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Top 10 2008 iPhone App (game) downloads announced by Apple


Super Monkey Ball iPhone screenshot

Apple has released a ton of “Top Lists” regarding their incredible little portable, the iPhone. The iPhone has increasingly become a video game platform with sales of Super Monkey Ball and other iPhone Games flying off the virtual store shelf.

Here is the list of the Top Paid Games on the Iphone.

Top Paid Games:

1. Texas Hold’em
2. Moto Chaser
3. Crash Bandicoot: Nitro Kart 3d
4. Super Monkey Ball
5. Cro-Mag Rally
6. Enigmo
7. Air Hockey
8. Bejeweled 2
9. Flick Bowling
10. Line Rider iRide

Top Free Games:

1. Tap Tap Revenge
2. Labyrinth Lite Edition
3. Sol Free Solitaire
4. iBowl
5. Pac-Man Lite
6. Touch Hockey:FS5
7. Cannon Challenge
8. Audi A4 Driving Challenge
9. Sudoku
10. reMovem

Video games even creeped into the Top Apps list!

Top Paid Apps (Overall):

1. Koi Pond
2. Texas Hold’em
3. Moto Chaser
4. Crash Bandicoot: Nitro Kart 3d
5. Super Monkey Ball
6. Cro-Mag Rally
7. Enigmo
8. Pocket Guitar
9. Recorder
10. iBeer

Published on December 9th, 2008 under , , , , , , , , , , ,

Blizzard Online Store now open to digital downloads like Warcraft and StarCraft games


StarCraft for PCThe Blizzard Online Store has added a new service, digital downloads. Certain Blizzard games like those from the Warcraft and StarCraft series can be purchased as online downloads. Instead of purchasing a boxed retail copy of the game, the digital version gives you instant access – download and play it on your computer as soon as you pay for the game. You can download a game that has been registered to your account an unlimited number of times.

The first of Blizzard’s downloadable games are:
* StarCraft Anthology — $14.99
* Warcraft III: Reign of Chaos — $19.99
* Warcraft III Expansion Set: The Frozen Throne — $19.99

The company promised that more titles will gradually be made available for digital download over time. So no doubt you can expect the Diablo series soon.

PS: Be careful buying that StarCraft Anthology download, the system requirements read “Windows 95/98/NT” meaning the game doesn’t seem to have been updated to work on Windows XP and Vista. The Best Seller StarCraft CD at retail was updated.

Published on May 7th, 2008 under , , , , , , , , , ,

Nintendo President hints at Wii storage space solution


Nintendo Wii hard diskNintendo President Satoru Iwata recently did Nintendo’s 07-08 Year End Financial Briefing Q&A. The total sales for the fiscal year just ended from Virtual Console and in a small part WiiWare (already launched in Japan, May 12th in the US and May 20th in PAL regions) was 7.8 billion yen (about $75 million)!

Mr. Iwata made a notable remark regarding the Wii’s internal memory (on storage space running out). To quote: “Statistically speaking, it is true that there are a small number of customers who feel that the flash memory is too small, while many others find that they have plenty of memory. However, because this small number of people are none other than the most avid players, we know we have to review the best possible solution to eliminate their inconvenience.”

Yes please, give us an external USB hard disk. Aesthetically speaking it’d be nice if it were in the shape of the Wii’s vertical stand. Since I doubt they’d allow third-party USB sticks to be loaded from. Right now I’m using a 2GB SD Card to store all games, but moving them back and forth is a bother. Besides, how long will anyone’s 512MB internal flash memory last once the bigger WiiWare games launch?

PR document via Neogaf, picture from VCreviews

Sega Superstars Tennis unreleased track now… released


SST music

{Note: MegaDriver – above – has nothing to do with the music or game… I just like their guitars}

It seems that, now the game has been released, a lot of the hype and farore surrounding Sega Superstars Tennis has somewhat died down.  However it seems that, out of the eerily quiet mist, some new media has emerged.  One lucky independent journalist, James Woodcock, seems have some good links over at Sumo Digital.

