2008 under , , , , , , ,

ATEI 2008 Introduction

Source: seganerds.com

ATEI 2008 Earl’s Court

A couple of days ago, I informed you all, that I (which would ultimately mean Sega Nerds) would be attending the ATEI 2008 show.

The whole show is dedicated to the different sides of gaming, which includes Slot machines, Pinball machines, Quiz machines and even money counting equipment (for casinos, I would presume).  But most importantly, for us, the show also focuses upon Arcade machines.

First things first, before I get onto reviewing the line up of games that Sega had on show, I should point out that this years ATEI felt very different to that of last years.  Well different for Sega, at least.

If you can all remember, Sega had a fantastic lineup of new arcade games, with new sequels to old classics, such as; House of the Dead 4, OutRun 2SP, Ghost Squad Evolution, Virtua Tennis 3 and After Burner Climax, while also showing off new games, including; Card games – Love and Berry, DinoKing, plus Let’s Go Jungle!and, the unbelievably brilliant Too Spicy.  Plus plenty of others on show.

This year, however, Sega did not have quite the same range of new arcade games to show off.  In fact, when you look at the show as far as actual games go, they had very little new to show.  But they did show off several of last years lineup, including OutRun 2, Ghost squad, Love and Berry, DinoKing, Virtua Tennis 3 and Let’s Go Jungle!

They also had other ‘old’ arcade games on show, including Virtua Fighter 5- which may not be that old, but is hardly brand new, or that exciting - especially with the Xbox 360 and PS3 versions available, for very reasonable prices.  Most shockingly, but quite a nice site, was the original stand-up Crazy Taxi machine on display, in a small cranny of the vast Sega space.

ATEI 2008 VF5   ATEI 2008 VF5

But please do not be disheartened.  While Sega had but a few arcade games, they did have a good number of arcade machines (see how I have worded it, eh?).  The thing is, it seemed as though most of Sega’s new arcade products were not real gaming machines, in fact a few of them weren’t even interactive… But boy were they fun!

ATEI 2008 Mini Rider 2

Stay tuned for the reviews of the games and other Sega arcade systems, coming very soon.

ATEI 2008 – Welcome to a new era of arcade gaming

Source: seganerds.com

ATEI Ahead

It’s that time of year again, the ATEI show in London, Earl’s Court.

What?  Don’t tell me you can’t remember what the ATEI show is?  We had about 10 articles on it last year!

To give you a quick run down, the ATEI (Amusement Trade Exhibition International), is not like other exhibitions that gaming sites cover.  The show is designed for all forms of ‘gaming.’

This includes gambling, entertainment and business machines.  So you can find anything from slot machines to arcades, or from quiz machines to cash counting machines.  It’s a very varied affair at ATEI.  However, we shall of course be focusing soley on the new Sega Arcade machines.

This year’s line up of games was a little different from last year, and yet also quite similar.  They had a fair few of the same games (hence being similar).  But also had some ‘games’ which were more like rides, and also some new, more interactive types of arcade games.

Confused?  Well all shall be revealed in the next day or so, as I should be attending the rest of the show over the next couple of days, to get the full experience of games on offer.

Published on January 22nd, 2008 under , , , , , ,

Semi-Exclusive: Mario and Sonic event day round-up video

Source: seganerds.com

If I could just get you all to set your minds back, to a couple of weeks ago, you should remember that I was lucky enough to be invited to the Sega Wii Flat Event, in London.  Where I got to play on Mario and Sonic, before it’s official UK release.

One of the companies involved with organising the event, Maverick Media, were shooting some video footage of the day, and they recently contacted me, to give us (Sega Nerds), the final video footage.

As there were a few representatives, from various sites, I would imagine that Maverick Media, has also given the others this video too, which is why this is a ‘Semi-Exclusive’ video.  Meaning, we may not be the only site with it, but we are one of very few. 

