Archive for July, 2006

PSPUAE: Ubiquitous Amiga 500 Emulator v0.53

Ric and FOL have updated their PSP Ubiquitous Amiga 500 Emulator (PSPUAE) slightly. v0.53 includes a new Drive Speed option which helps significantly with long loading games; not all – but a lot.

(click to enlarge)PSPUAE Screenshot

You require a valid Amiga KickStart ROM which can be found via simple Google search!

Take a peak at the included README.txt for installation instructions, usage details, and key controls.

Download: PSPUAE v0.53

- source: PSPUAE forums

Published on July 31st, 2006 under

N64 Kid’s N64 for sale

Source: videogamesblogger.com

Yeah that’s right! The N64 Kid’s original Christmas ‘96 Nintendo 64 is for sale on eBay! To quote the spaz boy who is now a teen: “Like it says in the title, this is the actual N64 and controllers seen in the “N64 Kids” video that has been spread over the internet the past month or two. The video has even found its way to VH1 on the show “Web Junk.” I am the boy in the video, and was told that I should put this on ebay, and since i dont play it as much I decided to put in here. The n64 works perfectly, and comes with 2 controllers (clear purple, and grey) and the first game i ever purchased, Star Wars Shadows of the Empire.”

He’ll even sign it for you. I hope the buyer will record his/her reaction to receiving the only dry-humped N64 that ever was. Here’s the video again:
Via Kotaku

Published on July 31st, 2006 under ,

Reggie Fils-Aime Revolution interview

Source: videogamesblogger.com

Before becoming president of Nintendo of America in May, Reggie Fils-Aime gave an interview on Spike TV in February 2006. It’s about the DS Lite, Wii (then still called Revolution), Zelda: Twilight Princess release date woes and even Nintendo fanboys, it’s a fun view. Here’s the Game Head ep:
I think it’s fun to look back from time to time, enjoy.

Published on July 31st, 2006 under ,

Scarface: Money. Power. Respect. befriends PSP, shoots Xbox 360 version of The World Is Yours dead

Source: videogamesblogger.com

ScarfaceTony Montana is coming to PSP this Fall in Scarface: Money. Power. Respect. The game is inspired by famous movie mixes Turn-Based Strategy & Real-Time Combat is due for release in the US on September 26 and in Europe on October 27, 2006.

Vivendi Games’ Sierra Entertainment is creating Scarface: Money. Power. Respect., a unique game (not a port) designed specifically for the PSP system that combines turn-based strategy gameplay with real-time combat. Licensed by Universal Studios Consumer Products Group and developed by FarSight Studios, Scarface: Money. Power. Respect. will allow gamers to relive Tony Montana’s epic rise to power in the drug-fueled world of 1983 Miami.

Sierra Entertainment will also release Scarface: The World Is Yours, an open-world action game, in Fall 2006. Scarface: The World Is Yours is being developed by Radical Entertainment for the PS2, Xbox & PC.

Inspired by the epic film’s original storyline, Scarface: Money. Power. Respect. will thrust gamers into a deep and engaging strategy game as Tony Montana, where the goal is to battle and defeat competing drug cartels and conquer Miami turf-by-turf, eventually becoming the one-and-only Kingpin of the city.

“Scarface: Money. Power. Respect. will challenge players to strategically direct Tony Montana’s legendary and meteoric ascent to the biggest drug kingpin in Miami,” said Cindy Cook, Chief Strategy and Marketing Officer for Vivendi Games. “Using the PSP platform’s advanced functionality and multiplayer capabilities, Scarface: Money. Power. Respect. will deliver a unique and challenging strategy experience combined with real-time combat that is fully immersed in the authentic world of the film.”

Featuring both single- and multi-player modes, Scarface: Money. Power. Respect. will challenge players to make critical strategic decisions to rise from humble beginnings to directing an army of henchmen and hired gunmen through detailed scenarios of conquest and domination.

In the story-based single-player mode, gamers will complete a series of missions based on scenes from the original movie to conquer “turfs” in Miami. Players will need to direct large-scale citywide strategic commands to complete their conquest as well as direct street-level real-time combat. The game will challenge gamers to handle larger territory, additional adversaries and new profit-making opportunities through increased drug trafficking.

The wireless multi-player mode pits up-to-four gamers playing as criminal cartels in a race to make money and conquer turf. The multi-player battle begins with a “Land Grab,” where each cartel lays claim to their share of Miami. Through turn-based strategy showdowns and real-time combat, each player will manage the production and distribution of drugs while building up enough cartel strength to overpower adversaries, take their turf and eventually, rule the Miami drug scene.

