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Dead Space Trilogy and Film Adaptation Planned


For those of you interested, Electronic Arts has plans to make the video game Dead Space into a trilogy. There hasn’t been any information as to whether the games will be prequels, sequels or both, but, in any case, I’m looking forward to it because Dead Space was an awesome game, and one of the better new IPs to come out so far this generation. For those of you who have never played the game, it’s a survival horror game about a mining ship (the USG Ishimura) that went silent after sending out a distress signal, and a small group of engineers were sent to check it out. The ship had been infected by an alien virus that basically turns humans into these monsters, and it’s basically your job to find out what caused it and to get the hell out of there. The game is very gory, and involves plenty of dismemberment with mining weapons, some really cool ideas had been thrown in there as well. I definitely suggest at least renting it.

Now, as far as the movie goes, nothing has really been said about it besides the fact that it will be directed by D.J. Caruso, the guy who directed both Disturbia and Eagle Eye. Not sure if that’ll follow the storyline to the first game, or of the sequels; or just a completely different storyline altogether. If you’re interested, there is a full-length animated feature called Dead Space Downfall that is about all the stuff that went on before your character, Isaac Clarke, showed up, explaining some of the why and how from the game itself. If you have Netflix, I believe it’s still on the Watch Instantly list.

Published on July 27th, 2009 under , , , , , ,

NASCAR Kart Racing announced for Wii by EA


NASCAR Kart Racing Screenshot

Electronic Arts has revealed NASCAR Kart Racing exclusively for Wii. Which, correct me if I’m wrong, is EA’s first entry in the “kart-racing” genre that was started by Mario Kart and joined by nearly every other mascot character in existence, from Crash Bandicoot to Sonic to LEGO to Bomberman to Konami characters. I’m surprised it took them so long!

NASCAR Kart Racing has been designed from the ground up for Wii and will allow players to “grab the steering wheel as a famed NASCAR Sprint Cup Series driver and speed through treacherous landscapes, wind around rocky cliffs, jump rivers and dodge falling boulders.”

Multiplayer offers up to four-player head-to-head play via split-screen and lots of licensed, named drivers in addition to original characters created just for the game.

Real NASCAR drivers include: Jeff Burton, Kyle Busch, Dale Earnhardt Jr., Carl Edwards, Jeff Gordon, Kevin Harvick, Denny Hamlin, Jimmie Johnson, Kasey Kahne, Matt Kenseth, Elliott Sadler, Tony Stewart.

New EA characters include: Billy Backfire, Bobby Backfire, Kelly Kates, Linda Leadbetter, Maurice L’Eclair, “Shakes” McDaniel, “Thriller” Tadwell, Monica Torres, Luke Trigger, Terri Windsome.

Like all cart racers, you can collect power-ups as you race along the tracks either solo or with a teammate. Power-Ups include: Boomstick, Gas Can, Oil Slick, Bottle Rocket, Shockwave, Free Pass, Yellow Flag, Ad. Nothing out of the ordinary there, as the power-ups do what you’d expect. The Bottle Rocket seeks someone out like a Red Shell from Mario Kart, the ad covers an opponents screen so they can’t see, the shockwave spins out drivers near you, the Yellow Flag gives you a speed boost to the front of the pack, etc. No word yet on whether or not the game supports the “Wii Racing Wheel” but I’d imagine that it will.

NASCAR Kart Racing has a release date of February in the U.S. for the Wii. It does not yet have a release date for Europe.

Key Features of NASCAR Kart Racing include:

* Fun, Competitive Kart Racing For Everyone
Race as your favorite NASCAR driver and compete against friends and family with four-player split-screen action.
* Stay “In The Zone”
Fill your boost meter to trigger a speed burst or slingshot around the track with the help of your teammate in a race for the checkered flag.
* Power-Up To Make The Pass
Yellow-flag the competition, throw an oil slick, launch a rocket, and more as you work your way past the field.
* Set Your Sights On The Championship
The competition has taken control of all tracks – now it’s up to you and a teammate to beat each duo and take ‘em back.