The video also mentions, and shows some footage, from another event, held at Sega-Europe HQ, to which, I believe, one of our site members, Diogo, was invited.  So we may be able to spot him…. (I have no idea what he looks like though!)

As the game is still a few days away from release, here in Europe, (I know you lucky Americans have been playing for a few weeks now), I hope this video can help give a better impression of how much we all enjoyed the game, at the Wii Flat Event.

Enjoy.

Thanks to Martin, from Maverick Media, for the video.  For more information about Maverick Media, visit the site, here.

Sega Wii Flat Event – Mario and Sonic Olympics

Source: seganerds.com

Wii Bed

{Foreword: I did take a fair amount of pictures… but due to people moving and my crap photography skills, most of them are unusable… fortunately I did get a lot of video footage, enjoy!}

So, on Friday (November 9th), I was invited to attend the Sega Wii Flat Event. The event was a chance, for Sega, to preview Mario and Sonic at the Olympic Games.

I managed to drag myself out of my sick-bed. As I have been suffering from flu for the last week. I managed to stop vomiting enough to get up, and make my way to the flat. The flat itself, was in a very non-descript side alley, (the place looked like it was deserted), in London. I won’t say exactly where, I don’t think Nintendo (who own the flat) would be too happy if a load of crazed Nerds went there ;)

However, after being greeted by some (lovely) lady, named Stephanie, we (my friend and I) were shown, into a very lovely, modern flat. Lining the walls of the flat were some cool pieces of Wii-related art and photos of people waving Wiimotes around, plus some large posters displaying the Mario and Sonic logo.

We were guided into the main living room, where they had a table of food and drink, and then lining the far wall were three Wiis and flat screen TVs. We were then introduced to several people, some from Sega, some from random blogging sites.

After everyone was settled, a Sega rep, got the party started, by introducing the game and giving a run down of events, game history, and certain features for the game.

One that interested me most – was how the stadium in the game, is modelled from the Beijing stadium, and is not just a random one made for the game. At this point, she, the rep, answered a few questions, one of the most important ones answered, was ‘Why were they releasing the game now, when the Olympics aren’t for about another 6 months?’ -Well apparently, Sega, Nintendo and the Olympic committee all agreed, that now was a good time, as the game was finished, and they wanted to get interest in the Olympics started.

Also noted, is how all the world records in the game, are the current world record stats, in real life.

After the introduction, they asked for two volunteers.  I’m happy to say, that I (for the good of Sega Nerds) threw up my hand, and volunteered myself.

Now I do have a clip of this next part, but for some reason YouTube won’t accept it, so I shall just have to describe it for you guys.

The lady, started us of easy, with some 100 metre sprinting.  The general idea of sprinting, is to move the Wiimote and Nunchuck up and down as though you are running.  Simple eh?  Well I lost miserably on this event.  Turns out, by run, they really do mean RUN.  You have got to wave those Wii controls as though you are being chased by a rabid beaver.

Next up we did some triple jumping.  When you start events like this, you can clap (using the controls) and you see your character clap on screen, trying to drum up support  from the crowd.  Then, you start running, like you would with the 100m, then your character will ‘Speed Lock.’  This means they continue to run at the same speed, without you, so you can then time your jumps.  When you come up to the first board, you raise your Wiimote, then as you land, raise your Nunchuck, then for the final board, raise the Wiimote again, to jump into the sand pit.

My first attempt I managed to jump pretty damn far…. But my foot went over the damn line (by about a cm), so I was disqualified.   My other attempts, I just screwed up, and lost… again.

For the third event, we were jumping on the trampoline.  This was a lot of fun.  You simulate your bounce, by hitting the Wiimote down and up, as your character bounces on the trampoline.  Then when you get to a decent height, you have to press a series of buttons, to perform different tricks.  You only have to press either A or B and do a wrist spin with your Wiimote, so three simple moves.  But when you have a stream of about 8 button presses/wrist spins, it can get quite confusing, as you also have to be ready to ‘jump’ again as you hit the bottom.

