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World of Warcraft: Wrath of the Lich King review video


Wrath of the Lich King for PCPlayers last visited Northrend in “Warcraft III: The Frozen Throne,” when Arthas Menethil fused with the spirit of Ner’zhul to become the Lich King, one of the most powerful beings in the Warcraft universe. He now broods atop the Frozen Throne deep in Icecrown Citadel, clutching the rune blade Frostmourne and marshaling the undead armies of the Scourge. In World of Warcraft: Wrath of the Lich King, the forces of the Alliance and the Horde venture into battle against the Scourge amid Northrend’s howling winds and fields of jagged ice. Wrath of the Lich King adds a rich variety of content to an already massive game.

Blizzard is back with more war. Find out what else is new in this World of Warcraft: Wrath of the Lich King video review.

New features in the game’s second expansion include:
* Death Knight Hero Class: Create a high-level Death Knight character — the game’s first hero class — once certain challenges have been met.
* Increased Level Cap: Advance to level 80 and gain potent new talents and abilities along the way.
* Northrend: Explore the harsh new continent of Northrend, packed with new zones, quests, dungeons, monsters, and items — and do battle with the undead armies of the Lich King.
* “Inscription” Profession: Learn this exciting new profession and gain unique ways to permanently enhance spells and abilities in the game.
* Siege Weapons and Destructible Buildings: Take the battle to another level with new player-vs.-player game mechanics and new battlefields to wage war on.
* New Character Customization: Change how characters look and express themselves, with different hairstyles and dance animations.

To quote the IGN video review: “With Wrath of the Lich King, World of Warcraft’s play style has been tweaked to be more accessible, addictive, and deeper. Any longtime player is sure to be pleased with what Blizzard’s done here since it gives the higher level population a wealth of new content for play as well as improves the overall look of the world. And let’s be honest, if you’re going to spend hundreds of hours in a virtual space, it helps if it’s pretty. It’s an MMO system that works, as the game’s success underlines, but you’ve got to ask yourself after four years how long this kind of momentumcan last. Perhaps within the next two years, or by the time the next World of Warcraft expansion is released, there’ll be a clearer answer.

As for now, Blizzard is more than content to build on World of Warcraft’s formula, improving and refining nearly every aspect of the game, delivering new quest systems, a better and more focused narrative, loads of new goals to chase by yourself or with friends, and made acclimating to its world’s complexities a process generally free of the headaches of something like CCP’s EVE Online. Those who’ve yet to jump in should absolutely do so; it’s hard to imagine anyone being disappointed with such a well-run, polished product that offers so many reward strata and diverse styles of gameplay.”

Presentation — 9.0
Graphics — 8.5
Sound — 8.5
Gameplay — 9.0
Lasting Appeal — 9.0
Overall — 9.0

Another World of Warcraft expansion pack coming after Wrath of the Lich King (in 2010?)


Wrath of the Lich King - Collector's Edition for PCWorld of Warcraft: Wrath of the Lich King has become the best-selling and fastest-selling PC game of all time, and already Blizzard has brought up the fact that they are already thinking about the next WoW expansion.

In an interview with MTV Multiplayer, Blizzard CEO Mike Morhaime had this to say:

We will continue making expansions as long as we have players that want to play World of Warcraft — we want to keep them entertained.” Asked if that means Blizzard will be making expansions forever, Morhaime replied, “Well, probably not forever. But for the foreseeable future, we’d like to be doing regular expansions.”

What exactly is a regular expansion? Well originally Blizzard planned to release a new expansion every year, but that hasn’t quite worked out. “Our goal that we’ve talked about is to put out an annual expansion, but we haven’t quite been able to do that. We had one early last year and now we’re sort of late this year, but we do want to decrease the amount of time in between expansions. Although we’ll probably never get it down to a year between each one because there’s just so much content. We do want each expansion to be considered a big value for players.”

World of Warcraft is the most popular franchise in MMO gaming and perhaps in the gaming industry in general, given it’s sales figures. World of Warcraft has topped 11 million subscribers making it by far the biggest MMORPG around, and the most successful.