Check out the trailer above to see the game in action. Looks pretty much like a standard cart racing game to me . . . does anyone else spot anything unique about this? Either way though, cart racers ARE fun and this game looks like it could be a fun, multiplayer racing game just like every cart racer is.

Published on December 10th, 2008 under , , , , , , , , , , ,

3 on 3 NHL Arcade coming as downloadable game in February 2009


3 on 3 NHL Arcade Xbox 360/PS3 downloadable game screenshot

EA has announced 3 on 3 NHL Arcade, an all-new downloadable hockey game from the EA Sports Freestyle label, developed by EA Canada.

3 on 3 NHL Arcade is a no-rules barred, fast paced, “hockey experience that gamers of all types can enjoy”. It will be available to download in February of 2009 on Xbox Live Arcade for 800 Microsoft Points and on the PlayStation Network for $9.99.

Due to the no-rules play of the game, players can deliver devastating checks to send their opponents flying over the boards, check the goalies and play some arcadey, action focused hockey. Graphically the players have an exaggerated look with 40 of the top NHL stars representing every team. The game even features power-ups that fall down onto the ice and can change the outcome of the game.

There are two different control schemes that players will be able to choose from that will let you pass, shoot, hit and break out all your trick moves with ease, no matter your skill level. There’s also a more advanced “Skill Stick” control scheme taken from NHL 09.

3 On 3 NHL Arcade also has everything players have come to expect from an EA Sports game, including ranked matches, the ability for three players on one console to play three other players online and more.

“Available through a simple digital download, 3 on 3 NHL Arcade is perfect for sports fans who want to experience the thrill of NHL hockey at a great value without worrying about the rules of the sport,” said Dave McCarthy, vice president, EA SPORTS. “Accessibility is really important. We have worked to make sure that come February, 3 on 3 NHL Arcade is a lot of fun for players of all skill levels.”

Dungeon Keeper Online MMO announced . . . for China


Dungeon Keeper 1 and Dungeon Keeper 2 pack for PCAn online Dungeon Keeper MMO (Massively Multiplayer Online game) has been announced for release in China by publisher Netdragon, who is licensing the franchise and its themes, characters and other content from EA in a deal for an exclusive online MMO that they will release and distribute throughout the Greater China region, including mainland China, Hong Kong, Taiwan and Macau.

NetDragon is the publisher behind many free PC MMO’s including: Eudemons Online, Conquer Online, Zero Online, Tou Ming Zhuang Online, Heroes of Might and Magic Online, Era of Faith, and Monster & Me

“We are delighted to enter into an agreement with EA in the development of our first 3D MMORPG. Our partnership with this internationally renowned game developer is proof of our capabilities in game operations and development as well as a reflection of our market reputation,” said Mr. Liu Dejian, Chairman and Executive Director of NetDragon. “Capitalizing our strength to create a strong gaming experience, powerful operating platform and unmatched expertise within China’s online game market, we are confident that Dungeon Keeper Online will not only become successful in the Greater China region but also achieve remarkable results overseas.”

Jon Niermann, President of EA Asia Pacific said, “The partnership marks a significant milestone for EA as it will enhance our intellectual property and extend our product reach throughout the Greater China region. It will also further enhance our intellectual property with differentiated, high-quality games, particularly in the field of MMORPGs.”

Dungeon Keeper was a popular “dungeon-building” real-time strategy game created by Bullfrog Productions. The first game was released for PC in July of 1997 with Dungeon Keeper 2 following in 1999. In the game’s you played as the bad guys as you build a dungeon filled with traps to defend your base and recruited monsters to keep the computer-controlled “heroes” and other dungeon keepers from getting inside and destroying your dungeon. The game was very unique for it’s time and has a large cult following, who have been waiting for a Dungeon Keeper 3.

I never played the Dungeon Keeper games personally, but I remember watching my brother and cousin play the games and they always looked quite fun and amusing. Sadly this isn’t the news that Dungeon Keeper fans were waiting for. So keep petitioning EA until they get the message that we want a true (not MMO, but strategy) sequel to Dungeon Keeper.

