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iGolf and iBowl sell 2 million on iPhone. iBaseball out now

Source: videogamesblogger.com

iBaseball screenshot for iPhone

It has been revealed that IGolf and IBowl for Apple’s iPhone have sold a phenomenal 2 million copies since they’re release on the App Store, which debuted on July 11th for iPhone and iPod Touch.

Thanks to that success, the game’s developer, SGN, has also released their newest game, iBaseball. Reports techcrunch.

All of the game’s from the publisher are free to download, and they use the accelerometer in your iPhone to control gameplay, allow you to make motions to throw or bat, for example, much like games for the Nintendo Wii. iBaseball includes applause and sound effects, vibration for when a hit is made and even supports left-handed gameplay. You can also challenge a friend to play, but only by taking turns. However direct head-to-head play will be coming soon as announced by CEO Shervin Pishevar, who also announced that more games from the developer are inevitable (that goes without saying).

The App Store has been a tremendous success so far. There are over 700 iPhone games and applications on the App Store and include some big names that are either already released or in development, including Super Monkey Ball Iphone (which has sold over 300,000 copies), Star Wars The Force Unleashed, Spore Origins, Need for Speed Undercover, Wolfenstein RPG and Doom RPG2, Real Soccer 2009, Bomberman, Peggle, Sonic the Hedgehog, Tetris, The Sims: DJ, The Sims: Bowling, The Sims: Pool, Bejeweled and many, many more.

Published on October 29th, 2008 under , , , , , , , , , , ,

The best (free) iPhone games listed. iPhone App Store downloads launched with 165 games

Source: videogamesblogger.com

Super Monkey Ball iPhone screenshot
Apple CEO Steve Jobs has said about the July 11 iPhone App Store launch that 25% of the first 500 applications at the store will be free. Of the commercial applications, 90% will be sold for $9.99 or less, and most interestingly for gamers is that he added a third of the first wave of applications will be iPhone games.

Here are the best choice games (both free and paid) out of the around 165 titles available. Read the list of recommended iPhone games in alphabetical order:

* Adventure: The Interactive Original (adventure) - FREE
* Aurora Feint: The Beginning (puzzle) - FREE
* Aqua Forest (puzzle) - $7.99
* Bejeweled 2 (puzzle) - $9.99
* Bomberman Touch: The Legend Of Mystic Bomb (action) - $9.99
* Bubble Bash (puzzle) - $7.99
* Chess & Backgammon Classics (board) - $9.99
* Chimp’s Ahoy (action) - $9.99
* Chopper (action) - $7.99
* Code Runner - FREE
* Crash Bandicoot: Nitro Kart 3D (racing) - $9.99
* Critter Crunch (puzzle) - $9.99
* Cro-Mag Rally (racing) - $9.99
* Crosswords (puzzle) - $9.99
* Diamond Twister (puzzle) - $7.99
* Enigmo (puzzle) - $9.99
* Etch a Sketch (drawing) - $4.99
* Ms. Pac-Man (arcade) - $9.99
* Motion X: Poker Dice (card) - $4.99
* Moto Racer (racing) - $9.99
* Numba (puzzle) - $9.99
* Platinum Solitaire (card) - $7.99
* Platinum Sudoku (puzzle) - $5.99
* Scrabble (card) - $9.99
* Space Monkey (action) - $9.99
* Super Monkey Ball (action) - $9.99
* Tap Tap Revenge (rhythm) - FREE
* Tetris (puzzle) - $9.99
* Texas Hold’em (card) - $4.99
* Trism (puzzle) - $4.99
* Zen Pinball: Rollercoaster (arcade) - $4.99

The New York Times reports that with the App Store, Apple simplified the process of adding software to the phone. Mr. Jobs contends that Apple does not plan to make much money on games and other applications; he has also said the company does not make much money selling music on iTunes. “We are not trying to be business partners,” Mr. Jobs said of the App Store. Instead, he said, the goal is to “sell more iPhones.” Apple gives developers a 70% cut of sales.

This is interesting because it will increase the number of games that will be made for the iPhones and iPod Touches, compared to bossy wireless carriers that control what programs end up on phones. Especially with Apple manufacturing 15 million of the new iPhone 3G’s (and 2 million more of the iPhone 2G’s) in the second half of this year alone. Even if it’s not a dedicated game portable, that’s still a large potential userbase of gamers. In fact, when you start comparing it to the multimedia PSP, in half a year from now the iPhone will have sold more than half the PSP’s userbase of 37 million. — Part of the games list via IGN

Published on July 12th, 2008 under , , , , , , , , ,

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