Scarface: Money. Power. Respect. is scheduled to ship in October 2006 for a suggested retail price of $39.99, with an expected ESRB “Mature” rating.

Obligatory Tony Montana quote: “Say hello to my little friend!” :D

Published on July 31st, 2006 under

New Sadness details on Wii

Source: videogamesblogger.com

Revo-europe reports that the Polish Nibris exclusive Wii gothic horror game is now under development at multiple studios. Sadness is not going to have any Menu, as it promises to be completely intuitive. Due Q4 2007.

The developers outside of Nibris are: Frontline Studios will be responsible for programming, a team of 30 people with large experience in Nintendo platforms. Digital Amigos will take care for the visual side of the game; it is a company specialised in graphics of games (like Painkiller) and movies. Also, many psychologists and creators of horrors were invited to the making of the game. Teaser here:
Below you can read the press release with werewolves info:

Appearance:
Usually born as normal people; until full adolescence there are no differences between them and children fortunate enough to be born humans. Only at certain age, at full moon, they gain their dangerous identity. They still move on two legs but look like a cross-breed of a human and a wolf. The whole body is covered with wolf’s hair, the head changes into wolf’s face, instead of arms they have paws with claws. The next day they return to their human identity not remembering anything from the night’s events; during the transformation they lose human consciousness and behave like hungry wolves. It can be explained by the fact hat a sudden increase in body build demands large amounts of food, and the werewolf, according to its instinct, tears apart into pieces everything which can serve as a source of proteins. All werewolves stem from an ancient tribe of Neur, which were already described by a Roman chronicler Herodot. This tribe used to change into wolves every day but it happened more rarely once they started to mix with other tribes and people.

Behaviour:
These monsters behave similarly to hungry wolves. They attack suddenly and their sole purpose is finding food, therefore they attack not only people but also animals. When they have no choice they just attack the closest victim. Usually, however, they come back to their homes and stat with their families. The next day, such person can even look for alleged murderers of their parents, and when a werewolf gets to know the truth it usually commits a suicide.

Level of danger:
One should not forget that werewolves are not monsters just by a mere affection for evil. Simply a sudden body build makes them need a lot of food. They want nothing but satisfy their hunger. The danger of meeting a hungry wolf is obvious. A werewolf is just more dangerous because it is bigger and more hungry.

Defeating tactics:
A recognised means of defeating a werewolf is a silver ball; just as vampires are afraid of Bible verses and garlic. Moreover, one do not have to cut off a head of a killed werewolf because they do not have the power of revival.

Likho, liho (Russian: Лихо, Belarusian: ліÌха, Polish: licho) is an embodiment of evil fate and misfortune in Slavic mythology, a creature with one eye, usually depicted as an old person.

Nibris gave examples of games which had influence on the concept design of Sadness. Eternal Darkness, Silent Hill, Resident Evil, Planetscape: Torment, ICO, Phantasmagoria.

No word on the rumoured big publisher that they are talking to, but with all the extra development studios is should be announced soon.

Published on July 31st, 2006 under ,

Quake 4 1.3 Point Release new features info

Source: videogamesblogger.com

Quake 4: Special EditionPlanetQuake4 previewed a test build of Quake 4’s 1.3 Point Release, which will be released in the coming days. This included: a look at the new gametype “Deadzone”, the “Buy Mode” game option, the updated multiplayer physics, and performance enhancements.

To quote: “To get a true sense of what it is like to play the new Deadzone gametype, a group of id Software employees were gathered to play with us on a local server. Deadzone is a team-based gametype that requires players to pickup a rune and then proceed to the center of the map where the Deadzone areas are located. The entire strategy of the game lies in staying alive in the Deadzone as long as possible. For every second you stand inside the Deadzone, you will receive one point.”

Buy Mode featuring in the 1.3 Point Release is a new feature that’s a server side option that can remove armour, weapons and ammunition from any Quake 4 map. Like Counter-Strike, as players enter a ‘Buy Mode’ battleground with a number of points that are used to purchase equipment and health, but in addition items can also bought during fights, combatants presumably racking up ‘cash’ to buy more powerful equipment as battles ensue.

The 1.3 Point Release will also introduce a new weapon, the Napalm Launcher (which not only sets enemies on fire but, it appears, has a damage-over-time after effect) fixes and gameplay and performance tweaks, new maps and alterations to Quake 4’s physics. Apparently, the physics changes have been much in demand from the community and it’s said that the alterations increase the pace of multiplayer games through increased player acceleration.

id Software will release the 1.3 Point Release for Quake 4 before QuakeCon, which runs from August 3 to August 6.