Published on December 1st, 2008 under , , , , , , , , , ,

Dante’s Inferno game in the making at EA


Classic Dante's Inferno Artwork

It has been revealed that Electronic Arts is creating a Dante’s Inferno video game based on the famous Italian epic poem written by Giovanni Boccaccio in the early 1300s, as reported by Variety’s The Cut blog.

Electronic Arts 'EA' logoWhat’s interesting about this is that the game itself, has not even been announced yet, and already EA has been shopping it around to Hollywood movie studios for a feature film based on the game property. Including in the bidding for rights to create the film are Paramount, Universal, MGM and New Regency.

As you’d expect from a video game based on Dante’s Inferno, the game (likely called “Inferno”) will have players fighting through the depths of hell. The game is scheduled for release next year and was copyrighted by EA back in February (for video game, film and TV purposes). No other details including what system’s the game will be for have been released at this time.

Published on November 6th, 2008 under , , , , , , , , ,

Red Alert 3 serial keys missing or invalid? Problem fixes detailed by EA


Red Alert 3 on PCIf you bought the PC RTS Red Alert 3 this week, you might come across a problem when installing the game. With some copies of the game, the serial keys are missing or invalid. Here’s the official word from publisher EA on both serial key issues going on right now and the details on HOW TO FIX THEM…

SERIAL KEY ISSUE #1 – My key says it is invalid and I cannot get online.
There were a small amount of keys in the early distribution which were not pre-loaded in to our backend, thus that is why it’s tell you it is invalid. This is a similar issue we experienced during the Beta Test. This will be resolved by the end of today. By tonight, or at latest tomorrow morning, anyone experiencing this particular issue should be able to get online without a problem. Many of you may not even experience this.

SERIAL KEY ISSUE #2 – My manual has 19 digits instead of 20 for the serial key.
Answer: Visit the Command and Conquer Help page to contact CS to fix your key. — It turns out a small set of the first run of manuals misprinted the serial keys, leaving one digit off. EA’s Customer Support team has posted a simple FAQ proces at (click the link above) where you can contact them and they will quickly help you fix your key.

There’s also a quick workaround if you do not want to go through that process.
The last digit of your serial key will either be a number from 0 – 9 or a letter from A – Z. Using a quick proces of elimination, simply type a number or letter at the end of the serial key until it activates. There is a maximum of 36 possible entries, so it’s likely you’ll hit the correct number or letter before then. It’s not the most glamorous workaround, but its quick and painless and will save you some time from contacting Customer Support if you don’t wish to do that.

EA’s Command & Conquer community manager adds: “We apologize for these two serial key issues. Both were absolutely out of our hands and while seemingly unacceptable, we hope you can understand. For most of you, this should not be an issue by tomorrow, especially when everyone starts getting online.”

Published on October 30th, 2008 under , , , , , , , , ,

Mirror’s Edge 2 and 3 confirmed by EA DICE


Mirror's Edge 1 on PS3It’s no secret EA predicts Mirror’s Edge to sell 3 million copies. As a result sequels like Mirror’s Edge 2 and 3 are already being considered part of a Trilogy. This all before the first game’s release on November 11th on Xbox 360, PS3 and later PC. In a recent interview with the game’s developer, EA DICE, senior producer Owen O’Brien confirmed that the first-person action adventure Mirror’s Edge will be the first in a three-game series.

To quote: “The story we’re telling at the moment is kind of a trilogy, a three-story arc. I think there’s a lot of scope to take the story in different directions, or maybe tell someone else’s story. But certainly for these first couple games, it’s all about Faith. It’s all about her experience in the world.”

One of the primary features being planned for the sequel is a level editor. He said: “It’s something we’re probably going to look at for the sequel. It will be great, it really will be great. Creating a level editor is a skill in itself, and that’s a lot of work. And if we do it, we want to make the level editor as easy to use and intuitive as the game is. And that’s going to take us quite a lot of time. So that’s something we’re looking at for the sequel.”

