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Chrono Trigger DS review video

Source: videogamesblogger.com

Chrono Trigger for DSWhen a newly developed teleportation device malfunctions at the Millennial Fair, young Crono must travel through time to rescue his misfortunate companion from an intricate web of past and present perils. The swashbuckling adventure that ensues soon unveils an evil force set to destroy the world, triggering Crono’s race against time to change the course of history and bring about a brighter future.

Features an engaging and unparalleled storyline, leading to the discovery of multiple epic conclusions to a journey that transcends time. An inspiring musical score created by Yasunori Mitsuda. Intriguing battle system made possible by the unique combination of the Active Time Battle system and Tech skills. Famed character designer Akira Toriyama lends his signature art style to create the vibrant world that has captivated gamers around the world.

Taking advantage of the Nintendo DS hardware, Chrono Trigger DS makes its way onto the portable platform with all-new dual screen presentation and Touch-Screen functionality. A brand new dungeon and a Wireless Play mode adds exciting new dimensions to this timeless classic.

“Good morning, Crono!” Watch this Chrono Trigger DS video review.


To quote the IGN video review: “There’s a reoccurring theme in Chrono Trigger DS, and it’s an important one for a game this historical. The game is virtually unchanged in its core, having a new script re-write, but retaining the visuals, music, character designs, interface styles, and options of the source material. At the same time, Square Enix also ensures that this is the definitive version of Chrono Trigger out there, as the game comes complete with every option you could ever want for touch vs. button control, two or single screen display, or game pacing and difficulty. Where things should have been left the same, they were. Where fixes or additions could be made, they have. Yes it’s a $40 game for a title many of us have played until our thumbs were sore, and it’s unchanged in a lot of ways from what you played back in 1995 or in 2001, but it’s also just as captivating, imaginative, or well made now as it was then. I could write volumes on this game, but it isn’t needed. If you’ve never played Chrono Trigger before, buy this game. If you’re a die-hard fan and want to support one of the greatest games of all time, buy this game. If you’re having trouble validating a $40 purchase for what is ultimately the same game, it’s the wrong choice for you, and your cash is better spent elsewhere. Any way you slice it though, Chrono Trigger is one of the greatest RPGs of all time, and it’s a game everyone – whether on DS, PSX, Super NES, or in the future – should play.”

Presentation — 8.5
Graphics — 8.5
Sound — 9.5
Gameplay — 9.0
Lasting Appeal — 8.5
Overall — 8.8

Published on November 28th, 2008 under , , , , , , , , , , , ,

The Last Remnant review video (Xbox 360)

Source: videogamesblogger.com

The Last Remnant for Xbox 360In ancient times, mysterious artifacts referred to as Remnants were discovered all over the world. People used these objects for their awesome powers — a choice that eventually began to cause a rift in the world’s balance. Equality was replaced by those who ruled and those who were ruled over. War was inevitable. A thousand years later is when this story begins in The Last Remnant

Rush lives with his sister Irina on secluded Eulam Island, far from the power struggles for Remnants that are occurring back on the mainland. However, this peaceful life is shattered when his sister is suddenly kidnapped by a mysterious group of soldiers right before his eyes. He immediately sets off after them, unaware of the evils of the outside world but determined to find his sister at any cost.

Does this original Square-Enix project live up to expectations or is it destined to become a remnant? Find out in this The Last Remnant video review.


Game features include:
* Experience groundbreaking graphics, only possible on next-generation platforms, that bring the intensity of gameplay to an entirely new level.
* Uncover the mystery of the Remnants, powerful artifacts from an ancient civilization that are scattered around the world and stand as they were a millennia ago.
* Navigate a massive battlefield while surrounded by countless foes and friends.
* Immerse in exhilarating, large-scale battles through a never-before-seen battle command system.

To quote the GT video review: “The Last Remnant has a lot of depth, a nicely balanced risk/reward system, and presents a mean challenge. It’s not a good starter RPG, but genre fans will feel rewarded.

Last Remnant is a beautiful game with a curse. Gorgeous environments, detailed character designs, battle animations that make you feel the impact of every hit, and detailed enemy design all suffer from inconsistent engine performance and glitchy textures. Things get choppy regularly, and it’s an issue you’ll have to figure out if you can deal with it. At least the stutters don’t adversely affect the turn-based gameplay. Textures pop in and out constantly, and after a load it can take a couple seconds before the details emerge. It’s distracting. There’s no doubt about it.”

Sound — 8.2
Design — 8.7
Gameplay — 8.5
Presentation — 7.0
Overall — 8.0

Published on November 27th, 2008 under , , , , , , , , , ,

First Kingdom Hearts 358/2 Days trailer reveals gameplay

Source: videogamesblogger.com

Kingdom Hearts 358/2 Days logoIn Kingdom Hearts 358/2 Days, you will explore a variety of Disney worlds in not only single- player mode, but also in multiplayer missions (with up to four players locally) made possible by the unique networking features of the Nintendo DS in an all-new and mysterious Kingdom Hearts storyline.