Published on July 31st, 2006 under

Microsoft has some Xbox 360 price surprises coming up

Source: videogamesblogger.com

Xbox 360 Platinum Console Includes 20GB Hard DriveIn 3 to 4 months the next-gen Xbox 360 will be joined by the new PS3 & Wii consoles. There have been some rumours from Canada that this week we’ll see an Xbox 360 Premium bundle appear that for the same price includes: an extra Project Gotham Racing 3 game, a 1,250 point card & 3 months of Xbox Live Gold. But is that Microsoft’s surprise? Judge for yourself…

To quote Xbox Europe marketing manager, Richard Teversham: “I don’t want to reveal any plans at the moment because we want to keep a number of surprises up our sleeve,” he said to UK Trade magazine MCV, “We will ensure we are good value and we’ll do that through having a variety of pricing on games, a variety of pricing on console offers.”

Published on July 31st, 2006 under

Shenmue Online new details and first video!

Source: videogamesblogger.com

The China Joy 2006 game event unveiled some new info about Shenmue Online last weekend and we uncovered two videos from the game that’s not Shenmue 3. The game takes scenes from the Dreamcast’s Shenmue 2 and puts them online. Plus a lot of new features are promised by Sega designer/producer Yu Suzuki.

Features: Over 150 open online quests, events, action (battle), drama, heroics, mini-games, get jobs, and tons of interactive play to enjoy. It also includes over 1,000 battle motions. So far the MMORPG has only been announced on PC for China & Korea. First Shenmue Online trailer here:
Below is early gameplay footage from 2004:


Published on July 31st, 2006 under ,

Sony PSP ships 20 million units

Source: videogamesblogger.com

20 million psp shipped worldwide
The above overview is made from official Sony data. This means that on July 24th 2006 Sony reached 20.02 million units shipped to stores. It’s not units sold, but it does mean the following regions got these allocations. Japan: 5.20 million, USA: 8.17 million, Europe: 6.65 million.

Total allocation for 2006 is still 15 million PSP’s behind, so it’s clear they aren’t selling half as well (especially in Japan where the DS Lite is a hit) as Sony wanted them to. In comparison Nintendo’s DS sold +/- 22 million units. PSP just needs more hits like the upcoming GTA Vice City Stories.

Published on July 31st, 2006 under

E3 Expo to dramatically shrink in size; major changes announced!

Source: videogamesblogger.com

E3 LogoBreaking news on the changes to the worlds biggest video game expo, E3 (the Electronic Entertainment Expo) has just been announced. From the press release:

To better address the needs of today’s global computer and video game industry, the 2007 Electronic Entertainment Expo (E3Expo) is evolving into a more intimate event focused on targeted, personalized meetings and activities, the Entertainment Software Association (ESA) announced today.

“The world of interactive entertainment has changed since E3Expo was created 12 years ago. At that time we were focused on establishing the industry and securing orders for the holiday season,” said Douglas Lowenstein, President of the ESA, the trade association representing U.S. computer and video game publishers and the owner of E3Expo. “Over the years, it has become clear that we need a more intimate program, including higher quality, more personal dialogue with the worldwide media, developers, retailers and other key industry audiences.”

The new E3Expo will take shape over the next several months. As currently envisioned, it will still take place in Los Angeles, described by ESA as a “great and supportive partner helping to build E3.” It will focus on press events and small meetings with media, retail, development, and other key sectors. While there will be opportunities for game demonstrations, E3Expo 2007 will not feature the large trade show environment of previous years.

“E3Expo remains an important event for the industry and we want to keep that sense of excitement and interest, ensuring that the human and financial resources crucial to its success can be deployed productively to create an exciting new format to meet the needs of the industry. The new event ensures that there will be an effective and more efficient way for companies to get information to media, consumers, and others,” said Lowenstein.

Additionally, the evolution of the video game industry into a vibrant and expanding global market has led to the creation of major events in different regions, such as the Games Convention in Leipzig, the Tokyo Game Show, and company-specific events held by Sony, Nintendo, Microsoft, and others around the world. As a result, Lowenstein said, “It is no longer necessary or efficient to have a single industry ‘mega-show.’ By refocusing on a highly-targeted event, we think we can do a better job serving our members and the industry as a whole, and our members are energized about creating this new E3.”

Additional details about the new E3Expo event will be forthcoming in the next few months.

Published on July 31st, 2006 under

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