This event I did pretty well on, I think I came top, with a 9, and my competition got an 8.  So I can do some things!

After this, the floor was open for everyone to play around.  Trying out different events with everybody else.  This is where I got footage of everyone else playing:

http://www.youtube.com/watch?v=oxwEjb1WqOU

~Skeet (Shooting)~

The Skeet event, (clay pigeon shooting), was pretty damn challenging.  At the start you have an image of a heart, and a small dot, moves through it, like a heart beat.  Yeah random, I know.  When the red heart beat, hits the centre of the heart, you have to try and shoot it.  If you do well – your aiming reticule (gun sight) will grow, making it easier to shoot the speeding bits of clay.  If do bad, your reticule will stay small.  The heart beat thing is pretty tricky in itself, but the shooting part is even harder, I found.

You get some warning as to where the Skeet is coming from, by a flash on the side of the screen, but how high/low and how fast it is going, is something you find out in the split second it flies across the screen.

http://www.youtube.com/watch?v=N8Mc5cZ8CAQ

~Skeet and Trampoline~

http://www.youtube.com/watch?v=tkvOJJLSMBc

~Table Tennis~

http://www.youtube.com/watch?v=2gl2YkfOQQI

~Archery~

The Archery event, is one I wanted to play teh most, but didn’t get a chance to play, as only one Wii had it unlocked.  But I think I got the gist of how to play it.

You are shown an enlarged image of your target on screen, and as you pull back with your Wiimote (like you would a real bow), you have to line up your Nunchuck reticule, with the Wiimotes one.  The challenge is that, each round you play, the wind gets stronger.  So you may find you are moving your Nunchuck to the left while your Wiimote is having to go up… it’s hard to explain without playing… but that’s what it looked like they were doing, when I was watching others play.

http://www.youtube.com/watch?v=55ptHbfh9ak

~Hammer Toss and mini tour of flat~

For anyone who has played Rayman Raving Rabbids, the Hammer Toss, is similar to the Cow Toss, but slightly easier, I found.  You basically swing your Wiimote above your head, and press B to let the Hammer fly.  That said, I still had some trouble with this game, I managed to miss the scoring zone on several attempts.

The short tour (above), is just to show, that there was another room with more Wii action going on.  Though this room only had one Wii setup, but still full of fun.

The exciting part of the day was the tournament.

It was a 2 vs 2, knock-out situation.  There were 3 events overall.  I did record all of the players, but that would take up about 9 video clips, so instead I shall just show the ones I competed in.  But if anyone really wants to see the others playing, I can post the videos up in the forums for you.

Heat 1 – 100M

I screwed up my first attempt at the 100 M, how well do you think I could do the second time?

http://www.youtube.com/watch?v=NsqDFU0Gw4M

That’s right!  I kicked ass! Like a true Sega Nerd, I beat my opponent and all the CPU players.

After the first heat, we were treated to a lovely break, where we were promised a special guet appearance.  But the guest was taking his/her time to arrive, so we just sat around talking.  In the next clip, I recorded some of the guys talking about the Dreamcast, and giving it nothing but praise.  Unfortunately, there is a lot going on, so you may not hear too well.  Try turning up the volume for it.

http://www.youtube.com/watch?v=EfmTBF8BhrA

~Dreamcast Chat~

Then, finally, we got out treat…

http://www.youtube.com/watch?v=CVSu8xRbhhM

~Mario and Sonic join the party!~

After the exciting time, with Mario and Sonic, we then went straight on to Heat 2.

Heat 2 – Trampoline

So I won my first go at the Trampoline, I was pretty confident about this one.

http://www.youtube.com/watch?v=qKbERkN8w8E

The reason why everyone was shouting so much before my turn there was that the guy before me got a 9.8!!  I then went on to get a 9.1 … which beat the scores of everyone else who did this heat, but I was the loser.  I choked on the last string of button presses…

We then went onto the final heat:

Final Heat – Relay Race

http://www.youtube.com/watch?v=62qsivpMgHY

Just watch as Waluigi runs… he is pretty damn funny.

