Archive for November, 2006

First Impressions: "True Movement" vs. wrist flickers

Source: infendo.com

Tycho over at Penny Arcade discusses again today the idea of “True Movement” in regards to how people play the Wii. According to them, true movement is when you physically act out the swing of a tennis racket in Wii Sports, or set up and go through to motions to net a strike in bowling. As for myself, I’m a bit of a hybrid. Zelda is played couch potato like on the sofa, arms resting at my sides, vacant stare building with intensity on my blank face as I jump from monkey to monkey in the first temple. Wii Sports I still play standing up. I catch myself rocking back and forth waiting for a screaming service, and swing perhaps a bit too hard when a lob drifts into my wheelhouse at the net. Friends point and laugh, then they play and start doing to exact same things.

At PA, they part with some simple, if not wildly effective, advice:

1. Hold On To The Controller,

and

2. Do Not Let It Go, respectively.

Couldn’t have said it better myself. Anyone out there still breaking a sweat (not windows) with their literal sense of movement and control?

Published on November 30th, 2006 under

First Impressions: "True Movement" vs. wrist flickers

Tycho over at Penny Arcade discusses again today the idea of “True Movement” in regards to how people play the Wii. According to them, true movement is when you physically act out the swing of a tennis racket in Wii Sports, or set up and go through to motions to net a strike in bowling. As for myself, I’m a bit of a hybrid. Zelda is played couch potato like on the sofa, arms resting at my sides, vacant stare building with intensity on my blank face as I jump from monkey to monkey in the first temple. Wii Sports I still play standing up. I catch myself rocking back and forth waiting for a screaming service, and swing perhaps a bit too hard when a lob drifts into my wheelhouse at the net. Friends point and laugh, then they play and start doing to exact same things.

At PA, they part with some simple, if not wildly effective, advice:

1. Hold On To The Controller,

and

2. Do Not Let It Go, respectively.

Couldn’t have said it better myself. Anyone out there still breaking a sweat (not windows) with their literal sense of movement and control?

Published on November 30th, 2006 under

First Impressions: "True Movement" vs. wrist flickers

Tycho over at Penny Arcade discusses again today the idea of “True Movement” in regards to how people play the Wii. According to them, true movement is when you physically act out the swing of a tennis racket in Wii Sports, or set up and go through to motions to net a strike in bowling. As for myself, I’m a bit of a hybrid. Zelda is played couch potato like on the sofa, arms resting at my sides, vacant stare building with intensity on my blank face as I jump from monkey to monkey in the first temple. Wii Sports I still play standing up. I catch myself rocking back and forth waiting for a screaming service, and swing perhaps a bit too hard when a lob drifts into my wheelhouse at the net. Friends point and laugh, then they play and start doing to exact same things.

At PA, they part with some simple, if not wildly effective, advice:

1. Hold On To The Controller,

and

2. Do Not Let It Go, respectively.

Couldn’t have said it better myself. Anyone out there still breaking a sweat (not windows) with their literal sense of movement and control?

Published on November 30th, 2006 under

Wii-less Japanese software market still dominated by Nintendo

Source: infendo.com

Too. Much. Can’t. Resist. Must. Bash. Sony…
Software – This Week | Total Sales

1.) Love and Berry DS Collection (NDS, Sega) – 421,227 | NEW
2.) Jump Ultimate Stars (NDS, Nintendo) – 150,303 | NEW
3.) J-League Winning Eleven 10 (PS2, Konami) – 103,365 | NEW
4.) Common Knowledge Training (NDS, Nintendo) – 81,813 | 611,642
5.) Pokémon Diamond (NDS, The Pokémon Company) – 76,183 | 1,827,226
6.) Pokémon Pearl (NDS, The Pokémon Company) – 58,158 | 1,539,775
7.) Kirby Squeak Squad (NDS, Nintendo) – 55,824 | 352,082
8.) Dead or Alive Xtreme 2 (X360, Tecmo) – 45,536 | NEW
9.) Jeanne D’Arc (PSP, SCE) – 45,387 | NEW
10.) New Super Mario Bros. (NDS, Nintendo) – 35,086 | 3,451,994

[…]

25.) Final Fantasy III (NDS)
26.) Zaidan Houjin Nihon Kanji Noryoku (NDS)
27.) Final Fantasy V Advance (GBA)
28.) DS Cusine Navigator (NDS)
29.) Riiiiiiiiiiidge Racerrrrrrrrr 7!!! (PS3)
30.) Gundam: Target in Sight (PS3)

PS3 software sales have been muscled out of the top 25 in Japan by the lowly, yesterday’s graphics gimmick, Nintendo DS. I may need to move there. Wii could cement the deal. And yes, that’s an Xbox 360 game in the Top 10.

Published on November 30th, 2006 under

Influential blogger offers favorable Wii buzz

Source: infendo.com

Jason Kottke, popular “general” blogger has posted his first Wii impressions after playing the system at a friend’s house: “It’s fun. Really fun… I haven’t enjoyed a gaming system this much since a certain plumber and his green-clad brother… Now all I need to do is get my own.”

The Wii is certainly getting tons of word-of-mouth buzz, and not just at the niche blogger level either. Great publicity for Nintendo.