The action-RPG will be released in Japan in February 2009. Don’t expect a release elsewhere until late in 2009.

Gameplay from the new chapter in the Kingdom Hearts series was finally unveiled at the Tokyo Game Show 2008. Square Enix has now released that trailer to the public.

Published on October 20th, 2008 under , , , , , , , , , ,

Square-Enix shows new Dragon Quest 9 trailer with beautiful animation and graphics for the DS

Source: videogamesblogger.com

Dragon Quest 9 logo
Dragon Quest 9: Protectors of the Starry Sky is Square-Enix’s long awaited sequel to Dragon Quest 8: Journey of the Cursed King on the PlayStation 2, but this time, it’s coming to the Nintendo DS. This new video was debuted at the Square-Enix booth on the Tokyo Game Show 2008, but has now finally been released by the company to the public.

Developer Level-5 have announced the single- and multi-player (with up to four players online) RPG will be released in Japan in March 2009. Don’t expect a release elsewhere until late in 2009.

Watch as the great-looking 9th quest gets under way!

First Final Fantasy Crystal Chronicles: Echoes of Time gameplay video

Source: videogamesblogger.com

Square Enix’s new action-RPG Final Fantasy Crystal Chronicles: Echoes of Time for both the Wii and Nintendo DS is coming out in Japan in a few months on January 29th, 2009. If you’re curious how the Pollux Engine allows up to four Wii and DS gamers to play together at the same time online (co-op), as well as supporting complete interaction between the two system, then you’ll enjoy the debut trailer.

Watch the first Final Fantasy Crystal Chronicles: Echoes of Time gameplay video.

Click on the bottom-right corner arrow to view it fullscreen.

Final Fantasy Crystal Chronicles: Echoes of Time coming to Wii and DS

Source: videogamesblogger.com

Echoes of Time screenshots
The latest issue of Japanese manga magazine Shonen Jump has a reveal by games developer Square Enix who announced a new action-RPG titled Final Fantasy Crystal Chronicles: Echoes of Time for the Wii and Nintendo DS! The game will be released in Japan on January 29th, 2009. This news comes after this year’s release of Final Fantasy Crystal Chronicles: Ring of Fate for the DS, but before the Wii follow-up Final Fantasy Crystal Chronicles: The Crystal Bearers has even been given a release date. Like Echoes of Time, both of those previously announced action-RPG’s are also sequels to 2003’s Final Fantasy Crystal Chronicles on the GameCube.

Echoes of Time will feature a Wii / DS connection that allows you to play the game with up to four players (using four different character classes) on the DS and Wii at the same time (both locally and online!) thanks to a Pollux Engine created by Square Enix. As you might expect, the two versions will have different gameplay, namely using the DS stylus or Wii Remote.

The story is said to revolve around nearly-16-year-old Charlotta, who goes out of her village for the first time, only to encounter a massive tower and a mysterious crystal. Not much else is known at this point, but a fun tidbit is that you can transfer your Mii characters’ faces you made on the Wii to the DS version.

Translation thanks to Gamekyo & IGN

Kingdom Hearts: Chain of Memories coming to PS2 in America in late 2008

Source: videogamesblogger.com

Chain of Memories on GameBoy AdvanceA year and a half ago Japan got Kingdom Hearts II Final Mix+ that included an extra disc with a 3D remake of the GameBoy Advance RPG title Kingdom Hearts: Chain of Memories. Out of the blue yesterday at the Gamestop Manager Conference, rpgsite confirmed that Square Enix representatives mentioned they will be releasing Kingdom Hearts: Chain of Memories as a standalone game for the PS2 in America during the Holiday season 2008, at a price of $29.99.

To those who didn’t play the original, Kingdom Hearts: Chain of Memories takes place between Kingdom Hearts and Kingdom Hearts II. Aside from adding polygonal 3D battles and worlds using the same graphics as seen in the first Kingdom Hearts game, Square Enix will also add voice acting, new cutscenes, an improved soundtrack, and brand new battles that weren’t in the 2D original.

It’s finally coming! Get hyped by watching some Kingdom Hearts: Chain of Memories gameplay from the Japanese version.


Watch the new Chain of Memories intro cutscene.

Published on September 12th, 2008 under , , , , , , , , , , , ,

Infinite Undiscovery review video (Xbox 360)

Source: videogamesblogger.com

Infinite Undiscovery for Xbox 360In the RPG Infinite Undiscovery, players are drawn into a real-time world woven of countless threads where their choices spin untold discoveries. The actions taken by the player with each discovery have a real-time impact on the world. Situational Battles: Players are confronted with a variety of dramatic “situational battles” such as executing a daring escape while a gigantic ogre follows in hot pursuit, or waging battle amidst towering tidal waves. The dynamic environments change and respond in real-time to player commands, creating an entirely new experience never before seen in the genre. A Seamless World and Real-time Action: Combat, exploration, and other actions all take place within the same environment, seamlessly shifting between each game facet. Battles are carried out in real-time, bringing the vibrant fighting sequences of the Star Ocean series out of the traditional battle screen into a beautiful and lush environment.