Prize Giving

http://www.youtube.com/watch?v=AgVMEyLVSKM

The winner, won a one-of-a-kind Mario and Sonic track suit top.  Apparently, the only one around…  He also won a copy of Virtua Fighter 5 (Xbox 360) and Sega Rally (PSP).

After the tournament, the party started to cool down a bit, and we spent the last 30mins, just playing on more events and eating the last of the breakfast, that had been served earlier.

At this time, I was also able to get the Sega reps to show me a Dream Event.  The Dream Event was a running race, kind of a mix between Sonic R and Mario Kart.  As the players ran around the track, they had to avoid obstacles, enemies and also had power-ups to collect.  As you can see from the video, the race looked like fun, but also really tiring, as players still have to wave their arms, like they are running.

http://www.youtube.com/watch?v=s4CNXHKrFwQ

Overall, the day was a lot of fun.  A really nice, relaxed environment, great people, it was like chilling with your mates, playing games.

Enough of the day!  What about the game?!

You guys will be shocked to hear, that I think that this game is brilliant.  The game is not as shallow as people think it is, there is a quite a bit of depth to the gameplay and the different character classes.  There are a lot of subtle details, which you won’t realise, until you are playing the game, like how a player with long legs, is better at doing the long jump, than a character with shorter legs.  That may not be ground breaking, but it’s not something that gamers will realise/know about, until they play the game.

The events are really fun.  Each is really unique in the way you play, and actually pretty damn challenging.  I doubt you will be breaking many records when you first start playing.  There is a surprising amount of skill involved, as well as the ability to move quickly.

The graphics are pretty damn good too.  Graphics whores, who are used to 360 and PS3 graphics won’t be impressed, but anyone who likes to play their Wii regardless, will be pleasantly surprised by how good the game looks.  Even though Sega have only a few games on the Wii, they have managed to get their games looking among the best on the system.

Summary:

The game is just so much fun, especially in multiplayer.  It’s not just another mini-game collection, it’s more like a real sports game, with lots of events.

I’m really looking forward to picking the game up, when it finally reaches UK shores.  The score I am giving is a ‘preview score’ – meaning that it could be subject to change, when I get a chance to sit down/stand and play the game fully.

Preview Score: 8/10 – Great

 Wii Art

~G~

Published on November 11th, 2007 under , , , , , , ,

TGS07: Seaman 2 hands-on impressions

Source: seganerds.com

Seaman 2

One game that would be bound to get any Sega fan tingling, has got to be Seaman 2.  So, cunningly, Sega decided to hide the game away, with the DS and Wii titles, right next to Sonic Rush Adventure.  So, as you may imagine, the display for Seaman 2, was none too impressive – just a PS2 in a display unit, not much else.

One thing that would catch your eye, though, would be the new Seamancontroller.  For the Dreamcast version, Sega released the microphone attachment, but for the PS2, they have designed a brand new control pad for the game.

The pad looks nothing like a normal PS2 pad, in fact it kind of reminds me of the really old Megadrive controllers (the big ones), but flatter, with a single analogue stick, and a nice chunky microphone bit sticking up.

Sorry for the blurred image, this is the only close-up I got of the controller.

Seaman 2

 

While it looks a bit big and ugly, I found the controller very comfortable to hold, and it was remarkably light.  Though that’s because it doesn’t have a rumble in it – at least I don’t think it does, as the game didn’t rumble for me.

So off to a good start eh?

Well, for me, that’s where the rollercoaster’s high pretty much ended, and the ride down wasn’t much fun, (way too much vomit on my part), I’m sorry to say.  I can almost hear the sound of thousands of Seaman fans crying.  But, please wait, some of my reasons could potentially change.