Read the full interview at AusGamers

Published on October 15th, 2008 under , , , , , , , , , , ,

Nintendo holds Charity Event for Starlight Foundation


What is the best thing that can happen on a slow rainy day in New York City? How about a charity event, decked out with the latest upcoming games for the Wii and the Nintendo DS at the Nintendo World Store in Rockefeller Center? That is exactly what happened on Friday September 12th, when Nintendo hosted a party for the Starlight Foundation a charity group determined to help lift the spirits of seriously ill children who are dealing with debilitating and depressing long term hospital stays.

Hit the jump for game impressions, pictures, and more information about the event.

The event was about raising money for the fundation through a silent auction of some somewhat rare Nitnendo accesories, as well as some bags, some rings, a signed copy of Nintendo Power and a 1,500$ electric guitar. In all the event raised a few thousand dollars and also recieved some very generous donations of special gaming centers that would be given to a hospitals around the area. Each center was fitted with a Nintendo Wii and a high definition flat screen for the kids to play with in their hospital rooms. The centers were donated by Nintendo Power, Gamecock, Konami, Ubisoft, CDV, and EA and were presented to the Starlight foundation by the publicist of Nintendo Power in sort of an impromptu press gathering during the middle of the party on the top floor of Nintendo World Store.

After all the donation and press pictures and photos the party returned back to full swing and people went back to playing some of the upcoming games for the Wii and the DS. The games featured at the event were Mushroom Men, Rayman Raving Rabbids 2, My Sims Kingdom, SimCity Creator, Elebits DS, Rock Revolution, Dance Dance Revolution Hottest Party 2 and Castlevania Judgment. Some of which I had to wait in line to play and or navigate through the party goers, like Cory from Cory in the House and Mark-Paul Gosselaar from Saved By The Bell. Enough about them though let us get straight to the games.

Rock Revolution – Konami
For a game that is suppose to be the response to Guitar Hero, and Rock Band the first thing that I noticed was odd was the game did not feature any sort of guitar peripheral nor any special add on at all. It was just a WiiMote and Nunchuck which could be used for Drums, Bass, and Guitar, which was the only instruments that I happened to notice while playing. The game features a basic streaming note GUI except it isn’t like Guitar Hero, or Rock Bands at all. The notes fall from the top of the screen down to the bottom and line up with a graphical bar. It is there that you either shake the remote the way it shows on the screen if you are playing drums, or hold down a certain button and waggle the WiiMote for it to register. Something that was actually interesting was the fact that you could jump in and join someone playing during the middle of the song, and not wait for a new song or have someone quit to a main menu. It should be noted that I couldn’t hear any of the music due to the DJ blasting a mixture of Rap and Rock throughout the party, so I don’t even know if the soundtrack was good.

Castlevania Judgment – Konami

As a hard core Castlevania fan and collector of the franchise I have to say I was very disappointed with the game play of the game. The game tries to be a fighting game but it comes off like it has no clue as to what it is actually doing. As you don’t even press buttons to attack and half to rely on waggling the remote and holding different buttons to pull of special attacks. Which seems to direcltly go against what Iga was trying to avoid as your arm will get more tired trying to flail it around to pull off a combo then actually do a normal whip combo in a game. The game was only playable with three characters Simon Belmont, Young Maria Renard, and Alucard. Each character when selected starts out with a selection of power and what sub weapon [Axe, Knife, Holy Water, and Cross] they would like to use.  The main problem with this game is the free roaming arena as you run around to avoid attacks and try to run up to your enemy to strike you seem to miss a lot. Since the game doesn’t have any type of automatically lock on which makes for frustraiting misses when trying to attack someone giving them an opening to attack you. I have to actually say that I hope Konami actually fixes this game up and that this will not be the final product otherwise I would suggest to avoid it. I’m sorry Iga, a fighting game a Castlevania does not make.

Dance Dance Revolution Hottest Party 2 – Konami

Dance Dance Revolution with Wii controls seems like a good idea until you hit the person next to you when you flail your arm to the right or left. When playing this game I accidently knocked into a server who was trying to sneak by me on the side. Lets just say it was a good thing that they were not carrying food, otherwise it would have been a mess. The game is your basic DDR game except it throws in some random steps or movements for you to do with your arms or legs. As they slowly pop up during the song in random intervals, which really tripped me up since I was used to just normal notes flying across the screen. However, if you have enough space this game could be really fun and challenging, although I can’t comment on the soundtrack since I couldn’t hear it, Thanks DJ!

