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Zero Punctuation reviews Braid

Source: videogamesblogger.com

This week on Zero Punctuation: Yahtzee takes on Braid, the long-awaited indie darling finally available on Xbox Live Arcade (so far exclusively). Coarse language and suggestive imagery ahead.

Published on August 28th, 2008 under , , , , , , , , ,

Braid game review video (Xbox Live Arcade)

Source: videogamesblogger.com

Braid game screenshot (Xbox Live Arcade)
Braid is a puzzle-platformer, drawn in a painterly style, where the player manipulates the flow of time in strange and unusual ways. From a house in the city, journey to a series of worlds and solve puzzles to rescue an abducted princess. In each world, you have a different power to affect the way time behaves, and it is time’s strangeness that creates the puzzles. The time behaviors include: the ability to rewind, objects that are immune to being rewound, time that is tied to space, parallel realities, time dilation, and perhaps more. Braid treats your time and attention as precious; there is no filler in this game. Every puzzle shows you something new and interesting about the game world.

Braid is a 2-D platform game where you can never die and never lose. Despite this, Braid is challenging, but the challenge is about solving puzzles, rather than forcing you to replay tricky jumps. Travel through a series of worlds searching for puzzle pieces, then solving puzzles by manipulating time: rewinding, creating parallel universes, setting up pockets of dilated time. The gameplay feels fresh and new; the puzzles are meant to inspire new ways of thinking.

More than just a video review, it’s also an interview with Jonathan Blow and David Hellman about their Xbox Live Arcade title. Developer Number None Inc. brings the action platform title Braid to the Xbox 360 on Xbox Live.

Click on the bottom-right corner arrow to view it fullscreen.

To quote the video review: “Braid isn’t afraid to make you feel like an idiot with its puzzles, but the eventual solutions are all the more satisfying for it. The designs are both head-slappingly simple and astonishingly complex; the more devious puzzles flex rarely used mental muscles, with straightforward platforming as a canvas to work from. Aesthetically inseparable from its time and place, Braid’s good looks juxtapose old-school design sensibilities with impressionist backdrops and lovingly hand-painted environments. The surreal watercolor worlds evoke simple joys and disconsolate dreams as they change palettes and shift in tone, complemented in kind by a soothing score of classical and folk arrangements.

Like Portal, Braid’s short length can be disregarded in the face of its unique approach to storytelling and expansive ideas. Excellent but intellectually limited as a puzzle-platformer, Braid is made truly divine with emotional depth and a bittersweet humanity.”

Overall — 10

Published on August 15th, 2008 under , , , , , , , , , ,

Braid walkthrough videos

Source: videogamesblogger.com

This Braid screenshot shows the game's real title screen!

Since Braid has no cheat codes a walkthrough will definitely come in handy in case your brain can’t handle all the time-manipulating madness that you will encounter in the new Xbox Live Arcade masterpiece from independent developer Jonathan Blow’s “Number None Inc.” and publisher Microsoft. And in case you don’t own a 360, the game will also be heading to PC “sometime in 2008″ according to the official Braid web-site.

Skip down to watch the Braid walkthrough videos!

Braid is an ingenious platformer staring a pudgy boy named Tim who’s on a quest to “rescue the princess”. Although it sounds simple, the game is anything but. Using an absolutely beautiful, drop-dead gorgeous hand-drawn/watercolor-like graphical style, the game pops out at you like a painting that has come to life. The game then bends your brain and shatters it to pieces by giving you the ability to rewind time to a multiple of 8 (both forwards and backwards) and using it to solve increasingly complex puzzles that test the very foundation of reality and shatter the notion that the game is “just another platformer”.

The beautiful art & story of Braid (screenshot)

If you haven’t played the Braid demo then you are doing yourself a disservice. I can guarantee that once you give the game a try, you will have no qualms with it’s $15 price point. The game is quite simply a work of art that begs to be played by anyo