One of the big problems I had was with the language.  As we all know, in Seaman you have to talk to the character on screen, to play the game.  also as you should all know, by now, that I don’t know any Japanese, and speaking is harder than reading, in my opinion.  So for a section of the game I played, I couldn’t do anything.  But, possibly my main problem was visual.

I’m sorry, but words cannot describe my distaste for the graphics in this game.  I am being completely serious here when I say that the game looks like a DS game.  I can actually feel my blood boil, when I think back to the game.

Seaman 2

Seamanhad some fairly decent visuals, maybe not the best in the world (not even by Dreamcast standards), but it was good to look at.  One could argue that all they were looking at was a ‘fishman’ creature, and so good graphics would be fairly easy to pull off.  Well even though Seaman 2has you looking after a caveman type creature, and a random birdman, you still only seem to have a small area which the Seaman uses, so not much bigger than the fish tank of Seaman 1.

When you start the game, you see a small island, covered in forest, and the camera slowly zooms in from up high, until you reach the beach, where the caveman pops his head out from the trees.

As far as I can tell the beach area is all on one screen, so you can’t go off exploring the island freely with your monkeyman.  On the beach you have a few trees… 2D trees, that look pretty crappy.  You have a very flat background and your caveman.  To be honest the caveman doesn’t look terribly good either.

Seaman 2

After a little playing, getting my caveman to shake a tree to drop bananas, (which I found surprisingly tricky), so he could eat, I was then taken to another screen.  The new setting was on a rock, possibly a cliff face, with a single tree to one side, and a birdman flies down to talk to you.

The cliff was a really crappy mix of greys, and the birdman was very square looking.  Overall the textures were poor, and the objects were generally square/blocky, or quite obvious flat.

Like I say, I really think the game looked like it should have been on the DS.  I don’t have a very high opinion of the PS2, but when I see great looking games, like God of War and Shadow of the Colossus, then have to look at this, it makes me angry.

Seaman 2

Really Sega have no excuse for the visuals in this game, unless they are planning on a DS port.  If that were the case, then they would have an excuse, but not a very good one.  Even if a DS version was in the works, Sega should be able to pull off something better on a 128bit system.

Also my game playing didn’t get much past the birdman moment (I mentioned earlier), as that was when you really need to talk to the thing, which a Sega rep showed me.  But as I couldn’t speak it myself, I told him I couldn’t be bothered, I was too frustrated by the whole affair.

Summary:

I’ll say it again, the visuals are crappy.  They look ok in still pictures, but up close, they just look plain shite.

Control wise, the game was just annoying, but that is mainly due to my language limitations.  So the gameplay could turn out to be pretty good.  I will have to play a western version of the game to give a full and proper review/preview on it, God willing Sega will let the game outside of Japan.

From playing the game, I really do hope they have a DS version in the works, because the game would clearly work well on the system, with the sub-par graphics, built in mic, and a touch screen control would make the game easier to play.  As a PS2 game, I am feeling very dubious.

I’ll leave it with this: The game still has potential to be great, but what I played did not excite me much.

Display Impression: 5
Graphics: 4
Sound: 6
Controls: 5 (Partly letdown by language barrier) 
Overall: 5 (My hopes and dreams were shattered)

Seaman 2

~G~

Published on October 5th, 2007 under , , , , , , ,

TGS07: Seaman 2 hands-on impressions

Source: seganerds.com

Seaman 2

One game that would be bound to get any Sega fan tingling, has got to be Seaman 2.  So, cunningly, Sega decided to hide the game away, with the DS and Wii titles, right next to Sonic Rush Adventure.  So, as you may imagine, the display for Seaman 2, was none too impressive – just a PS2 in a display unit, not much else.

One thing that would catch your eye, though, would be the new Seamancontroller.  For the Dreamcast version, Sega released the microphone attachment, but for the PS2, they have designed a brand new control pad for the game.

The pad looks nothing like a normal PS2 pad, in fact it kind of reminds me of the really old Megadrive controllers (the big ones), but flatter, with a single analogue stick, and a nice chunky microphone bit sticking up.

