Phantasy Star Universe gets a huge update

Source: seganerds.com

psu151107.jpg

With its first expansion due out next week, Sega is really ramping things up with Phantasy Star Universe as it’s about to release a huge update very soon. The new updates will take effect on Nov. 16 for the PS2/PC version and Nov. 20 for the Xbox 360.

Coinciding with the Xbox 360 update, Phantasy Star Universe: Ambition of the Illuminus hits store shelves Nov. 20 in the U.S. and Jan. 11, 2008 in Europe.

Because the updates are too numerous for the front page, we’ve kindly added them in after the jump.

  • SYSTEM CHANGES

Lobby Transport: Players can transport directly to Field Lobbies they have already visited by paying meseta to the Lobby Attendant NPC. This will only work for lobbies you have visited after this update.

Increased Photon Arts Levels: Photon Arts level limit is currently 30, but Photon Arts can be level 31-40 after AOTI launch.

Protranser Gains Detect Traps Ability: Traps, previously only detected by goggles, are now always visible to Protransers. However, goggles are required to uncover and disarm traps.

Chat Availability: Chat communication becomes available during some event cutscenes, such as boss enemy entrances.

Changes To First Person View And Goggle Activation: This adjustment will cause a delay when switching between normal camera, first-person and goggle viewing modes.

First-Person View Available While Seated: Now you can get better camera angles while sitting down in rooms and lobbies.

  • MY ROOM, SYNTHESIS AND GRINDING UPDATE

Increased Synthesis Success and Elemental Attribute Results: Synthesis success rates and elemental attribute results will be higher. The success rate when using rare and unusual materials will be raised even further. In addition, there are more varied results when synthesis fails. To make failure less punishing, synthesis materials related to target item or unusual items may be created.

Weapon Grinding Changes: Weapons no longer break when a grinding upgrade attempt fails. However, grind status will be reset (back to zero) and the maximum number of grinds is lowered by one. For example, the first time you fail when grinding a weapon, its grind status will become 0/9, and it can no longer be ground to +10.

  • BATTLE SYSTEMS

Just Attack Available: Just Attack is the melee timed-attack system where critical hits are caused by following up melee attacks with precise timing. Just Attack will work with Skill Photon Arts; players can automatically critical with their whole Photon Art if it is activated after the second part of a normal melee attack. As a result of this, Just Attack will work a maximum of five times continuously (Normal melee attack, followed up with the 2nd and 3rd part of the normal attack chain, then 1st, 2nd and 3rd Photon Art attacks). There is no special effect in PSU for Just Attack (there is a special effect in AOTI), but Attack button icon will become brighter. Due to a unique issue, PSU players cannot activate Just Attack when using Photon Arts after 3rd attack with knuckles, although this will work in AOTI.

Just Counter Available: Just Counter is a critical counter-attack activated by attacking with precise timing after evading enemies (the shield guard animation). It is possible to use Photon Arts for Just Counter, including Bullet and TECHNIC Photon Arts. There is no special effect in PSU for Just Counter (there is a special effect in AOTI), but Attack button icon becomes brighter.

Photon Points Will Be Recovered By Normal Melee Attacks: Photon Points of your equipped melee weapon will recharge when attacking normally (without using Photon Arts). Extra PP are recovered with a critical hit.

Elemental Attribute Calculation Changes: The difference in damage between weapons with different elemental attributes has been reduced. With this update, the damage will be almost the same when using 50% elemental weapons against the correct element, as it was previously. However, players will notice damage is much improved for weapons with low attributes, no attribute, or against creatures with the same attribute as your weapon.

Character Damage and Defense Adjusted: Changes are made to characters’ base damage and defense to balance the changes with elemental attribute damage calculation.

SUV and Nanoblast Changes: When using SUV weapons and Nanoblasts, CASTs and Beasts will no longer lose any positive status bonuses granted by support TECHNICs and consumables.

Weapons Drop With Elemental Attributes: Attributes will be added with random percentages when whole weapons and armors are dropped. Which attribute is added for actual weapons and armors depends upon the manufacturer.

Meseta Drops Increase With Size Of Party: Meseta amount players receive from enemy drops will increase according to number of party members.

The Default For Item Distribution Is Now “Set Random”: This change only affects Rare Item distribution.

Changes To Meseta Distribution: When “Set random” or “Set in order” is selected on the Adjust item distribution menu, picked up meseta is distributed to all party members evenly. Only the player picking up the meseta will receive it if set to “Give finder”.

Photon Arts Balance Update: Some parts of low-power Photon Arts are updated to balance them with high-power Photon Arts. This update will bring more variety to battle by making different Photon Arts more effective.

Updating Endurance For Huge Enemies: To improve attack variation against huge enemies, endurance will be lowered for some parts of huge enemies which are currently affected by high-level status effects. With this update, even low-level status effects become potentially useful against huge enemies, although they will have low probability of working.

Enemy Experience Increased: Defeating enemies will grant more experience, especially at lower levels. Players can reach at Level 100 faster then they can currently, but leveling up becomes slower after that.

Changes to Status Inflicting Attacks: Inflicting negative status will be easier for players and enemies. Using different status attacks will be a more effective strategy then before.

Bonus Damage Using ‘Hanzo’ With Photon Arts: Now this Seven Star GRM long sword is especially good for Photon Arts.

Bonus Damage Using Kubara Melee Weapons With Photon Arts: Now all Kubara melee weapons are especially effective when using Photon Arts.

  • ITEMS AND SHOPS

NPC Shops Will Pay More For Certain Items: Weapons can be sold to NPC shops for higher price. Selling prices will be also be updated for certain items.

Beauty Salon Is Discounted: Certain character customization options in the Lumilass salon are discounted.

[via: PSU]

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Published on November 14th, 2007 under , , , ,

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