The developers along with the game’s track composer, Richard Jaques (who we all know an love) have given him permission to release a previously unused, (in the full game), track to the world.

The tune, “Mode Menu” had previously only featured in a trailer for the game, and did not make it into the full version has been put up, for download, on Mr. Woodcocks blog site.

The tune is pretty good I guess.  But I doubt anyone will be downloading it in their droves, possibly just Sega/Sonic/SST fans really.

Exciting stuff eh?

Published on March 28th, 2008 under , , , , , ,

Sega Nerdcast 15: Great success!


Nerdcast 15 - Great Success!

It’s that time of the month/year/well whenever we can be bothered really, again. It’s the Sega Nerdcast number 15.

We have something a little different for you this week, a change of hosts. After an intense weekend of Viking: Battle for Asgard psyching me up, I decided to overthrow the evil Chris and lock him in a cupboard, with only a slither of cheddar to nibble upon, and take the reigns of the show myself.

Joining me in the uprising is the super sexy Ryan and the possibly Canadian James.

Direct download – 1 hour 6 minutes @ 30Mb
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Show notes after the jump.

On this weeks show:

Hopefully next week Chris will challenge me to an arm wrestle and then smash a bottle on my head, so that he can take over the show again. Until then, enjoy the show!

MasterSystem (finally) coming to Virtual Console


Master - System

Yesterday, Sega of America announced that they would be bringing MasterSystem games to the Wii’s Virtual Console download service, joining the Megadrive/Genesis, NES, SNES, N64 and NEO GEO in the ever growing list of systems available on the service.

Kicking off the console’s debut will be two fan-favourite games, WonderBoy (yes!) and Fantasy Zone.

SEGA® of America, Inc. today announced that Wonder Boy and Fantasy Zone will be the first wave of many SEGA MasterTM System titles that will soon be available for download on the WiiTM Shop Channel. Prices start at 400 WiiTM Points for SEGA Master System titles. Wii Points can be purchased online or at select retailers at an MSRP of $20 for 2,000 points.

WonderBoy – As Tom-Tom the Wonder Boy, it’s up to you to rescue your girlfriend Tanya from the vile clutches of a monster that has kidnapped her. To do so, you must navigate through a series of worlds in a race against time to reach your goal, as you battle off foes and collect fruit that will add to the amount of time you have to complete your mission. You can also collect helpful power-ups from various eggs, but make sure to avoid the “bad” eggs and poisonous mushrooms that sap your precious vitality. Find the magic doll in each level that opens up the hidden areas, and make it to the very end to rescue your one true love!

Fantasy Zone – Take command of the spaceship Opa-Opa and blast your way through various fantastical levels as you try to take out all the enemy bases in each stage. Once you’ve destroyed the bases, you’ll have to beat the stage boss in order to move on to the next level. By using your guns and bombs wisely, you’ll be able to take down your enemies and explore each of the crazy environments in this side-scroller. You can also buy upgraded weapons for your ship by accessing the shop. Various SEGA games through the years have referenced the Opa-Opa – now you can play the game that started it all!

The Wii Shop Channel serves as the Wii’s online storefront, where visitors can redeem Wii Points to download games and other items. Users need a high-speed Internet connection to access the Wii Shop Channel. More Virtual Console games will come available every Monday following launch. Users buy Wii Points at retail or with a credit card online from the Wii Shop Channel and redeem their Wii Points to download the classic games.

Now all I need are some Game Gear downloads and I’ll be a very happy bunny.

[Special Thanks: RoJM Via the Forums]

Published on March 26th, 2008 under , , , , , , , ,

REZ beta project leaked



It has only been about 2 months or so since Rez HD made an impact on Xbox Live Arcade, with it’s highly unique and, quite frankly, insane stance on the rail shooter.  But any true Sega fan will know that the Dreamcast (and then slightly later the PS2) is where it all started.

But what many don’t know is that Rez was not the first of it’s kind.  Before Rez hit our screens the game K-Project was under development, also known as Project Eden and Vibes.