Sorry for the blurred image, this is the only close-up I got of the controller.

Seaman 2

While it looks a bit big and ugly, I found the controller very comfortable to hold, and it was remarkably light.  Though that’s because it doesn’t have a rumble in it – at least I don’t think it does, as the game didn’t rumble for me.

So off to a good start eh?

Well, for me, that’s where the rollercoaster’s high pretty much ended, and the ride down wasn’t much fun, (way too much vomit on my part), I’m sorry to say.  I can almost hear the sound of thousands of Seaman fans crying.  But, please wait, some of my reasons could potentially change.

One of the big problems I had was with the language.  As we all know, i. Seaman you have to talk to the character on screen, to play the game.  also as you should all know, by now, that I don’t know any Japanese, and speaking is harder than reading, in my opinion.  So for a section of the game I played, I couldn’t do anything.  But. possibly my mai. problem was visual.

I’m sorry, but words cannot describe my distaste for the graphics in this game.  I am being completely serious here when I say that the game looks like a DS game.  I can actually feel my blood boil, when I think back to the game.

Seaman 2

Seamanhad some fairly decent visuals, maybe not the best in the world (not even by Dreamcast standards), but it was good to look at.  One could argue that all they were looking at was a вЂ?fishman’ creature, and s. good graphics would be fairly easy to pull off.  Well even though Seaman 2has you looking after a caveman type creature, and a random birdman, you still only seem to have a small area which the Seaman uses, so not much bigger than the fish tank of Seaman 1.

When you start the game, you see a small island, covered in forest, and the camera slowly zooms in from up high, until you reach the beach, where the caveman pops his head out from the trees.

As far as I can tell the beach area is all on one screen, so you can’t go off exploring the island freely with your monkeyman.  On the beach you have a few trees… 2D trees, that look pretty crappy.  You have a very flat background and your caveman.  To be honest the caveman doesn’t look terribly good either.

Seaman 2

After a little playing, getting my caveman to shake a tree to drop bananas, (which I found surprisingly tricky). so he could eat, I was then taken to another screen.  The new setting was on a rock, possibly a cliff face, with a single tree to one side, and a birdman flies down to talk to you.

The cliff was a really crappy mix of greys, and the birdman was very square looking.  Overall the textures were poor, and the objects were generally square/blocky, or quite obvious flat.

Like I say, I really think the game looked like it should have been on the DS.  I don’t have a very high opinion of the PS2, but when I see great looking games, like God of War andthen have to look at this, it makes me angry.

Seaman 2

Really Sega have no excuse for the visuals in this game, unless they are planning on a DS port.  If that were the case, then they would have an excuse, but not a very good one.  Even if a DS version was in the works, Sega should be able to pull off something better on a 128bit system.

Also my game playing didn’t get much past the birdman moment (I mentioned earlier), as that was when you really need to talk to the thing, which a Sega rep showed me.  But as I couldn’t speak it myself, I told him I couldn’t be bothered, I was too frustrated by the whole affair.

Summary:

I’ll say it again, the visuals are crappy.  They look ok in still pictures, but up close, they just look plain shite.

Control wise, the game was just annoying, but that i. mainly due to my language limitations.  So the gameplay could turn out to be pretty good.  I will have to play a western version of the game to give a full and proper review/preview on it, God willing Sega will let the game outside of Japan.

From playing the game, I really do hope they have a DS version in the works, because the game would clearly work well on the system, with the sub-par graphics, built in mic, and . touch screen control would make the game easier to play.  As a PS2 game, I am feeling very dubious.

I’ll leave it with this: The game still has potential to be great, but what I played did not excite me much.

Display Impression. 5
Graphics. 4
Sound. 6
Controls. 5 (Partly letdown by language barrier. 
Overall. 5 (My hopes and dreams were shattered)

Seaman 2

~G~

Published on October 5th, 2007 under , , , , , , ,

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