Published on November 26th, 2008 under , , , , , , , , , , ,

Blizzard says their new MMO is cool, new, different and next-gen compared to WoW


Wrath of the Lich King Expansion PackBlizzard has discussed their follow-up to World of Warcraft, which will be a new, entirely different next-gen MMO.

“We want to create a great game,” he said. “Something that’s cool, and new, and different, and kind of next generation in terms of look and feel and gameplay. That’s a challenging endeavor.”

The game is already in the early stages of development. It’ll be interesting to see if it will be an entirely new leap forward for the genre of if it will mostly stick to genre conventions.

“For us, we want to make sure that the gameplay and the experience that the players are going to have is fleshed out quite a bit. The last thing we want to do is say, ‘Hey we’re doing this,’ and everyone says, ‘Oh cool,’ and then we change things completely. We want to have a level of confidence that the direction we’re going in the right one, and that it’s polished enough to be able to show something, also. And we’re not in either of those places yet.”

Blizzard says they expect the process of getting the new MMO into the public domain to be a challenging one, but growing WoW has taught the company a huge amount.

“I think we’re going to get a lot of bumps and bruises along the way,” he said. “The good news is that we’re been able to do this with World of Warcraft, and so we have a lot of experience, so hopefully we’ve learned a tremendous amount. Not to mention that before WoW launching we were the world leader in online gaming with We have a lot of experience, and so hopefully that’s going to benefit us as [we bring the game to market].”

Via Videogaming 24/7

Published on November 21st, 2008 under , , , , ,

Blizzard explains paid World of Warcraft character customization (upcoming new feature)


World of WarCraft Character Customization

It wasn’t that long ago (only days, really) that the WoW world was set aflame (or a-ice) with World of Warcraft: Wrath of the Lich King. And already Blizzard is discussing some new features.

In an interview with Eurogamer, chief operating officer Paul Sams discussed a new feature that will allow subscribers to pay a small fee in order to make changes to their characters. Allowing them to reverse any decisions they made previously that they may regret . . . or just want to change for the heck of it.

Wrath of the Lich King Expansion Pack for PC“When you create your character, often times you wish you’d done things differently. You wish you were on a different realm, you wish you’d had a different name or you wish you’d chosen a different look and feel to your character,” Sams said. “This is a way for players to be able to do that, but it’s something that’s taking a lot of time and energy for us to be able to put in place. We also think that it’s important to have some consistency in the game, we don’t want people changing their look and feel every day.”

This goes on top of the new additions made to character customization in Wrath of the Lich King, which includes the ability to change your character’s hairstyle, jewelery and other details for a small fee. This new feature however will apparently go way further than that, allowing you to change your gender, race and even facial appearance.

In terms of cost, Sams says that he thinks “it is good value for customers, it’s not like we’re going to go about pricing it in such a way that it’s unfair or inappropriate.”

World of Warcraft: Wrath of the Lich King launches with midnight store openings worldwide


Wrath of the Lich King Expansion Pack for PCBlizzard Entertainment today announced plans for special midnight signing events at retail locations around the world to commemorate the launch of World of Warcraft: Wrath of the Lich King on November 13. Each location will open its doors at 12:00 a.m. local time, allowing attendees to be among the first to get their copies of the highly anticipated World of Warcraft expansion. Blizzard Entertainment developers and executives will be in attendance to meet players and sign copies of the game, and increased quantities of the Collector’s Edition will be on hand for purchase. Official launch events will be held in the following locations: A New York Best Buy, Anaheim’s Fry’s Electronics, San Francisco’s GameStop, Austin’s GameStop and in addition to these four US locations, similar events will be held internationally in Paris, London, Berlin, Madrid, Stockholm, Amsterdam, Mexico City, Taipei, and Seoul. Full details on the specific locations and plans for each of these events can be found at

The January 2007 launch events for the first World of Warcraft expansion, The Burning Crusade, drew thousands of attendees around the world. The Burning Crusade went on to sell nearly 2.4 million copies within its first 24 hours of availability, and approximately 3.5 million within its first month. Indicating that anticipation is equally high for the new expansion, has stated that Wrath of the Lich King has ever sold on their site.