By all accounts the game is just basically an early version of Rez, with the same gameplay and musical connections.

While the early versions of the game may only exist on someone’s hard drive, a pre-release version, then known also as Project Eden and Vibes, has been released by an anonymous source as a bootable Dreamcast disc image.

The Dreamcast version of K-Project features a different soundtrack and a slew of other differences from the retail version.

Well, now K-Project has been leaked onto the Internet, much to any Dreamcast fan’s delight.  The beta code is available to download a few places, it would seem, as The Lost Levels forums tell us.

I’m yet to try it out, but from the sounds of it, it should be quite a joy to play.  Also, it has been said that the download features the debug mode, so gamers can fool around the game, should they wish.

Here’s a list of differences between Project-K and Rez, (Taken from the NFO file):

- Debug menus appear in the beginning of the game; this can
  sometimes disappear if this isn’t your first time playing the disc.
- A mouse cursor appears during the beginning; a mouse can probably
  be used to mess with the debug menus.
- Loading screen shows ‘Project Eden’; the title screen says ‘VIBES.’
- The menus are different from the retail release.
- Some of the sound effects have changed from the retail release.
- The music is mostly different from the retail release.
- The bosses act differently than in the retail release.
- The timing of the attack waves is less precise than the retail
  version, and sometimes groups of enemies will appear and disappear
  during transitional sections.
- The VMU displays a different animation than the retail version.
- The options on the main menu are different:
  PLAY - Same as retail.
  EXTRA - Play all areas one after the other, like BEYOND mode in retail, sans options.
  REPLAY - Shows a replay of your last played game.
  DEMO - Similar to HOW TO PLAY in retail, but can select tutorial or short demos from stages 1 to 4.
- Sometimes a small debug window flashes at the top right of the screen.
- Some of the graphics in-game are different from the retail version.
- The end-of-level score screen looks different.
- You can continue right where you died, unlike in the retail version.
- There is a unique intro to each Boss in the Boss Rush area which is
  not in the retail version. You shoot groups of enemies that
  form the name of the boss to earn bonus points.
- There is no music during the Boss Rush.
- The third boss in the Boss Rush is different.
- The final boss is similar to the retail version, but you start in the
  center and gradually pan out at each evolutionary stage. The
  video footage between each stage is also different.
- There is no ending, but the Boss Rush is labelled as Area 6 and you
  are scored separately from Area 5.
- There’s a sinister 3D picture on the options scrren.
- VMU saving, just like the retail version, works fine and takes 9 blocks.

[Source: Siliconera, Via Kotaku]

[Special Thanks: Orta Via The Forums]

Published on March 18th, 2008 under , , , , , , , ,

Four WipEout Pulse: Expansion Packs for PSP in February 2008 (in Europe) as downloadable content with a price


WipEout Pulse for PSPThe first WipEout Pulse expansion is in store now for your PSP, three more packs on track throughout February 2008. The Mirage pack adds a new teams, two new tracks and their zone variants. Europeans can download now for their PSP from PlayStation Store for PC. Right now it’s only for Europe, since WipEout Pulse got released there (and in Australia) last December, but the downloadable content should be available to America shortly as well with the game being released there Tuesday next week. Each pack will be priced £3.49 or €4.99 (that’s US$4.99). Yes, unfortunately, it’s not free like the WipEout Pure expansion packs with similar downloadable content were two years ago. -(

Each pack comes complete with new tracks, zone variants and one new team entrant for the 2208 FX400 Racing League season. WipEout Pulse has already redefined the racing genre on PSP and this is your chance to extend your anti-gravity experience even further. Check out the content of the Mirage, Icarus, Harimau and Auricom packs.

Mirage Pack: Release date February 7th, 2008.
Mirage contains two new tracks plus their zone variants and heralds the arrival of the Mirage team.

Background: Founded in 2202 by sand baron Sheikh Zayed, the Mirage team fields an advanced Mantis ship and a crew of elite pilots fresh from the Mirage Anti Gravity Excellence Centre [MAGEC] training and development programme based outside of Dubai. The team arrives following a strong showing in pre-season testing and a clinical performance in FX350 League events.