Mushroom Men the Spore Wars – Gamecock

This was by far the best game at the event as a lot of people I talked to seemed to have liked it. However, the game is fun yet flawed as the camera has some very weird movement problems with the envirnment. After talking to the developer Shaun Norton about the game he said that there were a few problems with the camera due to the unique landscapes, but they were working on fixing it. Which I hope they due since this is a really fun game. Although, the Demo seemed to play pretty well with only a few problems here and there. The game plays almost like Zelda yet it really isn’t as it is more focused on jumping from place to place and collecting items to build new weapons. The story surrounding this series is split up into two game titles the first part of the story being released on the DS, and the second part on the Wii. As for connectivity between the two games I didn’t get a word on that, but I would have to say this was my favorite game out of the entire event.

Rayman Raving Rabbids 2 – Ubisoft

Rayman Raving Rabbids 2 continues with the same wacky mini games as the first one, however it is more focused around television and the themes of the channels. The Rabbids have advanced a little further in their conquest of the world and have taken over various Television channels like the MTV, Sports, or the News. So each set of mini game is set up to be played in certain ways do to this especially the sports channel. Where you can use the Wii Balance Board to actually play some of the games. Having playing the original game I would say that this one is a lot of fun to play but requires a lot more peripherals, so if you plan to get this you might as well go get Wii Fit.

My Sims Kingdom – EA
From what I saw when people were playing the game was that it seemed to be more of an Animal Crossing clone with various Sims features. Anything you did in your land/town would directly effect the people around you. That’s all I can really say about this game, as I really did not get a good enough chance to actually play with it.

As for SimCity Creator, or Elebits: The Adventures of Kai and Zero, I didn’t get a chance to play them. Although, from what I heard about SimCity Creator, you can do a lot of weird things especially getting some monsters to fight each other in the city you created. As for Elebits, I can’t comment much on it but you can expect a lot of stylus controls.

[Donate or find out more about the Starlight Foundation]

Pictures of the Event below.

Developers presenting the Fun Centers to the Starlight Orginization

This Developer won the most awesome hair award.
Someone really, really, loves Rayman Raving Rabbids 2.

I was trying to talk to Link, and get a picture, but he seemed a little shy without his masks.

Mushroom Men, woo!
Mushroom Men for the DS putting the “fun” back into Fungus.

Developement Nintendo Wii belonging to Konami, if only I had a screwdriver…

Castlevania Judgement, why Iga… why?!

Myself in Black and my Partner in Crime Chris owning up some Hottest Party.

Mother Fans waiting to get into the Nintendo World Store for the Sunday event. They were waiting since 6pm Thursday, they truly are the most dedicated fans out there.

Douglas B. PK Thundered himself into the party! Go Lucas!

The Infamous DJ who drowned out all the sounds and music of the games, did a good job I would have to say.

Published on September 14th, 2008 under , , , ,

The best Wii games for the fall (sorry, still no HDD)


As the leaves begin their inexorable metamorphosis from drab green to a cornucopia of reds, yellows and oranges, so too does the Wii library gain momentum and titles worth playing into the winter months and beyond.

Well, at least that’s what Nintendo and its third party developers want us to believe. Here’s what we at Infendo agree are probably going to be the best of the best for the fall.

Star Wars: The Force Unleashed
We’re sacrificing a bit of the incredible physics that have been demonstrated on the horsepower systems with this first Wii title, but it’s got moxie*, baby (*see also: waggle). Still, it’s an ambitious cross-platform title from LucasArts, graphics be damned, and the Star Wars brand means it will sell pretty well. Pros? No Clone Wars pseudo-anime graphics, motion controls. Cons? No 1:1 lightsaber battles; those motion controls could be accomplished with a button press.