Deep in a forest, in one of the Order’s prisons, a young boy named Capell was being held captive. His captors called him the “Liberator,” though he had no clue as to what they meant. On the third day of his imprisonment, he was rescued by a spirited young woman named Aya. She was a member of a small band of brave warriors who had gathered under the banner of Sigmund the Liberator to free the world from the iron grip of the Order. Upon meeting Sigmund, he was surprised to find a man who shared his very face and appearance. This meeting would change Capell’s life forever and shake the foundation of the world itself.

Proof that making up words doesn’t actually create a better game. Find out all about it in this Infinite Undiscovery video review.


Infinite Undiscovery key features are:
* Discovery & Impact: The actions you choose to take upon new discoveries will have a real-time impact on the world.
* Situational Battles: Players will be confronted with a variety of dramatic situational battles such as executing a daring escape while a gigantic ogre follows in hot pursuit, or waging battle amidst towering tidal waves. The dynamic environments change and respond in real time, creating an entirely new experience never before seen in the genre.
* A Seamless World and Real-time Action: Combat, exploration, and other actions all take place within the same environment, seamlessly shifting between each game facet. Battles are carried out in real-time, bringing the vibrant fighting sequences of the Star Ocean series out of the traditional battle screen into a beautiful and lush environment.
* Connect Ability System: 17 characters join the hero, Capell, with unique Connect Ability actions that allow the player to tap into their abilities and take direct control.

To quote the video review: “You probably shouldn’t judge a game by its title, but in all honestly, Infinite Undiscovery tells you everything you need to know. It only half makes sense — and only when you squint your brain. That is the design approach in a nutshell. Some of the choices tri-Ace made don’t make a whole lot of sense, but you can certainly play through some of the gaffes. This isn’t a game marred with horrendous bugs or unplayable combat. And it’s not boring. It’s just misguided. The story is intriguing enough that RPG fanatics should at least give this a rental. Considering it’s on the short side for a Square-Enix RPG, you shouldn’t have trouble beating it in a week.”

Presentation — 7.5
Graphics — 7.0
Sound — 7.0
Gameplay — 7.5
Lasting Appeal — 7.0
Overall — 7.1

Published on September 7th, 2008 under , , , , , , , , ,

Square Enix wants to buy half of Tecmo to be better friends

Source: videogamesblogger.com

The town burns, can it be saved? Just like Sephiroth in Final Fantasy VII . . .

Square Enix is aiming to buy half of Tecmo in the wake of the company’s recent troubled history in what it is calling a “friendly deal”.

Square Enix president Yoichi Wada presented the offer as an attempt to rescue Tecmo. Tecmo has been rocked by a declining stock price, class-action lawsuits, and the departure of and legal action by star designer Tomonobu Itagaki in the span of two months. And then just last week, Tecmo president Yoshimi Yasuda abruptly stepped down, citing personal reasons.

To accomplish this, Square Enix intends to buy a majority stake in Tecmo by purchasing over half of the companies shares at 920 yen each, 30% more than the studios previous closing price. Square Enix is stating that the deal is a “friendly” one and that they would not pursue it further if Tecmo doesn’t respond positively to the buyout by September 4th or reject the deal outright.

“Tecmo is a group of excellent creators with a proven track record in the global market, which is a precious human resource of Japan,” explained Wada. “We, however, cannot be optimistic about the future of this significant resource, given the current circumstances surrounding Tecmo. We believe that Tecmo will be able to make a great leap forward by joining Square Enix Group, which will provide the group with further growth opportunities as well.”

Though Tecmo has not yet publicly commented on Square Enix’s offer, it is likely tempting to many shareholders. The ¥920 ($8.46) per share offer is a 30 percent premium on Tecmo’s ¥706 ($6.49) closing price last Thursday. The Bloomberg news service values the entire bid at 22.3 billion yen ($205 million). As a result of the offer, Tecmo stock shot up 14 percent to close ¥806 ($7.41) per share last week, with Square Enix’s stock rising 2.6 percent to ¥3,610 ($33.20). — Via 1up

Published on September 4th, 2008 under , , , , , , , , , , , , ,

Final Fantasy: Dissidia battle gameplay

Source: videogamesblogger.com

Dissidia screenshot
Final Fantasy: Dissidia is a Final Fantasy spin-off developed exclusively for Sony’s PSP. It’s set for a December 2008 release in Japan, but release dates for other region haven’t been set yet by Square Enix. 2009 maybe?

Dissidia: Final Fantasy’s genre has been described as “dramatic progressive action” and it’ll have 3D graphics. It features wireless one-on-one game play and fights revolving around the use of individual special skill sets of characters to do damage to opponents until their HP is down to zero. Players can also customize their characters with equipment.

Watch Onion Knight and the Cloud of Darkness go at it in this new Final Fantasy: Dissidia battle gameplay video.

Click on the bottom-right corner arrow to view it fullscreen.

Published on August 25th, 2008 under , , , , , , , , , ,

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