World of Warcraft: Wrath of the Lich King release date is November 4, 2008


Wrath of the Lich King for PC / MacThe World of Warcraft: Wrath of the Lich King Expansion Pack has been given a tentative release date on Tuesday November 4th, 2008, at a price of $39.99. This according to 7-Eleven stores; Amazon and Play online stores say the game will ship the day before hitting retail.

The wildly popular MMORPG for Windows Vista / XP and Macintosh computers recently opened up to Wrath of the Lich King Beta signups and it seems a by developer Blizzard promised release this year isn’t far off, unless — of course — they delay it to January next year again as they did with the previous expansion pack the Burning Crusade.

Since this news wasn’t made official by Blizzard, but by Kotaku tip, there’s been no word on the release of a Wrath of the Lich King – Collector’s Edition either.

Wrath of the Lich King features include:
* Master the necromantic powers of the Death Knight — World of Warcraft’s first Hero class.
* Learn craft of spell augmentation with new Inscription profession.
* Explore vast new continent and perilous dungeons filled with deadly creatures.
* Engage in epic siege warfare.
* Transform hero’s look with new character-customization options.

World of Warcraft: Wrath of the Lich King Beta signups open


Wrath Of The Lich King for PCBlizzard has opened the World of Warcraft: Wrath of the Lich King Beta Opt-In program. It gives you the chance to win an invitation to the upcoming Wrath of the Lich King Beta.

WOW subscribers after a chance to join the Lich King beta will need to sign in to their accounts, go to the ‘account management’ page and scroll to the very bottom to find the link. Doing so will add your account to the “pool of accounts from which participants in the Wrath of the Lich King beta test will be chosen”

To try out the Wrath of the Lich King beta go to the Beta Opt-In page! If you’re a World of Warcraft subscriber, after joining the Wrath of the Lich King Beta, you’ll have to sign in to your account and on the Account Management page click the link at the bottom to be added to the “pool of accounts from which participants in the Wrath of the Lich King beta test will be chosen,” tips EG

To quote a Blizzard representative: “With the Opt-In, our goal is to strengthen the beta-testing process by inviting only those players who have expressed active interest in participating. — Keep in mind that opting in doesn’t guarantee you’ll be selected for the beta.”

Published on July 6th, 2008 under , , , , , , , , ,

Diablo 3 officially announced for PC and Mac. Blizzard shows first videos


Diablo 3 logo
Overwhelmed by an army of angry and impatient fans, Blizzard this weekend reluctantly unveiled Diablo III, the third groundbreaking title in its highly acclaimed role-playing game series and sequel to the award-winning Diablo II: Lord of Destruction, at the company’s very first surprise press conference at its newly opened headquarters.

The announcement took place in the Blizzard Entertainment campus courtyard, in front of select members of the press who received a startling impromptu presentation that included a ten-second, freshly pre-rendered Diablo III cinematic trailer and a physically re-enacted gameplay demonstration by the development team taken hostage by the gamers. Take a look at the Diablo 3 teaser:

Click on the bottom-right corner arrow to view it fullscreen.

Under threat of a forum member’s taser “of teh win,” public relations staff explained that designed to be a revolutionary single-player and online role-playing experience, Diablo III will set players on a multitude of dynamically generated quests on the path to defeat the demonic forces of Diablo and his demon brothers Baal and Mephisto. Eight brand new and re-imagined character classes [zzap! aieee!] will be highly customizable in appearance and abilities, with 20 hero-specific skills per character and 10 shared abilities used to battle over 300 varieties of monsters in and an immersive 3D-graphics world.

Watch the first Diablo 3 gameplay video that shows the classes and explains their controls in about 20 minutes:

Click on the bottom-right corner arrow to view it fullscreen.