Deadly Creatures

Deadly insects and arachnids fighting it out beneath our feet, with a final boss that’s all-but-confirmed to be a human being? Just call me a citizen insect soldier and point me towards the fray (or the nearest retail store for my copy). Add in the fact that the buzz is relatively positive (Wired, Infendo, etc), and this creepy crawler adventure fighter makes the list, easy.

De Blob

Worthy of Miyamoto? The first “true” third party effort on the Wii? Lofty rhetoric to be sure, but this game might just pull it all off. And it does it all with the skill of a Pixar film: vibrant colors and characters for the kids, and a “hidden” storyline and game play that the adults can really sink their teeth into.

Skate It

Our own overlord Blake Snow has openly gushed while gleaming the cube in this capable challenger to the Tony Hawk skating empire. It’s with good reason, too. The EA title looks sharp and plays with a combination of waggle, motion and balance. Nice combo. Time to shotgun a Mountain Dew!

Guitar Hero World Tour

Not content to be Rock Band with cymbals, Guitar Hero World Tour is also bringing a slew of new bands to the rhythm game front, not to mention a song creation mode that could further blur the line between legitimate musicians and the frat guys I see banging out pseudo-tunes down at the local watering hole. Just be prepared for microtransatctions.

Call of Duty: World at War

Who said there’s no more life left in the World War II FPS genre? Not the guys behind Call of Duty, that’s for sure! In this, the fifth installment in the Call of Duty franchise, Wii owners get their very own version and a seat a the table previously reserved for Xbox 360 and PS3 owners. If developers can pull of better-than-Metroid Prime 3 FPS controls, the Wii version could very well be a tipping point for the genre on consoles.

Wario Land: Shake It

A personal favorite of mine, and the generous spread in Nintendo Power this month only made the waiting that much harder to handle. Gorgeous 2-D platforming? Check. Slick, insanely detailed characters animations? Check. Unobtrusive motion controls? Check. Flatulence? What do you think–it’s a Wario title.

Mega Man 9

The personal love-in for Wii’s looming 8-bit wunderkind continues in this list with a hat tip to Mega Man 9. Not much more to say on it, other than what’s been said on Infendo already, aside from the fact that this is an inevitable day one download for thousands of people.

From the vibrant 2-D worlds of Wario and Rockman we travel to the black and white ultraviolence fest that is MadWorld. Jarring transition? That’s the point. It’s especially apt (and jarring, again) considering you can dispatch foes with pretty much everything at hand in this game, including road signs. Hands-on impressions have been positive, and we can’t wait for the inevitable backlash. It will only drive sales higher.

Rock Band 2

So what if EA and the Rock Band folks kick Wii owners in the nads with a half-assed port of Rock Band earlier this summer? I still won’t be buying it, but that doesn’t mean it won’t sell well on the Wii. Having multiple rhythm games available will only strengthen competition (Konami included), making the genre better (and cheaper?) for everyone.


Since Punch-Out is out to lunch on the Wii for now, we’ll take EA’s Facebreaker. Number one Infendo community requested feature that didn’t make the cut? The ability to put my face on your opponent and unload.

Mushroom Men

More third party Wii love? No kidding. Imagine that. One previewer called the build at PAX a cross between fungus and The Force Unleashed (I paraphrase, naturally). In fact, the motion controls and IR pointing made the game feel like what Unleashed should have been. A character who uses the Force and the fungus? Sounds like a fungi to me.

Dishonorable Mention (as per Blake’s recommendation): Wii Music

The last “best game” in the Wii lineup this fall is Wii Music. Major suckage? Perhaps, but then again it’s not aimed at readers of this blog or even a majority of the Internet’s outspoken denizens. The cheesy, cringe inducing E3 keynote was just beginning–just wait until the Japanese “demo” videos circulating the Net right now get Westernized and applied to television. You can bet Oprah and a bunch of onstage kids are going to be waving their arms frantically in tune with Yankee Doodle in the not so distant future. Thank the maker for the Mute button, but sales will be brisk nevertheless.

Skate It trailer is gleaming the cube


I can’t wait to play this game. Awesome.

Published on August 28th, 2008 under , ,

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