Published on November 30th, 2006 under

First Impressions: Wii’s elevator music

Source: infendo.com

I was listening to the latest Infendo podcast today, and towards the end Scott and Blake started to talk about the Wii Shopping Channel background music (or maybe muzak, depending on what you think of it). With their playful banter fresh in my mind, I fired up the ol’ blog software and got to task with a post about not only the shopping music, but Wii Channels music overall.

You might not think it, but I’m sure countless hours went into generating and agreeing on a theme that would define everyone’s Wii console. Whether it’s the bubbly main menu music or the soothing, non-confrontational music gracing the shopping channel, these tunes have an effect on the overall success of the Wii. Since no one’s really complained about it yet (except Scott in the podcast), I thought I’d ask about everyone’s first impressions. I dig the bubbly themes, but how about you? Wii muzak; pass or fail?

[And, Valen, for the record, Bob Ross FTW]

Published on November 30th, 2006 under

New Yorker on Wii

Source: infendo.com

The December 4th issue of the New Yorker sums up the road to Wii. We’ve all heard the story, but the article sums up Nintendo’s “not competing for next gen” strategy quite nicely:

“The point is that business is not a sporting event. Victory for one company doesn’t mean defeat for everyone else.”

While it’s nice to see the mainstream press catching on, do you think Joe Consumer considers these things when making technology purchases?

[Thanks, maX!]

Published on November 30th, 2006 under

New Xbox 360 update available today.

Source: thexboxdomain.net

Dashboard update screen

When or if you start up your Xbox 360 today you will be prompted with a message to download an Dashboard update. Over on Major Nelson’s blog, he has posted some information on what this update is supposed to do. It seems to mostly have to do with a 1080p issue some people have been having with a VGA connection to there TV/monitor. It also fixes a issue I’ve noticed when the recently played games list had a tendency to not update itself properly. Hopefully these issues are finally resolved.

-thewilleffect-

Published on November 30th, 2006 under

Famitsu reviews Blue Dragon

Source: thexboxdomain.net

Blue_Dragon_3pe.jpg

Alot of HYPE has been surrounding around Famitsu’s(Japan’s #1 gaming magazine/website) review of the Xbox 360 exclusive “Blue Dragon”. Can Blue Dragon be the savior for the xbox 360 system? Can Blue Dragon finally get the xbox 360 to tap in to the Japanese gaming market???

Well this is a good start.

4 editors reviewed Blue Dragon on a 1-10 scale and in total the score was 37/40

Here are the translated reviews

Grade: 9
From the meticulously-woven story to the easy-to-comprehend battles and gentle (game) balance, the title allows even the most basic of beginners to jump right in. Even so, the game’s battles offer a considerable degree of play depth, and other elements such as the enormous number of objects that can be examined will tickle the fancy of gamers. An RPG worthy of being labeled an evolutionary step in the right direction.

Grade: 9
This title shaped up to be a classic visit to the RPGs of old with the latest technology. Of particular mention is the light and gentle nature of the visuals and a (character) growth sytem that compells tinkering by the player with its high degree of freedom. While the presentation and movies in the game do not stand out in particular, the sense of balance experienced while progressing through the game’s story is exquisite.

Grade: 9
A well-balanced RPG that took the direct route and succeeded. Battles are an enjoyable experience thanks to the categories and skills belonging to (the character’s) shadows and a system that allows you to make the enemies fight each other. The moving story is complemented with a variety of events that gradually find their way into your heart. Given this, it was a bit odd to experience actions such as searching an enemy’s poop.

Grade: 10
A pleasing and meticulously-crafted RPG through and through, from the battles to the command setup throughout the game. It’s difficult to come up with another RPG title that barely induces stress even after long hours of play. Toriyama’s art comes to life on the screen, and can be experienced in all its glory in both the movies and battles. Let’s not forget the boss battle tune sung by Ian Gillan!

www.famitsu.com

-Thrills Killa-

Published on November 30th, 2006 under

Xbox 360 knocks out the top ten Gamefly list.

Source: thexboxdomain.net

gamefly.jpg

According to Gamerdeals, the Top ten GameFly cross-platform list isn’t so cross-platform after all. All ten spots are occupied by an Xbox 360 title. What a difference a year makes.

Most Popular Games Cross-Platform:

 

Rank Title Platform Category Publisher
1 Tom Clancy’s Rainbow Six Vegas Xbox 360 Shooter Ubisoft
2 Call of Duty 3 Xbox 360 Shooter Activision
3 Superman Returns Xbox 360 Action Adventure Electronic Arts
4 Gears of War Xbox 360 Shooter Microsoft
5 F.E.A.R. First Encounter Assault Recon Xbox 360 Shooter Vivendi Universal
6 Tony Hawk’s Project 8 Xbox 360 Sports Activision
7 Sonic the Hedgehog Xbox 360 Action Adventure Sega
8 Marvel: Ultimate Alliance Xbox 360 RPG Activision
9 Lost Planet Xbox 360 Action Adventure Capcom
10 Need for Speed: Carbon Xbox 360 Racing Electronic Art

 

-thewilleffect-

Published on November 30th, 2006 under

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