Set in the massive worlds of Sanctuary, Hell, and the High Heavens, Diablo III will include a compelling single-player story mode, as well as fast-paced online play through an upgraded version of Blizzard’s renowned online gaming service,

Diablo III will reinvent the persistent online world concept while preserving its hero-centric story, permitting up to ten players to join in on a game session for cooperative game play and dueling matches. Characters engage the forces of evil in a limitless world spanning, for the first time, the entire continents of Sanctuary, the High Heavens, and Hell including never before seen lands to explore. Using the latest graphics technology including DirectX 10.1, its next-generation 3D engine helps create a thrilling, immersive role-playing experience.

“With Diablo III, we’ll do everything we wanted to do with the first two games and much, much more,” pleaded Bill Roper, Senior Producer of Diablo II, whose team at Flagship Studios have abruptly moved Diablo III to their top priority. “We recognize that expectations are high but we plan to meet those expectations and deliver an engaging, action-packed, competitive experience that Diablo players and role-playing gamers worldwide will enjoy. Now will you let us go?”

Blizzard is developing Diablo III for simultaneous release on the Windows and Macintosh PC platforms. Further information about the game, including details on the single-player, multiplayer, and subscription features, as well as system requirements, pricing, and availability, will be announced in the months ahead. No, no, I mean days! Days, yes!

Check out the Diablo 3’s beautiful works of art.

Click on the bottom-right corner arrow to view it fullscreen.

Diablo Battle Chest for PC and MacAbout the Diablo series:
When the original Diablo was released in 1997, it was considered a critical success and reached number one on NPD INTELECT during its first month in stores. The game has sold in excess of 2.5 million copies worldwide and was honored as the number-one selling computer role-playing game in 1997 as well as being named Game of the Year by Computer Gaming World.

Debuting in June, 2000 Diablo II dominated PC game charts with sales of 4 million copies worldwide according to NPD INTELECT and key retail accounts around the world. The game was awarded several accolades including the prestigious Computer Game of the Year, Computer Role Playing Game of the Year and Game of the Year for 2001 by the Academy of Interactive Arts and Sciences. The critically acclaimed expansion set, Diablo II: Lord of Destruction, released in 2001, became the fastest selling expansion set in PC game history. In its first week alone, it surpassed 1 million units sold worldwide.

Published on June 29th, 2008 under , , , , , , , , , ,

Warcraft 4 release far in the future


Warcraft 4 PC fake boxartBlizzard’s VP of game design, Rob Pardo, was asked about the possibility of the developer creating the next Warcraft 4 real-time strategy (RTS) game in the popular series. While the MMORPG World of Warcraft has over 10 million subscribers, the franchise started out in the RTS genre, so will it be returning to its RTS roots? In an interview from last year he answered:

“Yeah, of course there’s a chance,” he confirmed. “The way that we develop things, each time a development team becomes available, because they’re done with creating the games that they’ve been doing, they have a lot of say over what their next game is. So what it would take is for one of our teams to decide that they want to make Warcraft RTS and of course, there’ll be some talk about doing that and I’m sure after StarCraft 2 ships, it will be one the ideas on the table for that team to do, but that’s pretty far off in the future and it would really be determined by a combination of the dev team and the company leadership.”

Mr. Pardo continued: “I think that one of the things that makes us ultimately successful as a company is that we’re more lead by our game-making decisions and not so much by business decisions, which is one of the reasons why this question used to be the StarCraft question. Back when we did StarCraft, we did Brood War, and everyone thought they were amazing games; they were successful and I used to get all these questions like, “Why are you doing another Warcraft RTS, shouldn’t you be doing StarCraft?” Well Warcraft was what the team wanted to make, they were burned out on the StarCraft universe, that was the game they wanted to make and as far as Warcraft goes, we love the universe – it’s an amazingly successful universe. If we want to go back and do it, maybe we will, maybe we won’t.”

Quotes from Gamedaily, boxart via Vgboxart

World of Warcraft: Wrath of the Lich King video interview


Much like our past World of Warcraft: Wrath of the Lich King preview. In this recent World of Warcraft: Wrath of the Lich King video interview with Blizzard’s Designer J. Kaplan and Producer J. Allen Brack, the two talk for 10 minutes about scroll inscription creating and what else World of Warcraft’s upcoming expansion has to offer.

Click on the bottom-right corner arrow to view it fullscreen.

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