Ship: The Mantis craft appears to be the most balanced of all the teams’ ships, performing strongly in top speed, acceleration, handling and shields – making a great pilot the crucial factor for success. With a good understanding of Mag Strip track technology which emerged from the same labs as the Mantis, Mirage should perform well.

Tracks: Introducing Egewinter White and its zone variant – a five click track that snakes around the transit system of a densely packed metropolitan area located on storm-racked island city – and the massive Vostock Reef Black also with its zone variant. Vostock Reef Black is the welcome result of the Vostock Island race committee taking the opportunity, presented by construction of a heavily industrial underwater seaport, to create a five and a half kilometre under sea circuit. Reef black rifles you through a backdrop of whaleships and the Vostok mining community.

Icaras Pack: Release date February 14th, 2008.
Hot on the tail of Mirage comes the Icaras Pack which sees the Icaras team return to the fray; rejuvenated as the FX400 League’s speed kings. It comes complete with two new tracks; the five klick plus Edgewinter Black with zone variant and the technically challenging Moroccan based Gemini Dam White. The question – can Icaras survive on speed alone – as shield strength has been sacrificed for pole position.

Harimau Pack: Release date February 21th, 2008.
Then comes the Harimau Pack featuring the publicity-hungry, tiger-cloning Harimau Team equipped with a biofuel powered craft that has suggested good speeds and handling. Tracks are the gloom ridden subterranean Orcus White [plus zone variant] hidden deep in the subterranean networks below Alaska and Gemini Dam Black, which transports the teams to the sun-baked trade hub of North Africa.

Auricom Pack: Release date February 28th, 2008.
And last to arrive is the Auricom team – not only suspiciously late season entrants but also with an unknown pilot roster – in the midst of rumour about spectacular speeds and significant investment. With the rumour comes the more-than-tangible Orcus Black and Vostock Reef White tracks, both with zone variants. Orcus offers a unique – and thin – racing atmosphere shaded by subterranean code amber lights whilst Vostock Reef delivers a nerve shattering pro-glass reinforced spiral tunnel track.

Sega to bring 3 more platforms to the Virtual Console


New Virtual Console Platforms

Reports are flying in, from various sources, that Sega will be bringing 3 of their retro consoles to the Nintendo Wii’s online store, the Virtual Console.

We are yet to hear any official announcements from Nintendo themselves, but many sites are claiming that the Master System, Mark III and the Game Gear should all be arriving to the Virtual Console come this February.

So far the only ‘confirmed’ titles, are Fist of the North Star (600 Wii points) and Fantasy Zone (500 Wii points), both originally on the Master System.

The most baffling thing, for me, is how most sites are treating the Mark III and Master System as two different consoles. I was always under the assumption that the Mark III was just the (original) Japanese version of the Master System.  Perhaps I have been mislead all these years…

Anyway, this news comes as being very exciting for me, as the Game Gear holds some of the best games from my youth, and is still my favourite handheld to date, (yes the DS and PSP can go suck something hard, the Game Gear is my platform of choice), and I would love to see some 8-bit classics from the Game Gear appearing on the Virtual Console.

The only worrying thing, so far, is that it seems to have only been announced for Japan.  Let’s hope Nintendo and Sega get something right, and bring the new systems to the west.

[Sources: Aussie-Nintendo, Hexus.gaming, TVG, Wired and +DGames]

[Special Thanks: Yu Suzuki Via The Forums]

New Years Nerdaway – 1 week remaining!


New Years Contest 1 Week

Just over a week ago, we announced the New Years Nerdaway, our special giveaway for the start of 2008.  Featuring 4 great bundles of gaming goodness.

So far we have been inundated with scores of entries, but the contest is not yet over. No sir!

The closing date for the contest is on January 31st 2008.  Which, at the time of posting this article, leaves anyone who has not yet entered, with exactly 1 week (7 days) left, to try and win these fantastic prizes.

For full details, follow this link.

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